mirror of
https://github.com/D00Med/scifi_nodes.git
synced 2024-11-10 20:20:35 +01:00
110 lines
3.1 KiB
Lua
110 lines
3.1 KiB
Lua
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--the builder node
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local builder_formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_name;input;1,1;1,1;]" ..
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"list[current_name;output;3,0;4,3;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_name;input]" ..
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"listring[current_name;output]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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local input_items = {
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{
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"default:steel_ingot 1",
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"scifi_nodes:black",
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"scifi_nodes:blue",
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"scifi_nodes:rough",
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"scifi_nodes:rust",
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"scifi_nodes:white",
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"scifi_nodes:grey",
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"scifi_nodes:pplwll",
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"scifi_nodes:greenmetal",
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"scifi_nodes:wall",
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"scifi_nodes:blue_square",
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"scifi_nodes:mesh",
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"scifi_nodes:greytile"
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}
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}
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minetest.register_node("scifi_nodes:builder", {
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description = "Sci-fi Node Builder",
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tiles = {
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"scifi_nodes_builder.png",
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"scifi_nodes_builder.png",
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"scifi_nodes_builder_side.png",
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"scifi_nodes_builder_side.png",
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"scifi_nodes_builder_side.png",
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"scifi_nodes_builder_front.png"
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},
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on_construct = function(pos)
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--local meta = minetest.get_meta(pos)
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--meta:set_string("infotext", "Node Builder (currently does nothing)")
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", builder_formspec)
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meta:set_string("infotext", "Node Builder")
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local inv = meta:get_inventory()
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inv:set_size("output", 4 * 3)
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inv:set_size("input", 1 * 1)
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local player_inv = player:get_inventory()
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if listname == "output" then
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player_inv:add_item("main", stack)
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inv:set_stack("output", index, "")
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end
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if listname == "input" then
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for _, row in ipairs(input_items) do
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local item = row[1]
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if inv:contains_item("input", item) then
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inv:set_stack("output", 1, row[2])
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inv:set_stack("output", 2, row[3])
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inv:set_stack("output", 3, row[4])
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inv:set_stack("output", 4, row[5])
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inv:set_stack("output", 5, row[6])
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inv:set_stack("output", 6, row[7])
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inv:set_stack("output", 7, row[8])
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inv:set_stack("output", 8, row[9])
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inv:set_stack("output", 9, row[10])
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inv:set_stack("output", 10, row[11])
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inv:set_stack("output", 11, row[12])
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inv:set_stack("output", 12, row[13])
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end
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end
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end
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local istack = inv:get_stack("input", 1)
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local stack_name = istack:get_name()
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inv:remove_item("input", stack_name.." 1")
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inv:set_stack("output", 1, "")
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inv:set_stack("output", 2, "")
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inv:set_stack("output", 3, "")
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inv:set_stack("output", 4, "")
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inv:set_stack("output", 5, "")
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inv:set_stack("output", 6, "")
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inv:set_stack("output", 7, "")
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inv:set_stack("output", 8, "")
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inv:set_stack("output", 9, "")
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inv:set_stack("output", 10, "")
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inv:set_stack("output", 11, "")
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inv:set_stack("output", 12, "")
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end,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=1, oddly_breakable_by_hand=1}
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})
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