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mirror of https://github.com/D00Med/scifi_nodes.git synced 2025-06-29 14:40:55 +02:00

2 Commits

Author SHA1 Message Date
286e80edfd fix name typo in github action 2020-05-11 10:41:23 +02:00
fcce42837f add integration-test 2020-05-11 10:38:12 +02:00
11 changed files with 29 additions and 317 deletions

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@ -19,7 +19,6 @@ read_globals = {
"xpanes",
"screwdriver",
"minetest",
"mesecon",
"unifieddyes"
"mesecon"
}

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@ -4,13 +4,11 @@
![](https://github.com/D00Med/scifi_nodes/workflows/luacheck/badge.svg)
![](https://github.com/D00Med/scifi_nodes/workflows/integration-test/badge.svg)
[![ContentDB](https://content.minetest.net/packages/D00Med/scifi_nodes/shields/downloads/)](https://content.minetest.net/packages/D00Med/scifi_nodes/)
Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
# Changelog
# Changes log
* Added support for unifieddyes
* 14/08/2019 : retrocompatibility fixed (aliases in doors.lua)
* 13/08/2019 :
* added mod option doors_open_with_mesecon_only (default = false)
@ -45,13 +43,9 @@ CC0
# Contributors:
* D00Med https://github.com/D00Med (creator)
* tanmayameher https://github.com/tanmayameher
* BuckarooBanzay https://github.com/BuckarooBanzay
* naturefreshmilk https://github.com/naturefreshmilk
* acmgit https://github.com/acmgit
* catz85 https://github.com/catz85
* coil0 https://github.com/coil0
* Grossam https://github.com/Grossam
* OgelGames https://github.com/OgelGames
* leftshift https://github.com/leftshift
* fluxionary https://github.com/fluxionary

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@ -767,16 +767,6 @@ minetest.register_craft({
}
})
-- 4 green light bar from 4 green metal, 2 green dye, 1 lightbar
minetest.register_craft({
output = "scifi_nodes:greenbar_animated 4",
recipe = {
{"scifi_nodes:greenbar", "", "scifi_nodes:greenbar"},
{"", "mesecons:wire_00000000_off", ""},
{"scifi_nodes:greenbar", "", "scifi_nodes:greenbar"}
}
})
-- 4 green metal block from 4 green metal
minetest.register_craft({
output = "scifi_nodes:green_square 4",
@ -1292,13 +1282,10 @@ minetest.register_craft({
})
-- https://forum.minetest.net/viewtopic.php?f=10&t=13125&p=261481#p261481
-- with modified recipe
minetest.register_craft({
output = 'scifi_nodes:windowpanel',
output = 'scifi_nodes:windowpanel 4',
recipe = {
{"scifi_nodes:glass_pane","scifi_nodes:glass_pane",""},
{"scifi_nodes:glass_pane","scifi_nodes:glass_pane",""},
{"","",""}
{"scifi_nodes:glass","",""}
}
})
@ -1693,7 +1680,7 @@ minetest.register_craft({
minetest.register_craft({
output = 'scifi_nodes:stripes2top 3',
recipe = {
{"scifi_nodes:black","scifi_nodes:black","scifi_nodes:black"},
{"scifi_nodes:black","scifi_noedes:black","scifi_nodes:black"},
{"default:silver_sand","default:silver_sand","default:silver_sand"}
}
})
@ -1705,3 +1692,4 @@ minetest.register_craft({
{"scifi_nodes:stripes"}
}
})

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@ -14,11 +14,9 @@ dofile(MP.."/chest.lua")
dofile(MP.."/plants.lua")
dofile(MP.."/nodes.lua")
dofile(MP.."/doors.lua")
dofile(MP.."/switch.lua")
dofile(MP.."/protected_switch.lua")
dofile(MP.."/switches.lua")
dofile(MP.."/nodeboxes.lua")
dofile(MP.."/palm_scanner.lua")
dofile(MP.."/digicode.lua")
dofile(MP.."/models.lua")
dofile(MP.."/octagon_panes.lua")
dofile(MP.."/crafts.lua")

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@ -1,4 +1,4 @@
name = scifi_nodes
description = Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
depends = default,dye
optional_depends = xpanes,mesecons,moreblocks,mesecons_microcontroller,mesecons_button,mesecons_torch,mesecons_receiver,basic_materials,unifieddyes
optional_depends = xpanes,mesecons,moreblocks,mesecons_microcontroller,mesecons_button,mesecons_torch,mesecons_receiver,basic_materials

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@ -151,8 +151,7 @@ minetest.register_node("scifi_nodes:pad", {
paramtype = "light",
groups = {cracky=1, oddly_breakable_by_hand=1},
light_source = 5,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local placer_name = placer:get_player_name()
on_construct = function(pos, node, placer)
local meta = minetest.get_meta(pos)
if position1 == nil then
position1 = pos
@ -161,11 +160,10 @@ minetest.register_node("scifi_nodes:pad", {
position2 = pos
meta:set_int("type", 2)
else
minetest.chat_send_player(placer_name, "There can only be two teleportation pads at a time!")
minetest.chat_send_all("There can only be two teleportation pads at a time!")
end
end,
on_rightclick = function(pos, node, clicker)
local clicker_name = clicker:get_player_name()
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if meta:get_int("type") == 1 and position2 ~= nil and position1 ~= nil then
minetest.add_particlespawner(
@ -219,7 +217,7 @@ minetest.register_node("scifi_nodes:pad", {
"scifi_nodes_tp_part.png" --texture
)
minetest.after(1, function()
local ppos = clicker:getpos()
local ppos = clicker:getpos()
if minetest.get_node({x=ppos.x, y=ppos.y, z=ppos.z}).name == "scifi_nodes:pad" then
clicker:setpos(position1)
end
@ -237,13 +235,13 @@ minetest.register_node("scifi_nodes:pad", {
end)
elseif position1 == nil and meta:get_int("type") ~= 2 then
position1 = pos
meta:set_int("type", 1)
minetest.chat_send_player(clicker_name, "Teleporter 1 connected at "..minetest.pos_to_string(pos))
meta:set_int("type", 1)
minetest.chat_send_all("Teleporter 1 connected at "..minetest.pos_to_string(pos))
elseif position2 == nil and meta:get_int("type") ~= 1 then
position2 = pos
meta:set_int("type", 2)
minetest.chat_send_player(clicker_name, "Teleporter 2 connected at "..minetest.pos_to_string(pos))
else minetest.chat_send_player(clicker_name, "Teleporter error!")
minetest.chat_send_all("Teleporter 2 connected at "..minetest.pos_to_string(pos))
else minetest.chat_send_all("Teleporter error!")
end
end,
on_destruct = function(pos, oldnode, placer)
@ -475,12 +473,6 @@ minetest.register_node("scifi_nodes:light_dynamic", {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, -0.45, 0.5, 0.5}
},
node_box = {
type = "fixed",
fixed = {
fixed = {-0.5, -0.5, -0.5, -0.45, 0.5, 0.5}
}
},
paramtype2 = "wallmounted",
light_source = default.LIGHT_MAX,
groups = {cracky=1, oddly_breakable_by_hand=1},
@ -1086,9 +1078,10 @@ minetest.register_node("scifi_nodes:itemholder", {
local meta = minetest.get_meta(pos)
if name == meta:get_string("owner") or
minetest.check_player_privs(name, "protection_bypass") then
local wield_item = clicker:get_wielded_item():get_name()
local taken = item:take_item()
if taken and not taken:is_empty() then
minetest.add_item(pos, taken:to_string())
minetest.add_item(pos, wield_item)
return item
end
end

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@ -182,23 +182,6 @@ minetest.register_node("scifi_nodes:disc", {
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:greenbar_animated", {
description = "animated green light bar",
sunlight_propagates = false,
tiles = {
"scifi_nodes_greenbar.png",
"scifi_nodes_greenbar.png", {
name="scifi_nodes_greenbar_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.00},
}
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
light_source = 10,
sounds = default.node_sound_glass_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("scifi_nodes:blink", {
description = "blinking light",
@ -517,15 +500,14 @@ minetest.register_node("scifi_nodes:whtlightbnd", {
-- colors available. When crafting, the last recipes will be checked first.
--add new block using texture name(without "scifi_nodes_" prefix) then the description, and then the name of the block
local nodetypes = {
-- { name, description, shortname?, light, colorable }
{"blue", "blue lines", "blue"},
{"holes", "metal with holes","holes"},
{"white2", "plastic", "white2", 0, true},
{"white2", "plastic", "white2"},
{"super_white", "Super Plastic", "super_white", 11},
{"ultra_white", "Ultra Plastic", "ultra_white", default.LIGHT_MAX},
{"engine", "engine", "engine"},
{"wall", "metal wall", "wall"},
{"white", "plastic wall", "white", 0, true},
{"white", "plastic wall", "white"},
{"stripes2top", "dirty metal block","metal2"},
{"rough", "rough metal", "rough"},
{"lighttop", "metal block", "metal"},
@ -546,11 +528,12 @@ local nodetypes = {
{"bluetile", "blue tile", "blutl"},
{"greytile", "grey tile", "grytl"},
{"mesh2", "metal floormesh", "mesh2"},
{"white", "plastic wall", "white"},
{"pipe", "wall pipe", "pipe2"},
{"pipeside", "side pipe", "pipe3"},
{"tile", "white tile", "tile"},
{"whiteoct", "white octagon", "whiteoct", 0, true},
{"whitetile", "white tile2", "whttl", 0, true},
{"whiteoct", "white octagon", "whiteoct"},
{"whitetile", "white tile2", "whttl"},
{"black_detail", "black detail", "blckdtl"},
{"green_square", "green metal block", "grnblck"},
{"red_square", "red metal block", "redblck"},
@ -603,16 +586,12 @@ local nodetypes = {
{"blackplate", "Black plate", "", 0},
}
local has_unifieddyes_mod = minetest.get_modpath("unifieddyes")
for _, row in ipairs(nodetypes) do
local name = row[1]
local desc = row[2]
local light = row[4]
local is_colorable = row[5]
-- Node Definition
local node_def = {
minetest.register_node("scifi_nodes:"..name, {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {cracky=1},
@ -620,35 +599,5 @@ for _, row in ipairs(nodetypes) do
paramtype2 = "facedir",
light_source = light,
sounds = default.node_sound_glass_defaults()
}
if is_colorable and has_unifieddyes_mod then
-- overwrite attributes on the "uncolored" node
node_def.palette = "unifieddyes_palette_extended.png"
node_def.groups.ud_param2_colorable = 1
node_def.airbrush_replacement_node = "scifi_nodes:"..name.."_colored"
end
-- register node
minetest.register_node("scifi_nodes:"..name, node_def)
if is_colorable and has_unifieddyes_mod then
-- register colored node
minetest.register_node("scifi_nodes:"..name.."_colored", {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {
cracky = 1,
ud_param2_colorable = 1,
not_in_creative_inventory = 1
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
light_source = light,
sounds = default.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
end
end
})
end

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@ -1,111 +0,0 @@
local function register(basename, description, texture)
local nodename_single = "scifi_nodes:" .. basename .. "_pane"
local nodename_double = "scifi_nodes:" .. basename .. "_pane_double"
local nodename_offset = "scifi_nodes:" .. basename .. "_pane_offset"
local recipe_ingredient = "scifi_nodes:" .. basename
-- single height
minetest.register_node(nodename_single, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.03125, 0.5, 0.5, 0.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 0.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- double height
minetest.register_node(nodename_double, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.03125, 0.5, 1.5, 0.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 1.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- single height with offset
minetest.register_node(nodename_offset, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 0.96875, 0.5, 0.5, 1.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 0.75, 0.5, 0.5, 1.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- register recipes
minetest.register_craft({
output = nodename_single .. " 16",
recipe = {
{recipe_ingredient}
},
})
minetest.register_craft({
output = nodename_double .. " 16",
recipe = {
{recipe_ingredient},
{recipe_ingredient}
},
})
minetest.register_craft({
output = nodename_offset,
type = "shapeless",
recipe = {nodename_single},
})
end
register("octrng", "Orange Octagon Glass pane", "scifi_nodes_octrng.png")
register("octgrn", "Green Octagon Glass pane", "scifi_nodes_octgrn.png")
register("octbl", "Blue Octagon Glass pane", "scifi_nodes_octbl.png")
register("octppl", "Purple Octagon Glass pane", "scifi_nodes_octppl.png")
register("glass", "Dark Glass pane", "scifi_nodes_glass.png")

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@ -1,89 +0,0 @@
--------------
-- Switches --
--------------
local has_mesecons = minetest.get_modpath("mesecons")
local function toggle_switch(pos, _, player)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:protected_switch_on" then
-- toggle off
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:protected_switch_off", param2 = node.param2})
mesecon.receptor_off(pos, scifi_nodes.get_switch_rules(node.param2))
elseif name == "scifi_nodes:protected_switch_off" then
-- toggle on, check protection first
if player and minetest.is_protected(pos, player:get_player_name()) then
-- position is protected, abort
minetest.sound_play("scifi_nodes_scanner_refused", {max_hear_distance = 8, pos = pos})
return
end
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:protected_switch_on", param2 = node.param2})
mesecon.receptor_on(pos, scifi_nodes.get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
end
end
minetest.register_node("scifi_nodes:protected_switch_on", {
description = "Protected wall switch",
sunlight_propagates = true,
buildable_to = false,
tiles = {"scifi_nodes_switch_on.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {
cracky=1,
oddly_breakable_by_hand = 1,
not_in_creative_inventory = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.on)
}
},
sounds = default.node_sound_glass_defaults(),
on_rightclick = (has_mesecons and toggle_switch),
on_timer = (has_mesecons and toggle_switch)
})
minetest.register_node("scifi_nodes:protected_switch_off", {
description = "Protected wall switch",
tiles = {"scifi_nodes_switch_off.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {
cracky = 1,
oddly_breakable_by_hand = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.off)
}
},
sounds = default.node_sound_glass_defaults(),
on_rightclick = (has_mesecons and toggle_switch)
})
minetest.register_craft({
output = "scifi_nodes:protected_switch_off 2",
type = "shapeless",
recipe = {"scifi_nodes:switch_off", "default:steel_ingot"}
})

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@ -33,12 +33,7 @@ minetest.register_node("scifi_nodes:switch_on", {
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {
cracky=1,
oddly_breakable_by_hand = 1,
not_in_creative_inventory = 1,
mesecon_needs_receiver = 1
},
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.on)
@ -61,11 +56,7 @@ minetest.register_node("scifi_nodes:switch_off", {
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {
cracky = 1,
oddly_breakable_by_hand = 1,
mesecon_needs_receiver = 1
},
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.off)

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