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https://github.com/mt-mods/signs_lib.git
synced 2024-11-13 05:10:18 +01:00
Make a bunch of strings translatable
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parent
ed3a679bca
commit
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15
api.lua
15
api.lua
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@ -1,6 +1,7 @@
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-- signs_lib api, backported from street_signs
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local S = signs_lib.S
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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local has_default_mod = minetest.get_modpath("default")
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local function log(level, messagefmt, ...)
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@ -1278,7 +1279,7 @@ minetest.register_lbm({
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minetest.register_chatcommand("regen_signs", {
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params = "",
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privs = {server = true},
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description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.",
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description = S("Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any."),
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func = function(player_name, params)
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local allsigns = {}
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local totalsigns = 0
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@ -1297,13 +1298,13 @@ minetest.register_chatcommand("regen_signs", {
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end
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if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end
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if totalsigns == 0 then
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minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.")
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minetest.chat_send_player(player_name, S("There are no signs in the currently-loaded terrain."))
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signs_lib.block_list = {}
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return
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end
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minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.")
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minetest.chat_send_player(player_name, "Regenerating sign entities...")
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minetest.chat_send_player(player_name, S("Found a total of @1 sign nodes across @2 blocks.", totalsigns, signs_lib.totalblocks))
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minetest.chat_send_player(player_name, S("Regenerating sign entities ..."))
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for _, b in pairs(allsigns) do
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for _, pos in ipairs(b) do
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@ -1315,7 +1316,7 @@ minetest.register_chatcommand("regen_signs", {
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end
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end
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end
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minetest.chat_send_player(player_name, "Finished.")
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minetest.chat_send_player(player_name, S("Finished."))
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end
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})
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@ -1343,14 +1344,14 @@ function get_sign_formspec(pos, nodename)
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"image[0.1,2.4;7,1;signs_lib_sign_color_palette.png]",
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"textarea[0.15,-0.2;6.3,2.8;text;;" .. minetest.formspec_escape(txt) .. "]",
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"button_exit[3.7,3.4;2,1;ok;" .. S("Write") .. "]",
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"label[0.3,3.4;Unicode font]",
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"label[0.3,3.4;"..FS("Unicode font").."]",
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"image_button[0.6,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;uni_"
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.. state .. ";;;false;signs_lib_switch_interm.png]",
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}
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if minetest.registered_nodes[nodename].allow_widefont then
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state = meta:get_int("widefont") == 1 and "on" or "off"
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formspec[#formspec+1] = "label[2.1,3.4;Wide font]"
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formspec[#formspec+1] = "label[2.1,3.4;"..FS("Wide font").."]"
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formspec[#formspec+1] = "image_button[2.3,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;wide_"
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.. state .. ";;;false;signs_lib_switch_interm.png]"
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end
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@ -1,8 +1,10 @@
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-- Definitions for standard minetest_game wooden and steel wall signs
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local S = signs_lib.S
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if minetest.get_modpath("default") then
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signs_lib.register_sign("default:sign_wall_wood", {
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description = "Wooden wall sign",
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description = S("Wooden Wall Sign"),
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inventory_image = "signs_lib_sign_wall_wooden_inv.png",
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tiles = {
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"signs_lib_sign_wall_wooden.png",
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@ -20,7 +22,7 @@ if minetest.get_modpath("default") then
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})
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signs_lib.register_sign("default:sign_wall_steel", {
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description = "Steel wall sign",
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description = S("Steel Wall Sign"),
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inventory_image = "signs_lib_sign_wall_steel_inv.png",
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tiles = {
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"signs_lib_sign_wall_steel.png",
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