Full Unicode Plane 0 charset support (63000+ chars, only ~2MB) (#2)

Co-authored-by: SX <50966843+S-S-X@users.noreply.github.com>
This commit is contained in:
Sekai Zhou 2021-12-08 18:01:30 +08:00 committed by GitHub
parent 1327cb2112
commit fe5cbb0a66
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1067 changed files with 7401 additions and 111 deletions

6
API.md
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@ -149,9 +149,11 @@ In this text, common terms such as `pos`, `node`, or `placer`/`digger` will not
* `font_size = int` * `font_size = int`
Selects which font to use, either 15 or 31 (pixel height). This setting directly affects the sign's vertical resolution. Selects which font to use, either 16 or 32 (pixel height). This setting directly affects the sign's vertical resolution.
Default: 15 Default: 16
Note: Valid values were formerly 15 and 31, these are now aliases of 16 and 32 respectively.
* `x_offset = int` * `x_offset = int`
* `y_offset = int` * `y_offset = int`

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@ -22,10 +22,16 @@ That said, there are some basic text formatting options:
Writing "^" followed by a letter "a" through "h" will produce double-wide versions of these arrows, in the same order. These wide arrows occupy 0x89 to 0x91 in the character set. Writing "^" followed by a letter "a" through "h" will produce double-wide versions of these arrows, in the same order. These wide arrows occupy 0x89 to 0x91 in the character set.
* A color may be specified in the sign text by using "#" followed by a single hexadcimal digit (0-9 or a-f). These colors come from the standard Linux/IRC/CGA color set, and are shown in the sign's formspec. Any color change will remain in effect until changed again, or until the next line break. Any number of color changes in any arbitrary arrangement is allowed. To write "#" on a sign, write "##". To write a "^" on a sign, wirte "#^"
* A color may be specified in the sign text by using "#" followed by a single hexadcimal digit (0-9 or a-f). These colors come from the standard Linux/IRC/CGA color set, and are shown in the sign's formspec. Any color change will remain in effect until changed again, or until the next line break. Any number of color changes in any arbitrary arrangement is allowed.
To write "#" on a sign, write "##".
* Most writable signs can display double-wide text by flipping a switch in the sign's formspec. * Most writable signs can display double-wide text by flipping a switch in the sign's formspec.
* Support full Unicode Plane 0 charset (63000+ characters). The "Unicode font" switch on each sign can be turned on for a more consistent letter style in multilingual text.
## Sign placement and rotation notes ## Sign placement and rotation notes
* Pointing at a wall while placing will, of course, place the sign on the wall. * Pointing at a wall while placing will, of course, place the sign on the wall.

221
api.lua
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@ -16,7 +16,7 @@ signs_lib.standard_lines = 6
signs_lib.standard_hscale = 1 signs_lib.standard_hscale = 1
signs_lib.standard_vscale = 1 signs_lib.standard_vscale = 1
signs_lib.standard_lspace = 1 signs_lib.standard_lspace = 1
signs_lib.standard_fsize = 15 signs_lib.standard_fsize = 16
signs_lib.standard_xoffs = 4 signs_lib.standard_xoffs = 4
signs_lib.standard_yoffs = 0 signs_lib.standard_yoffs = 0
signs_lib.standard_cpl = 35 signs_lib.standard_cpl = 35
@ -342,6 +342,7 @@ local TP = signs_lib.path .. "/textures"
-- Font file formatter -- Font file formatter
local CHAR_FILE = "%s_%02x.png" local CHAR_FILE = "%s_%02x.png"
local CHAR_FILE_WIDE = "%s_%s.png" local CHAR_FILE_WIDE = "%s_%s.png"
local UNIFONT_TEX = "signs_lib_uni%02x.png\\^[sheet\\:16x16\\:%d,%d"
-- Fonts path -- Fonts path
local CHAR_PATH = TP .. "/" .. CHAR_FILE local CHAR_PATH = TP .. "/" .. CHAR_FILE
local CHAR_PATH_WIDE = TP .. "/" .. CHAR_FILE_WIDE local CHAR_PATH_WIDE = TP .. "/" .. CHAR_FILE_WIDE
@ -435,17 +436,17 @@ local function build_char_db(font_size)
return cw, cbw, cbh, (total_width / char_count), cw_wide return cw, cbw, cbh, (total_width / char_count), cw_wide
end end
signs_lib.charwidth15, signs_lib.charwidth16,
signs_lib.colorbgw15, signs_lib.colorbgw16,
signs_lib.lineheight15, signs_lib.lineheight16,
signs_lib.avgwidth15, signs_lib.avgwidth16,
signs_lib.charwidth_wide15 = build_char_db(15) signs_lib.charwidth_wide16 = build_char_db(16)
signs_lib.charwidth31, signs_lib.charwidth32,
signs_lib.colorbgw31, signs_lib.colorbgw32,
signs_lib.lineheight31, signs_lib.lineheight32,
signs_lib.avgwidth31, signs_lib.avgwidth32,
signs_lib.charwidth_wide31 = build_char_db(31) signs_lib.charwidth_wide32 = build_char_db(32)
local sign_groups = {choppy=2, dig_immediate=2} local sign_groups = {choppy=2, dig_immediate=2}
local fences_with_sign = { } local fences_with_sign = { }
@ -496,7 +497,7 @@ local function char_tex_wide(font_name, ch)
end end
end end
local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw, cwidth_tab_wide) local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw, cwidth_tab_wide, force_unicode_font)
local width = 0 local width = 0
local maxw = 0 local maxw = 0
local font_name = "signs_lib_font_"..font_size.."px" local font_name = "signs_lib_font_"..font_size.."px"
@ -512,58 +513,62 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
for word_i, word in ipairs(line) do for word_i, word in ipairs(line) do
local chars = { } local chars = { }
local ch_offs = 0 local ch_offs = 0
word = string.gsub(word, "%^[12345678abcdefgh]", {
["^1"] = string.char(0x81),
["^2"] = string.char(0x82),
["^3"] = string.char(0x83),
["^4"] = string.char(0x84),
["^5"] = string.char(0x85),
["^6"] = string.char(0x86),
["^7"] = string.char(0x87),
["^8"] = string.char(0x88),
["^a"] = string.char(0x8a),
["^b"] = string.char(0x8b),
["^c"] = string.char(0x8c),
["^d"] = string.char(0x8d),
["^e"] = string.char(0x8e),
["^f"] = string.char(0x8f),
["^g"] = string.char(0x90),
["^h"] = string.char(0x91)
})
local word_l = #word local word_l = #word
local i = 1 local i = 1
local escape = 0
while i <= word_l do while i <= word_l do
local wide_c local wide_type, wide_c = string.match(word:sub(i), "^&#([xu])(%x+);")
if "&#x" == word:sub(i, i + 2) then
local j = i + 3
local collected = ""
while j <= word_l do
local c = word:sub(j, j)
if c == ";" then
wide_c = collected
break
elseif c < "0" then
break
elseif "f" < c then
break
elseif ("9" < c) and (c < "a") then
break
else
collected = collected .. c
j = j + 1
end
end
end
local c = word:sub(i, i) local c = word:sub(i, i)
local c2 = word:sub(i+1, i+1) local c2 = word:sub(i+1, i+1)
if c == "#" and c2 ~= "#" then
local cc = tonumber(c2, 16) if escape > 0 then escape = escape - 1 end
if cc then if c == "^" and escape == 0 and c2:find("[1-8a-h]") then
i = i + 1 c = string.char(tonumber(c2,18)+0x80)
cur_color = cc i = i + 1
end
local wide_skip = 0
if force_unicode_font then
if wide_c then
wide_skip = #wide_c + 3
wide_type = "u"
elseif c:byte() < 0x80 or c:byte() >= 0xa0 then
wide_type = "u"
local uchar = AnsiToUtf8(c)
local code
if #uchar == 1 then
code = uchar:byte()
else
code = uchar:byte() % (2 ^ (7 - #uchar))
local j
for j = 1, #uchar do
code = code * (2 ^ 6) + uchar:byte(j) - 0x80
end
end
wide_c = string.format("%04x", code)
end end
elseif wide_c then elseif wide_c then
local w = cwidth_tab_wide[wide_c] wide_skip = #wide_c + 3
end
if c == "#" and escape == 0 and c2:find("[0-9A-Fa-f#^]") then
if c2 == "#" or c2 == "^" then
escape = 2
else
i = i + 1
cur_color = tonumber(c2, 16)
end
elseif wide_c then
local w, code
if wide_type == "x" then
w = cwidth_tab_wide[wide_c]
elseif wide_type == "u" and #wide_c <= 4 then
w = font_size
code = tonumber(wide_c, 16)
if signs_lib.unifont_halfwidth[code] then
w = math.floor(w / 2)
end
end
if w then if w then
width = width + w + 1 width = width + w + 1
if width >= (line_width - cwidth_tab[" "]) then if width >= (line_width - cwidth_tab[" "]) then
@ -572,15 +577,28 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
maxw = math_max(width, maxw) maxw = math_max(width, maxw)
end end
if #chars < MAX_INPUT_CHARS then if #chars < MAX_INPUT_CHARS then
local tex
if wide_type == "u" then
local page = math.floor(code / 256)
local idx = code % 256
local x = idx % 16
local y = math.floor(idx / 16)
tex = UNIFONT_TEX:format(page, x, y)
if font_size == 32 then
tex = tex .. "\\^[resize\\:32x32"
end
else
tex = char_tex_wide(font_name, wide_c)
end
table.insert(chars, { table.insert(chars, {
off = ch_offs, off = ch_offs,
tex = char_tex_wide(font_name, wide_c), tex = tex,
col = ("%X"):format(cur_color), col = ("%X"):format(cur_color),
}) })
end end
ch_offs = ch_offs + w ch_offs = ch_offs + w
end end
i = i + #wide_c + 3 i = i + wide_skip
else else
local w = cwidth_tab[c] local w = cwidth_tab[c]
if w then if w then
@ -662,26 +680,23 @@ function signs_lib.make_sign_texture(lines, pos)
local char_width local char_width
local char_width_wide local char_width_wide
local colorbgw local colorbgw
local widemult = 1 local widemult = meta:get_int("widefont") == 1 and 0.5 or 1
local force_unicode_font = meta:get_int("unifont") == 1
if meta:get_int("widefont") == 1 then if def.font_size and (def.font_size == 32 or def.font_size == 31) then
widemult = 0.5 font_size = 32
end line_width = math.floor(signs_lib.avgwidth32 * def.chars_per_line) * (def.horiz_scaling * widemult)
line_height = signs_lib.lineheight32
if def.font_size and def.font_size == 31 then char_width = signs_lib.charwidth32
font_size = 31 char_width_wide = signs_lib.charwidth_wide32
line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * (def.horiz_scaling * widemult) colorbgw = signs_lib.colorbgw32
line_height = signs_lib.lineheight31
char_width = signs_lib.charwidth31
char_width_wide = signs_lib.charwidth_wide31
colorbgw = signs_lib.colorbgw31
else else
font_size = 15 font_size = 16
line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * (def.horiz_scaling * widemult) line_width = math.floor(signs_lib.avgwidth16 * def.chars_per_line) * (def.horiz_scaling * widemult)
line_height = signs_lib.lineheight15 line_height = signs_lib.lineheight16
char_width = signs_lib.charwidth15 char_width = signs_lib.charwidth16
char_width_wide = signs_lib.charwidth_wide15 char_width_wide = signs_lib.charwidth_wide16
colorbgw = signs_lib.colorbgw15 colorbgw = signs_lib.colorbgw16
end end
local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) } local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) }
@ -689,7 +704,7 @@ function signs_lib.make_sign_texture(lines, pos)
local lineno = 0 local lineno = 0
for i = 1, #lines do for i = 1, #lines do
if lineno >= def.number_of_lines then break end if lineno >= def.number_of_lines then break end
local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw, char_width_wide) local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw, char_width_wide, force_unicode_font)
table.insert(texture, linetex) table.insert(texture, linetex)
lineno = ln + 1 lineno = ln + 1
end end
@ -729,7 +744,9 @@ local function make_infotext(text)
local lines = signs_lib.split_lines_and_words(text) or {} local lines = signs_lib.split_lines_and_words(text) or {}
local lines2 = { } local lines2 = { }
for _, line in ipairs(lines) do for _, line in ipairs(lines) do
table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#"))) table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F#^]", function (s)
return s:sub(2):find("[#^]") and s:sub(2) or ""
end)))
end end
return table.concat(lines2, "\n") return table.concat(lines2, "\n")
end end
@ -1289,20 +1306,23 @@ function get_sign_formspec(pos, nodename)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local txt = meta:get_string("text") local txt = meta:get_string("text")
local state = meta:get_int("unifont") == 1 and "on" or "off"
local formspec = { local formspec = {
"size[6,4]", "size[6,4]",
"background[-0.5,-0.5;7,5;signs_lib_sign_bg.png]", "background[-0.5,-0.5;7,5;signs_lib_sign_bg.png]",
"image[0.1,2.4;7,1;signs_lib_sign_color_palette.png]", "image[0.1,2.4;7,1;signs_lib_sign_color_palette.png]",
"textarea[0.15,-0.2;6.3,2.8;text;;" .. minetest.formspec_escape(txt) .. "]", "textarea[0.15,-0.2;6.3,2.8;text;;" .. minetest.formspec_escape(txt) .. "]",
"button_exit[3,3.4;2,1;ok;" .. S("Write") .. "]" "button_exit[3.7,3.4;2,1;ok;" .. S("Write") .. "]",
"label[0.3,3.4;Unicode font]",
"image_button[0.6,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;uni_"
.. state .. ";;;false;signs_lib_switch_interm.png]",
} }
if minetest.registered_nodes[nodename].allow_widefont then if minetest.registered_nodes[nodename].allow_widefont then
local state = "off" state = meta:get_int("widefont") == 1 and "on" or "off"
if meta:get_int("widefont") == 1 then state = "on" end formspec[#formspec+1] = "label[2.1,3.4;Wide font]"
formspec[#formspec+1] = "label[0.9,3.4;Use wide font]" formspec[#formspec+1] = "image_button[2.3,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;wide_"
formspec[#formspec+1] = "image_button[1.1,3.7;1,0.6;signs_lib_switch_" .. state .. ".png;"
.. state .. ";;;false;signs_lib_switch_interm.png]" .. state .. ";;;false;signs_lib_switch_interm.png]"
end end
@ -1325,23 +1345,40 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
pos_string pos_string
)) ))
signs_lib.update_sign(pos, fields) signs_lib.update_sign(pos, fields)
elseif fields.on or fields.off then elseif fields.wide_on or fields.wide_off or fields.uni_on or fields.uni_off then
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local change local change_wide
local change_uni
if fields.on and meta:get_int("widefont") == 1 then if fields.wide_on and meta:get_int("widefont") == 1 then
meta:set_int("widefont", 0) meta:set_int("widefont", 0)
change = true change_wide = true
elseif fields.off and meta:get_int("widefont") == 0 then elseif fields.wide_off and meta:get_int("widefont") == 0 then
meta:set_int("widefont", 1) meta:set_int("widefont", 1)
change = true change_wide = true
end
if fields.uni_on and meta:get_int("unifont") == 1 then
meta:set_int("unifont", 0)
change_uni = true
elseif fields.uni_off and meta:get_int("unifont") == 0 then
meta:set_int("unifont", 1)
change_uni = true
end end
if change then if change_wide then
minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3", minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3",
(playername or ""), (playername or ""),
(fields.on and "off" or "on"), (fields.wide_on and "off" or "on"),
minetest.pos_to_string(pos)
))
signs_lib.update_sign(pos, fields)
minetest.show_formspec(playername, "signs_lib:sign", get_sign_formspec(pos, node.name))
end
if change_uni then
minetest.log("action", S("@1 flipped the unicode-font switch to \"@2\" at @3",
(playername or ""),
(fields.uni_on and "off" or "on"),
minetest.pos_to_string(pos) minetest.pos_to_string(pos)
)) ))
signs_lib.update_sign(pos, fields) signs_lib.update_sign(pos, fields)

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@ -1,5 +1,8 @@
-- encoding borrowed from signs_lib fork at https://github.com/lord-server/lord -- encoding borrowed from signs_lib fork at https://github.com/lord-server/lord
-- The "ANSI" encoding here actually refers to "windows-1251", which shows up as
-- "ANSI" on Russian version of MS Windows
local ansi_decode = { local ansi_decode = {
[128] = "\208\130", [128] = "\208\130",
[129] = "\208\131", [129] = "\208\131",
@ -256,9 +259,13 @@ function AnsiToUtf8(s)
end end
function Utf8ToAnsi(s) function Utf8ToAnsi(s)
local a, j, r, b, scope = 0, 0, "" local r, b = ""
local scope
local j, l, u
for i = 1, s and s:len() or 0 do for i = 1, s and s:len() or 0 do
b = s:byte(i) b = s:byte(i)
-- legacy parser
if b == 0x26 then if b == 0x26 then
r = r .. "&#x26;" r = r .. "&#x26;"
elseif b < 128 then elseif b < 128 then
@ -272,17 +279,56 @@ function Utf8ToAnsi(s)
scope = scope[b] scope = scope[b]
if "string" == type(scope) then if "string" == type(scope) then
r, scope = r .. scope r, scope = r .. scope
j = -1 -- supress general UTF-8 parser
end end
else else
r, scope = r .. "_" scope = nil
end end
elseif utf8_decode[b] then elseif utf8_decode[b] then
scope = utf8_decode[b] scope = utf8_decode[b]
else
r = r .. "_"
end end
-- general UTF-8 parser
if j == -1 then -- supressed by legacy parser
j, l, u = nil
elseif b < 0x80 then
if j then
r = r .. "&#ufffd;"
j, l, u = nil
end
-- ASCII handled by legacy parser
elseif b >= 0xc0 then
if j then
r = r .. "&#ufffd;"
end
j = i
if b >= 0xf8 then
r = r .. "&#ufffd;"
j, l, u = nil
elseif b >= 0xf0 then
l, u = 4, b % (2 ^ 3)
elseif b >= 0xe0 then
l, u = 3, b % (2 ^ 4)
else
l, u = 2, b % (2 ^ 5)
end
else
if j then
u = u * (2 ^ 6) + b % (2 ^ 6)
if i == j + l - 1 then
r = r .. string.format("&#u%x;", u)
j, l, u = nil
end
else
r = r .. "&#ufffd;"
end
end
end
if j then
r = r .. "&#ufffd;"
end end
return r return r
end end
signs_lib.wide_character_codes = wide_character_codes signs_lib.wide_character_codes = wide_character_codes
signs_lib.unifont_halfwidth = dofile(signs_lib.path.."/unifont-halfwidth.lua")

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