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Second fix of the same door bug…
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@ -182,7 +182,6 @@ for _, current_door in ipairs(doors) do
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end
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timer:start(3)
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end
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if scifi_nodes.doors_open_with_mesecon_only then rightclick = nil end
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function afterplace(pos, placer, itemstack, pointed_thing)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=opened_top,param2=nodeu.param2})
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@ -266,8 +265,9 @@ for _, current_door in ipairs(doors) do
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rules = mesecons_doors_rules
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},
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}
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local doors_rightclick = nil -- Crashes serv if empty table !
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if not scifi_nodes.doors_open_with_mesecon_only then doors_rightclick = open_doors end
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if not scifi_nodes.doors_open_with_mesecon_only then doors_rightclick = open_door end
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minetest.register_node(closed, {
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description = current_door.base_name.." sliding door",
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