--scifi_nodes by D00Med --the builder node local builder_formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_name;input;1,1;1,1;]" .. "list[current_name;output;3,0;4,3;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_name;input]" .. "listring[current_name;output]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) local input_items = { {"default:steel_ingot 1", "scifi_nodes:black", "scifi_nodes:blue", "scifi_nodes:rough", "scifi_nodes:rust", "scifi_nodes:white", "scifi_nodes:grey", "scifi_nodes:pplwll", "scifi_nodes:greenmetal", "scifi_nodes:wall", "scifi_nodes:blue_square", "scifi_nodes:mesh", "scifi_nodes:greytile"} } minetest.register_node("scifi_nodes:builder", { description = "Sci-fi Node Builder", tiles = { "scifi_nodes_builder.png", "scifi_nodes_builder.png", "scifi_nodes_builder_side.png", "scifi_nodes_builder_side.png", "scifi_nodes_builder_side.png", "scifi_nodes_builder_front.png" }, on_construct = function(pos) --local meta = minetest.get_meta(pos) --meta:set_string("infotext", "Node Builder (currently does nothing)") local meta = minetest.get_meta(pos) meta:set_string("formspec", builder_formspec) meta:set_string("infotext", "Node Builder") local inv = meta:get_inventory() inv:set_size("output", 4 * 3) inv:set_size("input", 1 * 1) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local player_inv = player:get_inventory() if listname == "output" then player_inv:add_item("main", stack) inv:set_stack("output", index, "") end if listname == "input" then for _, row in ipairs(input_items) do local item = row[1] if inv:contains_item("input", item) then inv:set_stack("output", 1, row[2]) inv:set_stack("output", 2, row[3]) inv:set_stack("output", 3, row[4]) inv:set_stack("output", 4, row[5]) inv:set_stack("output", 5, row[6]) inv:set_stack("output", 6, row[7]) inv:set_stack("output", 7, row[8]) inv:set_stack("output", 8, row[9]) inv:set_stack("output", 9, row[10]) inv:set_stack("output", 10, row[11]) inv:set_stack("output", 11, row[12]) inv:set_stack("output", 12, row[13]) end end end end, on_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack("input", 1) local stack_name = stack:get_name() inv:remove_item("input", stack_name.." 1") inv:set_stack("output", 1, "") inv:set_stack("output", 2, "") inv:set_stack("output", 3, "") inv:set_stack("output", 4, "") inv:set_stack("output", 5, "") inv:set_stack("output", 6, "") inv:set_stack("output", 7, "") inv:set_stack("output", 8, "") inv:set_stack("output", 9, "") inv:set_stack("output", 10, "") inv:set_stack("output", 11, "") inv:set_stack("output", 12, "") end, paramtype = "light", paramtype2 = "facedir", groups = {cracky=1, oddly_breakable_by_hand=1} }) --nodes minetest.register_node("scifi_nodes:grassblk", { description = "Dirt With Alien Grass", tiles = {"default_grass.png^[colorize:cyan:80", "default_dirt.png", {name = "default_dirt.png^(default_grass_side.png^[colorize:cyan:80)", tileable_vertical = false}}, light_source = 2, groups = {crumbly=1, oddly_breakable_by_hand=1, soil=1} }) minetest.register_node("scifi_nodes:light", { description = "blue lightbox", sunlight_propagates = false, tiles = { "scifi_nodes_lighttop.png", "scifi_nodes_lighttop.png", "scifi_nodes_light.png", "scifi_nodes_light.png", "scifi_nodes_light.png", "scifi_nodes_light.png" }, light_source = 10, paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:rfloor", { description = "rusty floor", tiles = { "scifi_nodes_rustfloor.png", }, paramtype = "light", paramtype2 = "facedir", light_source = 10, groups = {cracky=1}, sounds = default.node_sound_metal_defaults() }) minetest.register_node("scifi_nodes:bfloor", { description = "blue floor", tiles = { "scifi_nodes_bluefloor.png", }, paramtype = "light", paramtype2 = "facedir", light_source = 10, groups = {cracky=1}, sounds = default.node_sound_metal_defaults() }) minetest.register_node("scifi_nodes:stripes2", { description = "hazard stripes2", sunlight_propagates = false, tiles = { "scifi_nodes_stripes2top.png", "scifi_nodes_stripes2top.png", "scifi_nodes_stripes2.png", "scifi_nodes_stripes2.png", "scifi_nodes_stripes2.png", "scifi_nodes_stripes2.png" }, paramtype = "light", groups = {cracky=1}, sounds = default.node_sound_metal_defaults() }) minetest.register_node("scifi_nodes:gblock", { description = "Green metal block", sunlight_propagates = false, tiles = { "scifi_nodes_gblock.png", "scifi_nodes_gblock.png", "scifi_nodes_gblock.png", "scifi_nodes_gblock.png", "scifi_nodes_gblock.png", "scifi_nodes_gblock.png" }, paramtype = "light", groups = {cracky=1}; sounds = default.node_sound_metal_defaults() }) minetest.register_node("scifi_nodes:gblock2", { description = "Green metal block 2", sunlight_propagates = false, tiles = { "scifi_nodes_gblock2_top.png", "scifi_nodes_gblock.png", "scifi_nodes_gblock2.png", "scifi_nodes_gblock2_fx.png", "scifi_nodes_gblock.png", "scifi_nodes_gblock2_front1.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky=1}, sounds = default.node_sound_metal_defaults() }) minetest.register_node("scifi_nodes:gblock3", { description = "Green metal block 3", sunlight_propagates = false, tiles = { "scifi_nodes_gblock2_top.png", "scifi_nodes_gblock.png", "scifi_nodes_gblock2.png", "scifi_nodes_gblock2_fx.png", "scifi_nodes_gblock.png", "scifi_nodes_gblock2_screen.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky=1}, sounds = default.node_sound_metal_defaults() }) minetest.register_node("scifi_nodes:green_light", { description = "green lightbox", sunlight_propagates = false, tiles = { "scifi_nodes_lighttop.png", "scifi_nodes_lighttop.png", "scifi_nodes_greenlight.png", "scifi_nodes_greenlight.png", "scifi_nodes_greenlight.png", "scifi_nodes_greenlight.png" }, light_source = 10, paramtype = "light", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:red_light", { description = "red lightbox", sunlight_propagates = false, tiles = { "scifi_nodes_lighttop.png", "scifi_nodes_lighttop.png", "scifi_nodes_redlight.png", "scifi_nodes_redlight.png", "scifi_nodes_redlight.png", "scifi_nodes_redlight.png" }, light_source = 10, paramtype = "light", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:discs", { description = "disc shelves", sunlight_propagates = false, tiles = { "scifi_nodes_box_top.png", "scifi_nodes_box_top.png", "scifi_nodes_discs.png", "scifi_nodes_discs.png", "scifi_nodes_discs.png", "scifi_nodes_discs.png" }, paramtype = "light", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:disc", { description = "disc", drawtype = "torchlike", sunlight_propagates = false, tiles = { "scifi_nodes_disc.png" }, inventory_image = "scifi_nodes_disc.png", wield_image = "scifi_nodes_disc.png", paramtype = "light", groups = {cracky=1} }) minetest.register_node("scifi_nodes:blink", { description = "blinking light", sunlight_propagates = false, tiles = {{ name="scifi_nodes_lightbox.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.00}, }}, paramtype = "light", groups = {cracky=1}, light_source = 5, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:black_lights", { description = "black wallpanel", sunlight_propagates = false, tiles = {{ name="scifi_nodes_black_lights.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50}, }}, paramtype = "light", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:black_screen", { description = "black wall screen", sunlight_propagates = false, tiles = {{ name="scifi_nodes_black_screen.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.00}, }}, paramtype = "light", groups = {cracky=1}, light_source = 1, sounds = default.node_sound_stone_defaults() }) minetest.register_node("scifi_nodes:screen", { description = "electronic screen", sunlight_propagates = false, tiles = {{ name="scifi_nodes_screen.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50}, }}, paramtype = "light", groups = {cracky=1}, light_source = 5, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:screen2", { description = "electronic screen 2", sunlight_propagates = false, tiles = {{ name="scifi_nodes_screen2.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50}, }}, paramtype = "light", groups = {cracky=1}, light_source = 5, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:white_pad", { description = "white keypad", sunlight_propagates = false, tiles = { "scifi_nodes_white2.png", "scifi_nodes_white2.png", "scifi_nodes_white2.png", "scifi_nodes_white2.png", "scifi_nodes_white2.png", "scifi_nodes_white_pad.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:white_base", { description = "white wall base", sunlight_propagates = false, tiles = { "scifi_nodes_white2.png", "scifi_nodes_white2.png", "scifi_nodes_white_side.png", "scifi_nodes_white_side.png", "scifi_nodes_white_side.png", "scifi_nodes_white_side.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:grnpipe", { description = "green pipe", sunlight_propagates = false, tiles = { "scifi_nodes_greenpipe_front.png", "scifi_nodes_greenpipe_front.png", "scifi_nodes_greenpipe_top.png", "scifi_nodes_greenpipe_top.png", "scifi_nodes_greenpipe_top.png", "scifi_nodes_greenpipe_top.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky=1}, sounds = default.node_sound_metal_defaults(), on_place = minetest.rotate_node }) minetest.register_node("scifi_nodes:grnpipe2", { description = "broken green pipe", sunlight_propagates = false, tiles = { "scifi_nodes_greenpipe_front.png", "scifi_nodes_greenpipe_front.png", "scifi_nodes_greenpipe2_top.png", "scifi_nodes_greenpipe2_top.png", "scifi_nodes_greenpipe2_top.png", "scifi_nodes_greenpipe2_top.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky=1}, sounds = default.node_sound_metal_defaults(), on_place = minetest.rotate_node }) minetest.register_node("scifi_nodes:octrng", { description = "Orange Octagon Glass", sunlight_propagates = false, drawtype = "glasslike", tiles = { "scifi_nodes_octrng.png", }, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, light_source = 10, groups = {cracky=2}, sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(), }) minetest.register_node("scifi_nodes:octgrn", { description = "Green Octagon Glass", sunlight_propagates = false, drawtype = "glasslike", tiles = { "scifi_nodes_octgrn.png", }, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, light_source = 10, groups = {cracky=2}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("scifi_nodes:octbl", { description = "Blue Octagon Glass", sunlight_propagates = false, drawtype = "glasslike", tiles = { "scifi_nodes_octbl.png", }, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, light_source = 10, groups = {cracky=2}, sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(), }) minetest.register_node("scifi_nodes:octppl", { description = "Purple Octagon Glass", sunlight_propagates = false, drawtype = "glasslike", tiles = { "scifi_nodes_octppl.png", }, paramtype = "light", paramtype2 = "facedir", use_texture_alpha = true, light_source = 10, groups = {cracky=2}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("scifi_nodes:tower", { description = "Wind tower", sunlight_propagates = false, drawtype = "plantlike", tiles = {{ name = "scifi_nodes_tower_anim.png", animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.00}, }}, visual_scale = 2, inventory_image = "scifi_nodes_tower.png", paramtype = "light", groups = {cracky=2}, sounds = default.node_sound_metal_defaults() }) minetest.register_node("scifi_nodes:junk", { description = "Junk", sunlight_propagates = true, paramtype = "light", liquid_viscosity = 8, liquidtype = "source", liquid_alternative_flowing = "scifi_nodes:junk", liquid_alternative_source = "scifi_nodes:junk", liquid_renewable = false, liquid_range = 0, walkable = false, tiles = { "scifi_nodes_junk.png" }, groups = {snappy=1, oddly_breakable_by_hand=1, liquid=3, dig_immediate=1} }) --edited wool code (Copyright (C) 2012 celeron55, Perttu Ahola ) local node = {} -- This uses a trick: you can first define the recipes using all of the base -- colors, and then some recipes using more specific colors for a few non-base -- colors available. When crafting, the last recipes will be checked first. --add new block using texture name(without "scifi_nodes_" prefix) then the description, and then the name of the block node.types = { {"blue", "blue lines", "blue"}, {"holes", "metal with holes","holes"}, {"white2", "plastic", "white2"}, {"super_white", "Super Plastic", "super_white", 11}, {"ultra_white", "Ultra Plastic", "ultra_white", default.LIGHT_MAX}, {"engine", "engine", "engine"}, {"wall", "metal wall", "wall"}, {"white", "plastic wall", "white"}, {"stripes2top", "dirty metal block","metal2"}, {"rough", "rough metal", "rough"}, {"lighttop", "metal block", "metal"}, {"red", "red lines", "red"}, {"green", "green lines", "green"}, {"vent2", "vent", "vent"}, {"stripes", "hazard stripes", "stripes"}, {"rust", "rusty metal", "rust"}, {"mesh", "metal mesh", "mesh"}, {"black", "black wall", "black"}, {"blackoct", "black octagon", "blackoct"}, {"blackpipe", "black pipe", "blackpipe"}, {"blacktile", "black tile", "blktl"}, {"blacktile2", "black tile 2", "blktl2"}, {"blackvent", "black vent", "blkvnt"}, {"bluebars", "blue bars", "bluebars"}, {"bluemetal", "blue metal", "blumtl"}, {"bluetile", "blue tile", "blutl"}, {"greytile", "grey tile", "grytl"}, {"mesh2", "metal floormesh", "mesh2"}, {"white", "plastic wall", "white"}, {"pipe", "wall pipe", "pipe2"}, {"pipeside", "side pipe", "pipe3"}, {"tile", "white tile", "tile"}, {"whiteoct", "white octagon", "whiteoct"}, {"whitetile", "white tile2", "whttl"}, {"black_detail", "black detail", "blckdtl"}, {"green_square", "green metal block", "grnblck"}, {"red_square", "red metal block", "redblck"}, {"grey_square", "grey metal block", "greyblck"}, {"blue_square", "blue metal block", "blublck"}, {"black_mesh", "black vent block", "blckmsh"}, {"dent", "dented metal block", "dent"}, {"greenmetal", "green metal wall", "grnmetl"}, {"greenmetal2", "green metal wall2", "grnmetl2"}, {"greenlights", "green wall lights", "grnlt", 10}, {"greenlights2", "green wall lights2", "grnlt2", 10}, {"greenbar", "green light bar", "grnlghtbr", 10}, {"green2", "green wall panel", "grn2"}, {"greentubes", "green pipes", "grntubes"}, {"grey", "grey wall", "gry"}, {"greybolts", "grey wall bolts", "gryblts"}, {"greybars", "grey bars", "grybrs"}, {"greydots", "grey wall dots", "grydts"}, {"greygreenbar", "gray power pipe", "grygrnbr", 10}, {"octofloor", "Doom floor", "octofloor"}, {"octofloor2", "Brown Doom floor", "octofloor2"}, {"doomwall1", "Doom wall 1", "doomwall1"}, {"doomwall2", "Doom wall 2", "doomwall2"}, {"doomwall3", "Doom wall 3", "doomwall3"}, {"doomwall4", "Doom wall 4", "doomwall4"}, {"doomwall41", "Doom wall 4.1", "doomwall4.1"}, {"doomwall42", "Doom wall 4.2", "doomwall4.2"}, {"doomwall43", "Doom wall 4.3", "doomwall4.3"}, {"doomwall431", "Doom wall 4.3.1", "doomwall4.3.1"}, {"doomwall44", "Doom wall 4.4", "doomwall4.4"}, {"blackdmg", "Damaged black wall", "blckdmg"}, {"blackdmgstripe", "Damaged black wall(stripes)", "blckdmgstripe"}, {"doomengine", "Doom engine wall", "doomengine"}, {"monitorwall", "Wall monitors", "monitorwall"}, {"screen3", "Wall monitor", "screen3"}, {"doomlight", "Doom light", "doomlight", 12}, {"bluwllight", "Blue wall light", "capsule3", default.LIGHT_MAX}, {"bluegrid", "Blue Grid", "bluegrid", 5}, {"fan", "Fan", "fan"}, {"ppllght", "Purple wall light", "", default.LIGHT_MAX}, {"pplwll", "Purple wall", "", 0}, {"pplwll2", "Purple wall2", "", 0}, {"pplwll3", "Purple wall3", "", 0}, {"pplwll4", "Purple wall4", "", 0}, {"pplblk", "Purple tile", "", 0}, {"purple", "Purple node", "", 0}, {"rock", "Moonstone", "", 0}, {"rock2", "Moonstone2", "", 0}, {"blackvnt", "Black vent", "", 0}, {"blackplate", "Black plate", "", 0}, } for _, row in ipairs(node.types) do local name = row[1] local desc = row[2] local light = row[4] -- Node Definition minetest.register_node("scifi_nodes:"..name, { description = desc, tiles = {"scifi_nodes_"..name..".png"}, groups = {cracky=1}, paramtype = "light", paramtype2 = "facedir", light_source = light, sounds = default.node_sound_glass_defaults() }) end node.plants = { {"flower1", "Glow Flower", 1,0, default.LIGHT_MAX}, {"flower2", "Pink Flower", 1.5,0, 10}, {"flower3", "Triffid", 2,5, 0}, {"flower4", "Weeping flower", 1.5,0, 0}, {"plant1", "Bulb Plant", 1,0, 0}, {"plant2", "Trap Plant", 1.5,0, default.LIGHT_MAX}, {"plant3", "Blue Jelly Plant", 1.2,0, 10}, {"plant4", "Green Jelly Plant", 1.2,0, 10}, {"plant5", "Fern Plant", 1.7,0, 0}, {"plant6", "Curly Plant", 1,0, 10}, {"plant7", "Egg weed", 1,0, 0}, {"plant8", "Slug weed", 1,0, 10}, {"plant9", "Prickly Plant", 1,0, 0}, {"plant10", "Umbrella weed", 1,0, 10}, {"eyetree", "Eye Tree", 2.5,0, 0}, {"grass", "Alien Grass", 1,0, 0}, } for _, row in ipairs(node.plants) do local name = row[1] local desc = row[2] local size = row[3] local dmg = row[4] local light = row[5] -- Node Definition minetest.register_node("scifi_nodes:"..name, { description = desc, tiles = {"scifi_nodes_"..name..".png"}, drawtype = "plantlike", inventory_image = {"scifi_nodes_"..name..".png"}, groups = {snappy=1, oddly_breakable_by_hand=1, dig_immediate=3, flora=1}, paramtype = "light", visual_scale = size, buildable_to = true, walkable = false, damage_per_second = dmg, selection_box = { type = "fixed", fixed = { {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}, } }, is_ground_content = false, light_source = light, }) end --chest code from default(Copyright (C) 2012 celeron55, Perttu Ahola ) local chest_formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_name;main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_name;main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) local function get_locked_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end -- Helper functions local function drop_chest_stuff() return function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) meta:from_table(oldmetadata) local inv = meta:get_inventory() for i = 1, inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = { x = pos.x + math.random(0, 5)/5 - 0.5, y = pos.y, z = pos.z + math.random(0, 5)/5 - 0.5} minetest.add_item(p, stack) end end end end --chest code Copyright (C) 2011-2012 celeron55, Perttu Ahola minetest.register_node("scifi_nodes:crate", { description = "Crate", tiles = {"scifi_nodes_crate.png"}, paramtype2 = "facedir", groups = {cracky = 1, oddly_breakable_by_hand = 2, fuel = 8}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_dig_node = drop_chest_stuff(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Crate") local inv = meta:get_inventory() inv:set_size("main", 8 * 4) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from chest at " .. minetest.pos_to_string(pos)) end, }) minetest.register_node("scifi_nodes:box", { description = "Storage box", tiles = { "scifi_nodes_box_top.png", "scifi_nodes_box_top.png", "scifi_nodes_box.png", "scifi_nodes_box.png", "scifi_nodes_box.png", "scifi_nodes_box.png" }, paramtype2 = "facedir", groups = {cracky = 1}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_metal_defaults(), after_dig_node = drop_chest_stuff(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Box") local inv = meta:get_inventory() inv:set_size("main", 8 * 4) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from chest at " .. minetest.pos_to_string(pos)) end, }) --end of chest code minetest.register_node("scifi_nodes:blumetlight", { description = "blue metal light", sunlight_propagates = false, tiles = { "scifi_nodes_bluemetal.png", "scifi_nodes_bluemetal.png", "scifi_nodes_blue_metal_light.png", "scifi_nodes_blue_metal_light.png", "scifi_nodes_blue_metal_light.png", "scifi_nodes_blue_metal_light.png" }, light_source = 10, paramtype = "light", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:lightstp", { description = "twin lights", sunlight_propagates = false, tiles = { "scifi_nodes_lightstripe.png" }, light_source = default.LIGHT_MAX, paramtype = "light", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:blklt2", { description = "black stripe light", sunlight_propagates = false, tiles = { "scifi_nodes_black_light2.png" }, light_source = 10, paramtype = "light", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:blumetstr", { description = "blue stripe light", sunlight_propagates = false, tiles = { "scifi_nodes_blue_metal_stripes2.png" }, light_source = 10, paramtype = "light", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:glass", { description = "dark glass", drawtype = "glasslike", sunlight_propagates = true, tiles = { "scifi_nodes_glass.png" }, use_texture_alpha = true, paramtype = "light", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) minetest.register_node("scifi_nodes:whtlightbnd", { description = "white light stripe", sunlight_propagates = false, tiles = { "scifi_nodes_lightband.png" }, light_source = 10, paramtype = "light", groups = {cracky=1}, sounds = default.node_sound_glass_defaults() }) --extra stuff local xpane = minetest.get_modnames() if xpane == xpane then dofile(minetest.get_modpath("scifi_nodes").."/panes.lua") end dofile(minetest.get_modpath("scifi_nodes").."/doors.lua") dofile(minetest.get_modpath("scifi_nodes").."/nodeboxes.lua") dofile(minetest.get_modpath("scifi_nodes").."/models.lua") dofile(minetest.get_modpath("scifi_nodes").."/crafts.lua")