mirror of
https://github.com/D00Med/scifi_nodes.git
synced 2024-11-14 14:20:29 +01:00
e40f9747b0
* move "dye" to optional depends and disable recipes if default or dye are not available * replace default.LIGHT_MAX with minetest.LIGHT_MAX * add sound-switch and use default if available * enable crate and builder only if default mod is available * move default mod to opt-depends and use screwdriver only if available Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
29 lines
742 B
Lua
29 lines
742 B
Lua
-- sound definitions
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function scifi_nodes.node_sound_wood_defaults()
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if minetest.get_modpath("default") then
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-- default game
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return default.node_sound_wood_defaults()
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end
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end
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function scifi_nodes.node_sound_glass_defaults()
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if minetest.get_modpath("default") then
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-- default game
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return default.node_sound_glass_defaults()
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end
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end
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function scifi_nodes.node_sound_metal_defaults()
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if minetest.get_modpath("default") then
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-- default game
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return default.node_sound_metal_defaults()
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end
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end
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function scifi_nodes.node_sound_stone_defaults()
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if minetest.get_modpath("default") then
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-- default game
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return default.node_sound_stone_defaults()
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end
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end |