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contributo
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2
.github/workflows/luacheck.yml
vendored
2
.github/workflows/luacheck.yml
vendored
@ -1,6 +1,6 @@
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name: luacheck
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on: [push]
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on: [push, pull_request]
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jobs:
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build:
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17
README.md
17
README.md
@ -2,6 +2,8 @@
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# scifi_nodes
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Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
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# Changes log
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@ -27,19 +29,26 @@ Minetest mod that adds scifi themed blocks, doors, materials, plants and other a
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# Attributions
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CC BY-NC 3.0
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CC BY 3.0
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* scifi_nodes_door_normal.ogg tlwmdbt https://freesound.org/people/tlwmdbt/sounds/165862/
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* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/
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* scifi_nodes_digicode.ogg https://freesound.org/people/Robinhood76/sounds/94933/
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* scifi_nodes_switch.ogg http://soundbible.com/1950-Button-Push.html
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* scifi_nodes_palm_scanner.ogg https://freesound.org/people/THE_bizniss/sounds/39313/
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* scifi_nodes_access_granted https://freesound.org/people/TheBuilder15/sounds/415762/
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* scifi_nodes_access_refused https://freesound.org/people/RICHERlandTV/sounds/216090/
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CC0
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* scifi_nodes_digicode.ogg https://freesound.org/people/benjaminharveydesign/sounds/315921/
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# Contributors:
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* D00Med https://github.com/D00Med (creator)
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* tanmayameher https://github.com/tanmayameher
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* naturefreshmilk https://github.com/naturefreshmilk
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* BuckarooBanzay https://github.com/BuckarooBanzay
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* acmgit https://github.com/acmgit
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* catz85 https://github.com/catz85
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* coil0 https://github.com/coil0
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* Grossam https://github.com/Grossam
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* OgelGames https://github.com/OgelGames
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* leftshift https://github.com/leftshift
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* fluxionary https://github.com/fluxionary
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137
doors.lua
137
doors.lua
@ -40,10 +40,10 @@ minetest.register_alias("scifi_nodes:door4d","scifi_nodes:green_door_opened_top"
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-- This table now uses named parameters and more convenient variables names
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local doors = {
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{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_mechanic"},
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{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"},
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{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_normal"},
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{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_normal"},
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{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
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{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"},
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{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_normal"},
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{base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"}
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}
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@ -124,6 +124,37 @@ for _, current_door in ipairs(doors) do
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
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end
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local function change_adjacent(target, pos, node)
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local target_opposite, target_top
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if target == opened then
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target_top = opened_top
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target_opposite = closed
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else
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target_top = closed_top
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target_opposite = opened
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end
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for offset = -1,1,2 do
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local x = pos.x
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local y = pos.y
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local z = pos.z
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-- match param2=0 or param2=2
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if node.param2 % 2 == 0 then
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x = x + offset
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else
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z = z + offset
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end
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local adjacent = minetest.get_node({x=x, y=y, z=z})
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if adjacent.name == target_opposite then
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minetest.set_node({x=x, y=y, z=z}, {name=target, param2 = adjacent.param2})
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minetest.set_node({x=x, y=y+1, z=z}, {name=target_top, param2 = adjacent.param2})
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end
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end
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end
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local function open_door(pos, node, player, itemstack, pointed_thing)
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-- play sound
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minetest.sound_play(sound,{
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@ -133,52 +164,13 @@ for _, current_door in ipairs(doors) do
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})
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local timer = minetest.get_node_timer(pos)
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local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
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local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
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local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
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local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
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minetest.set_node(pos, {name=opened, param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
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minetest.set_node(pos, {name=opened, param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
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change_adjacent(opened, pos, node)
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if a.name == closed then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=opened, param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=opened_top, param2=a.param2})
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end
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if b.name == closed then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=opened, param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=opened_top, param2=b.param2})
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end
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if c.name == closed then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=opened, param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=c.param2})
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end
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if d.name == closed then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=opened, param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=opened_top, param2=d.param2})
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end
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if e.name == closed then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=opened, param2=e.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=e.param2})
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end
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if f.name == closed then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=opened, param2=f.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=opened_top, param2=f.param2})
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end
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if g.name == closed then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=opened, param2=g.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=g.param2})
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end
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if h.name == closed then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=opened, param2=h.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=h.param2})
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end
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timer:start(3)
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timer:start(3)
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end
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local function afterplace(pos, placer, itemstack, pointed_thing)
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@ -195,50 +187,11 @@ for _, current_door in ipairs(doors) do
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})
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local node = minetest.get_node(pos)
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local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local e = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1})
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local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
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local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
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local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
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minetest.set_node(pos, {name=closed, param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
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if a.name == opened then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=closed, param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=closed_top, param2=a.param2})
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end
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if b.name == opened then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=closed, param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=closed_top, param2=b.param2})
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end
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if c.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=closed, param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=c.param2})
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end
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if d.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=closed, param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=d.param2})
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end
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if e.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=closed, param2=e.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=e.param2})
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end
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if f.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=closed, param2=f.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=f.param2})
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end
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if g.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=closed, param2=g.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=g.param2})
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end
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if h.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=closed, param2=h.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=h.param2})
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end
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change_adjacent(closed, pos, node)
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end
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local mesecons_doors_rules = {
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@ -265,6 +218,10 @@ for _, current_door in ipairs(doors) do
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},
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}
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local function nodig(pos, digger)
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return false
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end
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local doors_rightclick = nil -- Crashes serv if empty table !
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if not scifi_nodes.doors_open_with_mesecon_only then doors_rightclick = open_door end
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@ -327,6 +284,7 @@ for _, current_door in ipairs(doors) do
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{0, 0, 0, 0, 0, 0},
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}
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},
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can_dig = nodig,
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})
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minetest.register_node(opened, {
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@ -355,9 +313,9 @@ for _, current_door in ipairs(doors) do
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{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
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}
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},
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after_place_node = afterplace,
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after_destruct = afterdestruct,
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on_timer = ontimer,
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after_place_node = afterplace,
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after_destruct = afterdestruct,
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on_timer = ontimer,
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})
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minetest.register_node(opened_top, {
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@ -385,5 +343,6 @@ for _, current_door in ipairs(doors) do
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{0, 0, 0, 0, 0, 0},
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}
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},
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can_dig = nodig,
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})
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end -- end of doors table browsing
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@ -29,7 +29,7 @@ for _, row in ipairs(plants) do
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description = desc,
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tiles = {"scifi_nodes_"..name..".png"},
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drawtype = "plantlike",
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inventory_image = {"scifi_nodes_"..name..".png"},
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inventory_image = "scifi_nodes_"..name..".png",
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groups = {snappy=1, oddly_breakable_by_hand=1, dig_immediate=3, flora=1},
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paramtype = "light",
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visual_scale = size,
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