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mirror of https://github.com/D00Med/scifi_nodes.git synced 2025-06-29 22:50:48 +02:00

1 Commits

Author SHA1 Message Date
ea96dd7c05 update contributor list
fixes #19
2020-05-11 10:47:45 +02:00
14 changed files with 24 additions and 356 deletions

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@ -1,15 +0,0 @@
name: integration-test
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
timeout-minutes: 10
steps:
- uses: actions/checkout@v1
- name: integration-test
run: ./test/integration-test.sh

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@ -19,7 +19,6 @@ read_globals = {
"xpanes", "xpanes",
"screwdriver", "screwdriver",
"minetest", "minetest",
"mesecon", "mesecon"
"unifieddyes"
} }

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@ -3,14 +3,11 @@
# scifi_nodes # scifi_nodes
![](https://github.com/D00Med/scifi_nodes/workflows/luacheck/badge.svg) ![](https://github.com/D00Med/scifi_nodes/workflows/luacheck/badge.svg)
![](https://github.com/D00Med/scifi_nodes/workflows/integration-test/badge.svg)
[![ContentDB](https://content.minetest.net/packages/D00Med/scifi_nodes/shields/downloads/)](https://content.minetest.net/packages/D00Med/scifi_nodes/)
Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets. Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
# Changelog # Changes log
* Added support for unifieddyes
* 14/08/2019 : retrocompatibility fixed (aliases in doors.lua) * 14/08/2019 : retrocompatibility fixed (aliases in doors.lua)
* 13/08/2019 : * 13/08/2019 :
* added mod option doors_open_with_mesecon_only (default = false) * added mod option doors_open_with_mesecon_only (default = false)

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@ -1680,7 +1680,7 @@ minetest.register_craft({
minetest.register_craft({ minetest.register_craft({
output = 'scifi_nodes:stripes2top 3', output = 'scifi_nodes:stripes2top 3',
recipe = { recipe = {
{"scifi_nodes:black","scifi_nodes:black","scifi_nodes:black"}, {"scifi_nodes:black","scifi_noedes:black","scifi_nodes:black"},
{"default:silver_sand","default:silver_sand","default:silver_sand"} {"default:silver_sand","default:silver_sand","default:silver_sand"}
} }
}) })
@ -1692,3 +1692,4 @@ minetest.register_craft({
{"scifi_nodes:stripes"} {"scifi_nodes:stripes"}
} }
}) })

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@ -14,11 +14,9 @@ dofile(MP.."/chest.lua")
dofile(MP.."/plants.lua") dofile(MP.."/plants.lua")
dofile(MP.."/nodes.lua") dofile(MP.."/nodes.lua")
dofile(MP.."/doors.lua") dofile(MP.."/doors.lua")
dofile(MP.."/switch.lua") dofile(MP.."/switches.lua")
dofile(MP.."/protected_switch.lua")
dofile(MP.."/nodeboxes.lua") dofile(MP.."/nodeboxes.lua")
dofile(MP.."/palm_scanner.lua") dofile(MP.."/palm_scanner.lua")
dofile(MP.."/digicode.lua") dofile(MP.."/digicode.lua")
dofile(MP.."/models.lua") dofile(MP.."/models.lua")
dofile(MP.."/crafts.lua") dofile(MP.."/crafts.lua")
dofile(MP.."/octagon_panes.lua")

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@ -1,4 +1,4 @@
name = scifi_nodes name = scifi_nodes
description = Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets. description = Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
depends = default,dye depends = default,dye
optional_depends = xpanes,mesecons,moreblocks,mesecons_microcontroller,mesecons_button,mesecons_torch,mesecons_receiver,basic_materials,unifieddyes optional_depends = xpanes,mesecons,moreblocks,mesecons_microcontroller,mesecons_button,mesecons_torch,mesecons_receiver,basic_materials

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@ -151,8 +151,7 @@ minetest.register_node("scifi_nodes:pad", {
paramtype = "light", paramtype = "light",
groups = {cracky=1, oddly_breakable_by_hand=1}, groups = {cracky=1, oddly_breakable_by_hand=1},
light_source = 5, light_source = 5,
after_place_node = function(pos, placer, itemstack, pointed_thing) on_construct = function(pos, node, placer)
local placer_name = placer:get_player_name()
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if position1 == nil then if position1 == nil then
position1 = pos position1 = pos
@ -161,11 +160,10 @@ minetest.register_node("scifi_nodes:pad", {
position2 = pos position2 = pos
meta:set_int("type", 2) meta:set_int("type", 2)
else else
minetest.chat_send_player(placer_name, "There can only be two teleportation pads at a time!") minetest.chat_send_all("There can only be two teleportation pads at a time!")
end end
end, end,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
local clicker_name = clicker:get_player_name()
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if meta:get_int("type") == 1 and position2 ~= nil and position1 ~= nil then if meta:get_int("type") == 1 and position2 ~= nil and position1 ~= nil then
minetest.add_particlespawner( minetest.add_particlespawner(
@ -219,7 +217,7 @@ minetest.register_node("scifi_nodes:pad", {
"scifi_nodes_tp_part.png" --texture "scifi_nodes_tp_part.png" --texture
) )
minetest.after(1, function() minetest.after(1, function()
local ppos = clicker:getpos() local ppos = clicker:getpos()
if minetest.get_node({x=ppos.x, y=ppos.y, z=ppos.z}).name == "scifi_nodes:pad" then if minetest.get_node({x=ppos.x, y=ppos.y, z=ppos.z}).name == "scifi_nodes:pad" then
clicker:setpos(position1) clicker:setpos(position1)
end end
@ -237,13 +235,13 @@ minetest.register_node("scifi_nodes:pad", {
end) end)
elseif position1 == nil and meta:get_int("type") ~= 2 then elseif position1 == nil and meta:get_int("type") ~= 2 then
position1 = pos position1 = pos
meta:set_int("type", 1) meta:set_int("type", 1)
minetest.chat_send_player(clicker_name, "Teleporter 1 connected at "..minetest.pos_to_string(pos)) minetest.chat_send_all("Teleporter 1 connected at "..minetest.pos_to_string(pos))
elseif position2 == nil and meta:get_int("type") ~= 1 then elseif position2 == nil and meta:get_int("type") ~= 1 then
position2 = pos position2 = pos
meta:set_int("type", 2) meta:set_int("type", 2)
minetest.chat_send_player(clicker_name, "Teleporter 2 connected at "..minetest.pos_to_string(pos)) minetest.chat_send_all("Teleporter 2 connected at "..minetest.pos_to_string(pos))
else minetest.chat_send_player(clicker_name, "Teleporter error!") else minetest.chat_send_all("Teleporter error!")
end end
end, end,
on_destruct = function(pos, oldnode, placer) on_destruct = function(pos, oldnode, placer)

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@ -500,15 +500,14 @@ minetest.register_node("scifi_nodes:whtlightbnd", {
-- colors available. When crafting, the last recipes will be checked first. -- colors available. When crafting, the last recipes will be checked first.
--add new block using texture name(without "scifi_nodes_" prefix) then the description, and then the name of the block --add new block using texture name(without "scifi_nodes_" prefix) then the description, and then the name of the block
local nodetypes = { local nodetypes = {
-- { name, description, shortname?, light, colorable }
{"blue", "blue lines", "blue"}, {"blue", "blue lines", "blue"},
{"holes", "metal with holes","holes"}, {"holes", "metal with holes","holes"},
{"white2", "plastic", "white2", 0, true}, {"white2", "plastic", "white2"},
{"super_white", "Super Plastic", "super_white", 11}, {"super_white", "Super Plastic", "super_white", 11},
{"ultra_white", "Ultra Plastic", "ultra_white", default.LIGHT_MAX}, {"ultra_white", "Ultra Plastic", "ultra_white", default.LIGHT_MAX},
{"engine", "engine", "engine"}, {"engine", "engine", "engine"},
{"wall", "metal wall", "wall"}, {"wall", "metal wall", "wall"},
{"white", "plastic wall", "white", 0, true}, {"white", "plastic wall", "white"},
{"stripes2top", "dirty metal block","metal2"}, {"stripes2top", "dirty metal block","metal2"},
{"rough", "rough metal", "rough"}, {"rough", "rough metal", "rough"},
{"lighttop", "metal block", "metal"}, {"lighttop", "metal block", "metal"},
@ -529,11 +528,12 @@ local nodetypes = {
{"bluetile", "blue tile", "blutl"}, {"bluetile", "blue tile", "blutl"},
{"greytile", "grey tile", "grytl"}, {"greytile", "grey tile", "grytl"},
{"mesh2", "metal floormesh", "mesh2"}, {"mesh2", "metal floormesh", "mesh2"},
{"white", "plastic wall", "white"},
{"pipe", "wall pipe", "pipe2"}, {"pipe", "wall pipe", "pipe2"},
{"pipeside", "side pipe", "pipe3"}, {"pipeside", "side pipe", "pipe3"},
{"tile", "white tile", "tile"}, {"tile", "white tile", "tile"},
{"whiteoct", "white octagon", "whiteoct", 0, true}, {"whiteoct", "white octagon", "whiteoct"},
{"whitetile", "white tile2", "whttl", 0, true}, {"whitetile", "white tile2", "whttl"},
{"black_detail", "black detail", "blckdtl"}, {"black_detail", "black detail", "blckdtl"},
{"green_square", "green metal block", "grnblck"}, {"green_square", "green metal block", "grnblck"},
{"red_square", "red metal block", "redblck"}, {"red_square", "red metal block", "redblck"},
@ -586,16 +586,12 @@ local nodetypes = {
{"blackplate", "Black plate", "", 0}, {"blackplate", "Black plate", "", 0},
} }
local has_unifieddyes_mod = minetest.get_modpath("unifieddyes")
for _, row in ipairs(nodetypes) do for _, row in ipairs(nodetypes) do
local name = row[1] local name = row[1]
local desc = row[2] local desc = row[2]
local light = row[4] local light = row[4]
local is_colorable = row[5]
-- Node Definition -- Node Definition
local node_def = { minetest.register_node("scifi_nodes:"..name, {
description = desc, description = desc,
tiles = {"scifi_nodes_"..name..".png"}, tiles = {"scifi_nodes_"..name..".png"},
groups = {cracky=1}, groups = {cracky=1},
@ -603,35 +599,5 @@ for _, row in ipairs(nodetypes) do
paramtype2 = "facedir", paramtype2 = "facedir",
light_source = light, light_source = light,
sounds = default.node_sound_glass_defaults() sounds = default.node_sound_glass_defaults()
} })
if is_colorable and has_unifieddyes_mod then
-- overwrite attributes on the "uncolored" node
node_def.palette = "unifieddyes_palette_extended.png"
node_def.groups.ud_param2_colorable = 1
node_def.airbrush_replacement_node = "scifi_nodes:"..name.."_colored"
end
-- register node
minetest.register_node("scifi_nodes:"..name, node_def)
if is_colorable and has_unifieddyes_mod then
-- register colored node
minetest.register_node("scifi_nodes:"..name.."_colored", {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {
cracky = 1,
ud_param2_colorable = 1,
not_in_creative_inventory = 1
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
light_source = light,
sounds = default.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
end
end end

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@ -1,111 +0,0 @@
local function register(basename, description, texture)
local nodename_single = "scifi_nodes:" .. basename .. "_pane"
local nodename_double = "scifi_nodes:" .. basename .. "_pane_double"
local nodename_offset = "scifi_nodes:" .. basename .. "_pane_offset"
local recipe_ingredient = "scifi_nodes:" .. basename
-- single height
minetest.register_node(nodename_single, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.03125, 0.5, 0.5, 0.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 0.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- double height
minetest.register_node(nodename_double, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.03125, 0.5, 1.5, 0.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 1.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- single height with offset
minetest.register_node(nodename_offset, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 0.96875, 0.5, 0.5, 1.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 0.75, 0.5, 0.5, 1.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- register recipes
minetest.register_craft({
output = nodename_single .. " 16",
recipe = {
{recipe_ingredient}
},
})
minetest.register_craft({
output = nodename_double .. " 16",
recipe = {
{recipe_ingredient},
{recipe_ingredient}
},
})
minetest.register_craft({
output = nodename_offset,
type = "shapeless",
recipe = {nodename_single},
})
end
register("octrng", "Orange Octagon Glass pane", "scifi_nodes_octrng.png")
register("octgrn", "Green Octagon Glass pane", "scifi_nodes_octgrn.png")
register("octbl", "Blue Octagon Glass pane", "scifi_nodes_octbl.png")
register("octppl", "Purple Octagon Glass pane", "scifi_nodes_octppl.png")
register("glass", "Dark Glass pane", "scifi_nodes_glass.png")

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@ -1,89 +0,0 @@
--------------
-- Switches --
--------------
local has_mesecons = minetest.get_modpath("mesecons")
local function toggle_switch(pos, _, player)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:protected_switch_on" then
-- toggle off
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:protected_switch_off", param2 = node.param2})
mesecon.receptor_off(pos, scifi_nodes.get_switch_rules(node.param2))
elseif name == "scifi_nodes:protected_switch_off" then
-- toggle on, check protection first
if player and minetest.is_protected(pos, player:get_player_name()) then
-- position is protected, abort
minetest.sound_play("scifi_nodes_scanner_refused", {max_hear_distance = 8, pos = pos})
return
end
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:protected_switch_on", param2 = node.param2})
mesecon.receptor_on(pos, scifi_nodes.get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
end
end
minetest.register_node("scifi_nodes:protected_switch_on", {
description = "Protected wall switch",
sunlight_propagates = true,
buildable_to = false,
tiles = {"scifi_nodes_switch_on.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {
cracky=1,
oddly_breakable_by_hand = 1,
not_in_creative_inventory = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.on)
}
},
sounds = default.node_sound_glass_defaults(),
on_rightclick = (has_mesecons and toggle_switch),
on_timer = (has_mesecons and toggle_switch)
})
minetest.register_node("scifi_nodes:protected_switch_off", {
description = "Protected wall switch",
tiles = {"scifi_nodes_switch_off.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {
cracky = 1,
oddly_breakable_by_hand = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.off)
}
},
sounds = default.node_sound_glass_defaults(),
on_rightclick = (has_mesecons and toggle_switch)
})
minetest.register_craft({
output = "scifi_nodes:protected_switch_off 2",
type = "shapeless",
recipe = {"scifi_nodes:switch_off", "default:steel_ingot"}
})

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@ -33,12 +33,7 @@ minetest.register_node("scifi_nodes:switch_on", {
paramtype = "light", paramtype = "light",
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
light_source = 5, light_source = 5,
groups = { groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
cracky=1,
oddly_breakable_by_hand = 1,
not_in_creative_inventory = 1,
mesecon_needs_receiver = 1
},
mesecons = { mesecons = {
receptor = { receptor = {
state = (has_mesecons and mesecon.state.on) state = (has_mesecons and mesecon.state.on)
@ -61,11 +56,7 @@ minetest.register_node("scifi_nodes:switch_off", {
selection_box = {type = "wallmounted",}, selection_box = {type = "wallmounted",},
paramtype = "light", paramtype = "light",
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
groups = { groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
cracky = 1,
oddly_breakable_by_hand = 1,
mesecon_needs_receiver = 1
},
mesecons = { mesecons = {
receptor = { receptor = {
state = (has_mesecons and mesecon.state.off) state = (has_mesecons and mesecon.state.off)

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@ -1,25 +0,0 @@
#!/bin/sh
# Spins up a test world to ensure proper working recipes and registrations
CWD=$(dirname $0)
cd ${CWD}/../
CFG=/tmp/minetest.conf
MTDIR=/tmp/mt
WORLDDIR=${MTDIR}/worlds/world
cat <<EOF > ${CFG}
# empty
EOF
mkdir -p ${WORLDDIR}
chmod 777 ${MTDIR} -R
docker run --rm -i \
-v ${CFG}:/etc/minetest/minetest.conf:ro \
-v ${MTDIR}:/var/lib/minetest/.minetest \
-v $(pwd)/:/var/lib/minetest/.minetest/worlds/world/worldmods/scifi_nodes \
-v $(pwd)/test/test_mod/:/var/lib/minetest/.minetest/worlds/world/worldmods/scifi_nodes_test \
--network host \
registry.gitlab.com/minetest/minetest/server:5.2.0
test -f ${WORLDDIR}/integration_test.json && exit 0 || exit 1

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@ -1,40 +0,0 @@
minetest.log("warning", "[TEST] integration-test enabled!")
-- those mods have to be present
local assert_mods = {
"scifi_nodes"
}
-- those nodes have to be present
local assert_nodes = {
"scifi_nodes:crate",
"scifi_nodes:door1a"
}
minetest.register_on_mods_loaded(function()
minetest.after(0, function()
-- check mods
for _, modname in ipairs(assert_mods) do
if not minetest.get_modpath(modname) then
error("Mod not present: " .. modname)
end
end
-- check nodes
for _, nodename in ipairs(assert_nodes) do
if not minetest.registered_nodes[nodename] then
error("Node not present: " .. nodename)
end
end
local data = minetest.write_json({ success = true }, true);
local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
if file then
file:write(data)
file:close()
end
minetest.request_shutdown("success")
end)
end)

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@ -1,2 +0,0 @@
name = scifi_nodes_test
depends = scifi_nodes