mirror of
https://github.com/D00Med/scifi_nodes.git
synced 2024-11-15 23:00:27 +01:00
e40f9747b0
* move "dye" to optional depends and disable recipes if default or dye are not available * replace default.LIGHT_MAX with minetest.LIGHT_MAX * add sound-switch and use default if available * enable crate and builder only if default mod is available * move default mod to opt-depends and use screwdriver only if available Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
162 lines
4.8 KiB
Lua
162 lines
4.8 KiB
Lua
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--------------
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-- Digicode --
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--------------
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local has_mesecons = minetest.get_modpath("mesecons")
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local secret_code = "1234"
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local allowed_chars = "0123456789"
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local code_length = 4
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local digicode_context = {}
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-- after_place_node, use by digicode and palm_scanner
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-- placer is a player object
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local function set_owner(pos, placer, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("code", secret_code)
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end
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local function toggle_digicode(pos)
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local node = minetest.get_node(pos)
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local name = node.name
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if name == "scifi_nodes:digicode_off" then
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minetest.swap_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
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mesecon.receptor_on(pos, scifi_nodes.get_switch_rules(node.param2))
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minetest.get_node_timer(pos):start(2)
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elseif name == "scifi_nodes:digicode_on" then
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minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
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mesecon.receptor_off(pos, scifi_nodes.get_switch_rules(node.param2))
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end
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end
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local function code_is_valid(code)
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local valid = false
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if type(code) == "string" and #code == code_length then
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valid = true
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end
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for i=1, #code do
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if not string.find(allowed_chars, string.sub(code,i,i)) then
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valid = false
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end
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end
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return valid
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end
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local function update_code(pos, code)
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local meta = minetest.get_meta(pos)
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meta:set_string("code", code)
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end
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local function show_digicode_formspec(pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local current_code = meta:get_string("code")
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local current_player = player:get_player_name()
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-- Gathering datas that will be used by callback function
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digicode_context[current_player] = {code = current_code, pos = pos}
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if current_player == owner then
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minetest.show_formspec(current_player, "digicode_formspec",
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"size[6,3]"..
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"field[1,1;3,1;code;Code;]".. -- type, position, size, name, label
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"button_exit[1,2;2,1;change;Change code]"..
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"button_exit[3,2;2,1;open;Open door]")
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else
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minetest.show_formspec(current_player, "digicode_formspec",
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"size[6,3]"..
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"field[2,1;3,1;code;Code;]"..
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"button_exit[2,2;3,1;open;Open door]")
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end
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end
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-- Process datas from digicode_formspec
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "digicode_formspec" then
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return false
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end
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local sounds = {"scifi_nodes_scanner_granted","scifi_nodes_scanner_refused",
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"scifi_nodes_digicode_granted","scifi_nodes_digicode_refused"
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}
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local sound_index
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-- We have the right formspec so we can proceed it.
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-- Let's retrieve the datas we need :
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local context = digicode_context[player:get_player_name()]
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if fields.change and code_is_valid(fields.code) then
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update_code(context.pos, fields.code)
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sound_index = 1
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elseif
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fields.change and not code_is_valid(fields.code) then
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sound_index = 2
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elseif
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fields.open and fields.code == context.code then
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toggle_digicode(context.pos)
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sound_index = 3
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elseif
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fields.open and fields.code ~= context.code then
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sound_index = 4
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end
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-- play sound at context position
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minetest.sound_play(sounds[sound_index], {
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pos = context.pos,
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max_hear_distance = 10
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})
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context[player:get_player_name()] = nil -- we don't need it anymore
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end)
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minetest.register_node("scifi_nodes:digicode_on", {
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description = "Digicode",
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sunlight_propagates = true,
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buildable_to = false,
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tiles = {"scifi_nodes_digicode_on.png",},
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inventory_image = "scifi_nodes_digicode_on.png",
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wield_image = "scifi_nodes_digicode_on.png",
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drawtype = "signlike",
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node_box = {type = "wallmounted",},
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selection_box = {type = "wallmounted",},
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paramtype = "light",
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paramtype2 = "wallmounted",
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light_source = 5,
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groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
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drop = "scifi_nodes:digicode_off",
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mesecons = {
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receptor = {
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state = (has_mesecons and mesecon.state.on)
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}
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},
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on_timer = toggle_digicode,
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sounds = scifi_nodes.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:digicode_off", {
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description = "Digicode",
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tiles = {"scifi_nodes_digicode_off.png",},
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inventory_image = "scifi_nodes_digicode_off.png",
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wield_image = "scifi_nodes_digicode_off.png",
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drawtype = "signlike",
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sunlight_propagates = true,
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buildable_to = false,
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node_box = {type = "wallmounted",},
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selection_box = {type = "wallmounted",},
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paramtype = "light",
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paramtype2 = "wallmounted",
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groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
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mesecons = {
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receptor = {
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state = (has_mesecons and mesecon.state.off)
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}
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},
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after_place_node = set_owner,
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on_rightclick = show_digicode_formspec,
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sounds = scifi_nodes.node_sound_glass_defaults(),
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})
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minetest.register_craft({
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output = "scifi_nodes:digicode_off 2",
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recipe = {{"mesecons_switch:mesecon_switch_off", "scifi_nodes:grey", ""}}
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})
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