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mirror of https://github.com/D00Med/scifi_nodes.git synced 2024-12-22 16:10:18 +01:00

Merge branch 'master' of Grossam/scifi_nodes into master

This commit is contained in:
fwhcat 2019-05-08 06:25:17 +00:00 committed by Gitea
commit bc1b4c7b47
6 changed files with 242 additions and 242 deletions

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@ -1,9 +1,10 @@
![Scifi nodes][screenshot.png]
![Scifi nodes](screenshot.png)
# scifi_nodes
Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
* 05/05/2019 : added palm_scanner, which emmits mesecon signal when rightclicked by owner
* 05/01/2019 : create aliases to deal with old namming policy un doors.lua
* 04/26/2019 :
* sliding doors now open with mesecon signal

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@ -276,7 +276,7 @@ for _, current_door in ipairs(doors) do
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 3},
groups = {cracky = 3, oddly_breakable_by_hand = 1},
node_box = {
type = "fixed",
fixed = {

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@ -1206,178 +1206,124 @@ minetest.register_node("scifi_nodes:windowpanel", {
--------------
-- Switches --
--------------
local switch_rules = {}
local mesecons_switch_on_def = {}
local mesecons_switch_off_def = {}
if (mesecon ~= nil) and
(mesecon.receptor_on ~= nil) and
(mesecon.receptor_off ~= nil) then
local function get_switch_rules(param2)
switch_rules = {
{x=1, y=-1, z=1},
-- param2 = 2
local rules = {
{x=1, y=-1, z=-1},
{x=-1, y=-1, z=1},
{x=-1, y=-1, z=-1}
{x=1, y=-1, z=1},
{x=0, y=-1, z=-1},
{x=0, y=-1, z=1},
}
mesecons_switch_on_def = {receptor = {state = mesecon.state.on, rules = switch_rules}}
mesecons_switch_off_def = {receptor = {state = mesecon.state.off, rules = switch_rules}}
minetest.register_node("scifi_nodes:switch_on", {
-- Left and right when looking to +y ?
if param2 == 3 then
rules = mesecon.rotate_rules_right(mesecon.rotate_rules_right (rules))
elseif param2 == 4 then
rules = mesecon.rotate_rules_right(rules)
elseif param2 == 5 then
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local function toggle_switch(pos)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:switch_on" then
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:switch_off", param2 = node.param2})
mesecon.receptor_off(pos, get_switch_rules(node.param2))
elseif name == "scifi_nodes:switch_off" then
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:switch_on", param2 = node.param2})
mesecon.receptor_on(pos, get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
end
end
minetest.register_node("scifi_nodes:switch_on", {
description = "Wall switch",
sunlight_propagates = true,
tiles = {
"scifi_nodes_switch_on.png",
},
buildable_to = false,
tiles = {"scifi_nodes_switch_on.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
node_box = {
type = "wallmounted",
},
selection_box = {
type = "wallmounted",
},
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
mesecons = mesecons_switch_on_def,
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2})
mesecon.receptor_off(pos, switch_rules)
if switch_rules == {} or nil then minetest.chat_send_all("Nib !") end
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end,
mesecons = {receptor = {state = mesecon.state.on,}},
sounds = default.node_sound_glass_defaults(),
})
on_rightclick = toggle_switch,
on_timer = toggle_switch
})
minetest.register_node("scifi_nodes:switch_off", {
minetest.register_node("scifi_nodes:switch_off", {
description = "Wall switch",
tiles = {"scifi_nodes_switch_off.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = mesecons_switch_off_def,
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2})
mesecon.receptor_on(pos, switch_rules)
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end,
mesecons = {receptor = {state = mesecon.state.off,}},
sounds = default.node_sound_glass_defaults(),
})
on_rightclick = toggle_switch
})
minetest.register_craft({
minetest.register_craft({
output = "scifi_nodes:switch_off 2",
recipe = {
{"mesecons_button:button_off", "scifi_nodes:grey", ""}
}
})
else
--wall switch, currently does not do anything
minetest.register_node("scifi_nodes:switch_off", {
description = "Wall switch",
tiles = {
"scifi_nodes_switch_off.png",
},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
sunlight_propagates = true,
node_box = {
type = "wallmounted",
},
selection_box = {
type = "wallmounted",
},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2})
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end,
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("scifi_nodes:switch_on", {
description = "Wall switch",
sunlight_propagates = true,
tiles = {
"scifi_nodes_switch_on.png",
},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
node_box = {
type = "wallmounted",
},
selecion_box = {
type = "wallmounted",
},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2})
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
end,
sounds = default.node_sound_glass_defaults()
}) --end of wall switch
end -- if(mesecon.receptor ~= on
recipe = {{"mesecons_button:button_off", "scifi_nodes:grey", ""}}
})
--------------
-- Digicode --
--------------
local digicode_rules = {}
local mesecons_digicode_on_def = {}
local mesecons_digicode_off_def = {}
if (mesecon ~= nil) and
(mesecon.receptor_on ~= nil) and
(mesecon.receptor_off ~= nil) then
local secret_code = {"1234"}
local allowed_chars = {"0123456789"}
local code_length = 4
digicode_rules = {
{x=1, y=-1, z=1},
{x=1, y=-1, z=-1},
{x=-1, y=-1, z=1},
{x=-1, y=-1, z=-1}
}
mesecons_digicode_on_def = {receptor = {state = mesecon.state.on, rules = digicode_rules}}
mesecons_digicode_off_def = {receptor = {state = mesecon.state.off, rules = digicode_rules}}
local function toggle_digicode(pos)
local function toggle_digicode(pos)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:digicode_off" then
minetest.sound_play("scifi_nodes_digicode", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.set_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
mesecon.receptor_on(pos, digicode_rules)
mesecon.receptor_on(pos, get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
else
elseif name == "scifi_nodes:digicode_on" then
minetest.set_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
mesecon.receptor_off(pos, digicode_rules)
end
mesecon.receptor_off(pos, get_switch_rules(node.param2))
end
end
local function code_is_valid(code)
local valid = true
return valid
end
-- local function digicode_turn_off (pos)
-- local node = minetest.get_node(pos)
-- minetest.set_node (pos, {name = "scifi_nodes:digicode_off", param2 = node.param2})
-- mesecon.receptor_off(pos, digicode_rules)
-- mesecon.receptor_off(pos, get_switch_rules(node.param2))
-- return false
-- end
minetest.register_node("scifi_nodes:digicode_on", {
description = "Wall switch",
minetest.register_node("scifi_nodes:digicode_on", {
description = "Digicode",
sunlight_propagates = true,
buildable_to = false,
tiles = {"scifi_nodes_digicode_on.png",},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
@ -1388,89 +1334,142 @@ if (mesecon ~= nil) and
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
mesecons = mesecons_digicode_on_def,
on_rightclick = toggle_digicode,
mesecons = {receptor = {state = mesecon.state.on,}},
on_timer = toggle_digicode,
sounds = default.node_sound_glass_defaults(),
})
})
minetest.register_node("scifi_nodes:digicode_off", {
minetest.register_node("scifi_nodes:digicode_off", {
description = "Digicode",
tiles = {"scifi_nodes_digicode_off.png",},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = mesecons_digicode_off_def,
mesecons = {receptor = {state = mesecon.state.off,}},
on_rightclick = toggle_digicode,
sounds = default.node_sound_glass_defaults(),
})
})
minetest.register_craft({
minetest.register_craft({
output = "scifi_nodes:digicode_off 2",
recipe = {
{"mesecons_switch:mesecon_switch_off", "scifi_nodes:grey", ""}
}
})
recipe = {{"mesecons_switch:mesecon_switch_off", "scifi_nodes:grey", ""}}
})
-- In case mesecons mod is missing :
else
minetest.register_node("scifi_nodes:digicode_off", {
description = "Digicode",
tiles = {
"scifi_nodes_digicode_off.png",
},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
drawtype = "signlike",
sunlight_propagates = true,
node_box = {
type = "wallmounted",
},
selection_box = {
type = "wallmounted",
},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.sound_play("scifi_nodes_digicode", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.swap_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
end,
sounds = default.node_sound_glass_defaults()
})
------------------
-- Palm scanner --
------------------
minetest.register_node("scifi_nodes:digicode_on", {
description = "Digicode",
-----------------------------------------------
-- /!\ When "overriding" a callback function --
-- re-use all the parameters in same order ! --
-----------------------------------------------
local function toggle_palm_scanner(pos)
local node = minetest.get_node(pos)
local name = node.name
minetest.swap_node(pos, {name="scifi_nodes:palm_scanner_off", param2=node.param2})
mesecon.receptor_off(pos, get_switch_rules(node.param2))
end
-- after_place_node
-- placer is a player object
local function set_owner(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
-- on_rightclick
-- player is a player object
local function check_owner(pos, node, player, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local tested_player = player:get_player_name()
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_checking", param2 = node.param2})
minetest.sound_play("scifi_nodes_palm_scanner", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.chat_send_player(tested_player, "Checking : please wait.")
-- wait for a bit please !
minetest.after(1.5, function(pos, node, tested_player, owner)
if tested_player == owner then
minetest.sound_play("scifi_nodes_access_granted", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.chat_send_player(tested_player, "Access granted !")
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_on", param2 = node.param2})
mesecon.receptor_on(pos, get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
else
minetest.chat_send_player(tested_player, "Access refused !")
minetest.sound_play("scifi_nodes_access_refused", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_off", param2 = node.param2})
end
end, pos, node, tested_player, owner) -- end of anonymous function
end
minetest.register_node("scifi_nodes:palm_scanner_on", {
description = "Palm scanner",
sunlight_propagates = true,
tiles = {
"scifi_nodes_switch_on.png",
},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
buildable_to = false,
tiles = {"scifi_nodes_palm_scanner_on.png",},
inventory_image = "scifi_nodes_palm_scanner_on.png",
wield_image = "scifi_nodes_palm_scanner_on.png",
drawtype = "signlike",
node_box = {
type = "wallmounted",
},
selecion_box = {
type = "wallmounted",
},
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
end,
on_timer = function(pos, node, clicker, item, _)
minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
end,
sounds = default.node_sound_glass_defaults()
})
end -- if(mesecon.receptor ~= on
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
mesecons = {receptor = {state = mesecon.state.on,}},
on_timer = toggle_palm_scanner,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:palm_scanner_off", {
description = "Palm scanner",
tiles = {"scifi_nodes_palm_scanner_off.png",},
inventory_image = "scifi_nodes_palm_scanner_on.png",
wield_image = "scifi_nodes_palm_scanner_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = {receptor = {state = mesecon.state.off,}},
after_place_node = set_owner,
on_rightclick = check_owner,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:palm_scanner_checking", {
description = "Palm scanner",
tiles = {{
name = "scifi_nodes_palm_scanner_checking.png",
animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 1.5}
}},
wield_image = "scifi_nodes_palm_scanner_on.png",
inventory_image = "scifi_nodes_palm_scanner_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
})
minetest.register_craft({
output = "scifi_nodes:palm_scanner_off 2",
recipe = {
{"mesecons_powerplant:power_plant", "scifi_nodes:grey", ""}
}
})

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