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add initial_properties (#22)
* add initial_properties Adds initial_properties update so that 5.7dev doesn't throw an error when entering text on signs. * Remove newline --------- Co-authored-by: Niklp <89982526+Niklp09@users.noreply.github.com>
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api.lua
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api.lua
@ -166,12 +166,14 @@ local ctexcache_wide = {}
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-- entity handling
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-- entity handling
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minetest.register_entity("signs_lib:text", {
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minetest.register_entity("signs_lib:text", {
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initial_properties = {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "mesh",
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visual = "mesh",
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mesh = "signs_lib_standard_sign_entity_wall.obj",
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mesh = "signs_lib_standard_sign_entity_wall.obj",
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textures = {},
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textures = {},
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static_save = true,
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static_save = true,
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backface_culling = false,
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backface_culling = false,
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},
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on_activate = function(self)
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on_activate = function(self)
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local node = minetest.get_node(self.object:get_pos())
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local node = minetest.get_node(self.object:get_pos())
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if minetest.get_item_group(node.name, "sign") == 0 then
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if minetest.get_item_group(node.name, "sign") == 0 then
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