Changed texture namming policy. Added a door for testing.
91
doors.lua
@ -17,13 +17,14 @@
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-- This table now uses named parameters and more convenient variables names
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local doors = {
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-- DOOM door {closed, closed top, opened, opened top, texture number, main ingredient, sound}
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{base_name = "Doom", tex_number = "1", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_mechanic"},
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{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_mechanic"},
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-- Black door
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{base_name = "black", tex_number = "2", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"},
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{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"},
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-- White door
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{base_name = "white", tex_number = "3", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
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{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
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-- Green door
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{base_name = "green", tex_number = "4", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"},
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{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"},
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{base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"}
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}
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@ -33,15 +34,15 @@ function get_doors_list()
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end
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for i in ipairs (doors) do
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for _, current_door in ipairs(doors) do
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local closed = "scifi_nodes:"..doors[i].base_name.."_door_closed"
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local closed_top = "scifi_nodes:"..doors[i].base_name.."_door_closed_top"
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local opened = "scifi_nodes:"..doors[i].base_name.."_door_opened"
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local opened_top = "scifi_nodes:"..doors[i].base_name.."_door_opened_top"
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local tex_number = doors[i].tex_number
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local base_ingredient = doors[i].base_ingredient
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local sound = doors[i].sound
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local closed = "scifi_nodes:"..current_door.base_name.."_door_closed"
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local closed_top = "scifi_nodes:"..current_door.base_name.."_door_closed_top"
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local opened = "scifi_nodes:"..current_door.base_name.."_door_opened"
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local opened_top = "scifi_nodes:"..current_door.base_name.."_door_opened_top"
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local base_name = current_door.base_name
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local base_ingredient = current_door.base_ingredient
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local sound = current_door.sound
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minetest.register_craft({
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output = closed .. " 2",
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@ -222,16 +223,16 @@ function ontimer(pos, elapsed)
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end
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minetest.register_node(closed, {
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description = doors[i].base_name.." sliding door",
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inventory_image = "scifi_nodes_door"..tex_number.."a_inv.png",
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wield_image = "scifi_nodes_door"..tex_number.."a_inv.png",
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description = current_door.base_name.." sliding door",
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inventory_image = "scifi_nodes_door_"..base_name.."_inv.png",
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wield_image = "scifi_nodes_door_"..base_name.."_inv.png",
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tiles = {
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_rbottom.png",
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"scifi_nodes_door"..tex_number.."a_bottom.png"
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rbottom.png",
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"scifi_nodes_door_"..base_name.."_bottom.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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@ -249,6 +250,18 @@ minetest.register_node(closed, {
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{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
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}
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},
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mesecon = {
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effector = {
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action_on = function (pos, node)
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minetest.sound_play(sound, {
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max_hear_distance = 16,
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pos = pos,
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gain = 1.0
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})
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end,
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rules = mesecon.rules.pplate
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},
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},
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on_place = onplace,
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@ -259,12 +272,12 @@ on_rightclick = rightclick,
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minetest.register_node(closed_top, {
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tiles = {
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_rtop.png",
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"scifi_nodes_door"..tex_number.."a_top.png"
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rtop.png",
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"scifi_nodes_door_"..base_name.."_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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@ -286,12 +299,12 @@ minetest.register_node(closed_top, {
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minetest.register_node(opened, {
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tiles = {
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_rbottom0.png",
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"scifi_nodes_door"..tex_number.."a_bottom0.png"
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rbottom0.png",
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"scifi_nodes_door_"..base_name.."_bottom0.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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@ -317,12 +330,12 @@ on_timer = ontimer,
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minetest.register_node(opened_top, {
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tiles = {
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_edge.png",
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"scifi_nodes_door"..tex_number.."a_rtopo.png",
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"scifi_nodes_door"..tex_number.."a_topo.png"
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_rtopo.png",
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"scifi_nodes_door_"..base_name.."_topo.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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textures/scifi_nodes_door_blue_bottom.png
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textures/scifi_nodes_door_blue_bottom0.png
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textures/scifi_nodes_door_blue_edge.png
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textures/scifi_nodes_door_blue_inv.png
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textures/scifi_nodes_door_blue_rbottom.png
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textures/scifi_nodes_door_blue_rbottom0.png
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textures/scifi_nodes_door_blue_rtop.png
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textures/scifi_nodes_door_blue_rtopo.png
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textures/scifi_nodes_door_blue_top.png
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textures/scifi_nodes_door_blue_topo.png
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