* move "dye" to optional depends and disable recipes if default or dye are not available
* replace default.LIGHT_MAX with minetest.LIGHT_MAX
* add sound-switch and use default if available
* enable crate and builder only if default mod is available
* move default mod to opt-depends and use screwdriver only if available
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
Didn't remember where i changed so the problem happened
All textures were gone in game nad showing the not defined kind of thing on each node of scifi.
Was showing names on info by pressing F5.
Any way its now all good. So, i am uploading all 6 files. See the changes :)
Created recipes for other blocks and updated some of those nodes, where light is written in description but they have no light. Those which are made of metals but breakable by hand lol :P :) Changed only one thing in nodeboxes for ownership of the itemholder just like pedestal.
>added hanging trap plant
>added "Alien" themed nodes
>Capitalised slope names
>changed infotext on the crate and box
>added builder node, which doesn't do anything at the moment
>added mode slopes
>added more black nodes
>added teleporter