From 1dd01e3bc6f6e666c99ed992bc6c89cb66ceb19b Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 4 Jul 2023 19:03:49 +0200 Subject: [PATCH] Make missing strings translatable, update locale files and German (#19) * Make a bunch of strings translatable * Update locale files * Update German translation --- api.lua | 15 ++++++++------- locale/signs_lib.de.tr | 37 +++++++++++-------------------------- locale/signs_lib.es.tr | 31 +++++++++---------------------- locale/signs_lib.fr.tr | 33 +++++++++------------------------ locale/signs_lib.ms.tr | 33 +++++++++------------------------ locale/signs_lib.ru.tr | 33 +++++++++------------------------ locale/template.txt | 12 +++++++++--- standard_signs.lua | 6 ++++-- 8 files changed, 68 insertions(+), 132 deletions(-) diff --git a/api.lua b/api.lua index 557b080..39bb9e6 100644 --- a/api.lua +++ b/api.lua @@ -1,6 +1,7 @@ -- signs_lib api, backported from street_signs local S = signs_lib.S +local FS = function(...) return minetest.formspec_escape(S(...)) end local has_default_mod = minetest.get_modpath("default") local function log(level, messagefmt, ...) @@ -1278,7 +1279,7 @@ minetest.register_lbm({ minetest.register_chatcommand("regen_signs", { params = "", privs = {server = true}, - description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.", + description = S("Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any."), func = function(player_name, params) local allsigns = {} local totalsigns = 0 @@ -1297,13 +1298,13 @@ minetest.register_chatcommand("regen_signs", { end if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end if totalsigns == 0 then - minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.") + minetest.chat_send_player(player_name, S("There are no signs in the currently-loaded terrain.")) signs_lib.block_list = {} return end - minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.") - minetest.chat_send_player(player_name, "Regenerating sign entities...") + minetest.chat_send_player(player_name, S("Found a total of @1 sign nodes across @2 blocks.", totalsigns, signs_lib.totalblocks)) + minetest.chat_send_player(player_name, S("Regenerating sign entities ...")) for _, b in pairs(allsigns) do for _, pos in ipairs(b) do @@ -1315,7 +1316,7 @@ minetest.register_chatcommand("regen_signs", { end end end - minetest.chat_send_player(player_name, "Finished.") + minetest.chat_send_player(player_name, S("Finished.")) end }) @@ -1343,14 +1344,14 @@ function get_sign_formspec(pos, nodename) "image[0.1,2.4;7,1;signs_lib_sign_color_palette.png]", "textarea[0.15,-0.2;6.3,2.8;text;;" .. minetest.formspec_escape(txt) .. "]", "button_exit[3.7,3.4;2,1;ok;" .. S("Write") .. "]", - "label[0.3,3.4;Unicode font]", + "label[0.3,3.4;"..FS("Unicode font").."]", "image_button[0.6,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;uni_" .. state .. ";;;false;signs_lib_switch_interm.png]", } if minetest.registered_nodes[nodename].allow_widefont then state = meta:get_int("widefont") == 1 and "on" or "off" - formspec[#formspec+1] = "label[2.1,3.4;Wide font]" + formspec[#formspec+1] = "label[2.1,3.4;"..FS("Wide font").."]" formspec[#formspec+1] = "image_button[2.3,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;wide_" .. state .. ";;;false;signs_lib_switch_interm.png]" end diff --git a/locale/signs_lib.de.tr b/locale/signs_lib.de.tr index 0922c26..7152cde 100644 --- a/locale/signs_lib.de.tr +++ b/locale/signs_lib.de.tr @@ -1,27 +1,12 @@ # textdomain: signs_lib -Locked sign, owned by @1@n=gesperrter Schild, gehört @1@n -Write=schreiben -@1 wrote "@2" to sign at @3= -@1 flipped the wide-font switch to "@2" at @3= -@1 flipped the unicode-font switch to "@2" at @3= - - -##### not used anymore ##### - -locked =gesperrt -@1 wrote "@2" to @3sign at @4=@1 schrieb "@2" auf das @3Schild bei @4 -Sign=Schild -Can edit all locked signs=Kann alle gesperrte Schilder bearbeiten -Locked Sign=gesperrter Schild -green=grün -yellow=gelb -red=rot -white_red=weißrot -white_black=schwarzweiß -orange=orange -blue=blau -brown=braun -Sign (@1, metal)=Schild (@1, Metall) -Attempt to register unknown node as fence=Versuch ein unbekanntes Element als Zaun zu registrieren -Registered @1 and @2=Registrierte @1 und @2 -[MOD] signs loaded=[MOD] Schilder-Mod geladen +Locked sign, owned by @1@n=Abgeschlossenes Schild, gehört @1@n +Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=Iteriert durch alle derzeit geladenen Kartenblöcke, die Schilder enthalten, löscht alle Entities innerhalb des Node-Raums eines jeden Schildes und erzeugt ihre Text-Entities, falls vorhanden, neu. +There are no signs in the currently-loaded terrain.=Im derzeit geladenen Gelände befinden sich keine Schilder. +Found a total of @1 sign nodes across @2 blocks.=Insgesamt wurden @1 Schild-Nodes über @2 Kartenblöcke gefunden. +Regenerating sign entities ...=Schild-Entities werden neu erzeugt ... +Finished.=Fertig. +Write=Schreiben +Unicode font=Unicode-Schrift +Wide font=Weite Schrift +Wooden Wall Sign=Holzwandschild +Steel Wall Sign=Stahlwandschild diff --git a/locale/signs_lib.es.tr b/locale/signs_lib.es.tr index d66faf4..b20520b 100644 --- a/locale/signs_lib.es.tr +++ b/locale/signs_lib.es.tr @@ -1,25 +1,12 @@ # textdomain: signs_lib Locked sign, owned by @1@n= +Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.= +There are no signs in the currently-loaded terrain.= +Found a total of @1 sign nodes across @2 blocks.= +Regenerating sign entities ...= +Finished.= Write= -@1 wrote "@2" to sign at @3= -@1 flipped the wide-font switch to "@2" at @3= -@1 flipped the unicode-font switch to "@2" at @3= - - -##### not used anymore ##### - -locked =bloqueada -@1 wrote "@2" to @3sign at @4=@1 escribio "@2" en el cartel @3en @4 -Sign=Letrero -Locked Sign=Letrero bloqueada -green=verde -yellow=amarillo -red=rojo -white_red=rojo y blanco -white_black=negro y blanco -orange=naranja -blue=azul -brown=marrón -Sign (@1, metal)=Letrero (@1, metal) -Registered @1 and @2=Registrado @1 y @2 -[MOD] signs loaded=[MOD] signs cargados +Unicode font= +Wide font= +Wooden Wall Sign= +Steel Wall Sign= diff --git a/locale/signs_lib.fr.tr b/locale/signs_lib.fr.tr index a00ddfc..a2525d1 100644 --- a/locale/signs_lib.fr.tr +++ b/locale/signs_lib.fr.tr @@ -1,27 +1,12 @@ # textdomain: signs_lib Locked sign, owned by @1@n=Panneau verrouillé, appartient à @1@n +Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.= +There are no signs in the currently-loaded terrain.= +Found a total of @1 sign nodes across @2 blocks.= +Regenerating sign entities ...= +Finished.= Write= -@1 wrote "@2" to sign at @3= -@1 flipped the wide-font switch to "@2" at @3= -@1 flipped the unicode-font switch to "@2" at @3= - - -##### not used anymore ##### - -locked =verrouillé -@1 wrote "@2" to @3sign at @4=@1 a écrit "@2" sur le panneau @3en @4 -Sign=Panneau -Can edit all locked signs=Peut modifier les panneaux verrouillés -Locked Sign=Panneau (verrouillé) -green=vert -yellow=jaune -red=rouge -white_red=rouge et blanc -white_black=noir et blanc -orange=orange -blue=bleu -brown=marron -Sign (@1, metal)=Panneau (@1, métal) -Attempt to register unknown node as fence=Tentative d'enregistrer un nœud inconnu comme barrière -Registered @1 and @2=Enregistrement de @1 et @ -[MOD] signs loaded=[MOD] signs chargé +Unicode font= +Wide font= +Wooden Wall Sign= +Steel Wall Sign= diff --git a/locale/signs_lib.ms.tr b/locale/signs_lib.ms.tr index bcf4324..8cd632a 100644 --- a/locale/signs_lib.ms.tr +++ b/locale/signs_lib.ms.tr @@ -1,27 +1,12 @@ # textdomain: signs_lib Locked sign, owned by @1@n=Papan tanda berkunci, milik @1@n +Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.= +There are no signs in the currently-loaded terrain.= +Found a total of @1 sign nodes across @2 blocks.= +Regenerating sign entities ...= +Finished.= Write= -@1 wrote "@2" to sign at @3= -@1 flipped the wide-font switch to "@2" at @3= -@1 flipped the unicode-font switch to "@2" at @3= - - -##### not used anymore ##### - -locked =berkunci -@1 wrote "@2" to @3sign at @4=@1 menulis "@2" atas papan tanda @3dekat @4 -Sign=Papan Tanda -Can edit all locked signs=Boleh sunting semua papan tanda berkunci -Locked Sign=Papan Tanda Berkunci -green=hijau -yellow=kuning -red=merah -white_red=putih_merah -white_black=putih_hitam -orange=jingga -blue=biru -brown=perang -Sign (@1, metal)=Papan Tanda (@1, logam) -Attempt to register unknown node as fence=Cuba untuk mendaftar nod tidak diketahui sebagai pagar -Registered @1 and @2=Telah daftar @1 dan @2 -[MOD] signs loaded=[MODS] signs telah dimuatkan +Unicode font= +Wide font= +Wooden Wall Sign= +Steel Wall Sign= diff --git a/locale/signs_lib.ru.tr b/locale/signs_lib.ru.tr index 6698074..8b9f8f5 100644 --- a/locale/signs_lib.ru.tr +++ b/locale/signs_lib.ru.tr @@ -1,27 +1,12 @@ # textdomain: signs_lib Locked sign, owned by @1@n=защищенная табличка, пренадлежит @1@n +Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.= +There are no signs in the currently-loaded terrain.= +Found a total of @1 sign nodes across @2 blocks.= +Regenerating sign entities ...= +Finished.= Write=записать -@1 wrote "@2" to sign at @3= -@1 flipped the wide-font switch to "@2" at @3= -@1 flipped the unicode-font switch to "@2" at @3= - - -##### not used anymore ##### - -locked =защищенный -@1 wrote "@2" to @3sign at @4=@1 записал "@2" в @3sign на @4 -Sign=табличка -Can edit all locked signs=Может редактировать все защищенные таблички -Locked Sign=защищенная табличка -green=зеленая -yellow=желтая -red=красная -white_red=краснобелая -white_black=чернобелая -orange=оранжевая -blue=синея -brown=коричневая -Sign (@1, metal)=Табличка (@1, металл) -Attempt to register unknown node as fence=Попытка зарегистрировать неизвестный узел как забор -Registered @1 and @2=Зарегистрировано @1 для @2 -[MOD] signs loaded=[MOD] мод табличек загружен +Unicode font= +Wide font= +Wooden Wall Sign= +Steel Wall Sign= diff --git a/locale/template.txt b/locale/template.txt index 562f990..b20520b 100644 --- a/locale/template.txt +++ b/locale/template.txt @@ -1,6 +1,12 @@ # textdomain: signs_lib Locked sign, owned by @1@n= +Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.= +There are no signs in the currently-loaded terrain.= +Found a total of @1 sign nodes across @2 blocks.= +Regenerating sign entities ...= +Finished.= Write= -@1 wrote "@2" to sign at @3= -@1 flipped the wide-font switch to "@2" at @3= -@1 flipped the unicode-font switch to "@2" at @3= +Unicode font= +Wide font= +Wooden Wall Sign= +Steel Wall Sign= diff --git a/standard_signs.lua b/standard_signs.lua index 91e9be8..edbfefc 100644 --- a/standard_signs.lua +++ b/standard_signs.lua @@ -1,8 +1,10 @@ -- Definitions for standard minetest_game wooden and steel wall signs +local S = signs_lib.S + if minetest.get_modpath("default") then signs_lib.register_sign("default:sign_wall_wood", { - description = "Wooden wall sign", + description = S("Wooden Wall Sign"), inventory_image = "signs_lib_sign_wall_wooden_inv.png", tiles = { "signs_lib_sign_wall_wooden.png", @@ -20,7 +22,7 @@ if minetest.get_modpath("default") then }) signs_lib.register_sign("default:sign_wall_steel", { - description = "Steel wall sign", + description = S("Steel Wall Sign"), inventory_image = "signs_lib_sign_wall_steel_inv.png", tiles = { "signs_lib_sign_wall_steel.png",