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4 Commits

Author SHA1 Message Date
1d33e15ea5 rework sign type and ownership checks
minor tweaks elsewhere to fit those changes

got rid of a couple of obsolete MT/mtg version checks
2019-05-27 13:32:16 -04:00
dfa47c2519 add protection and ownership checks to default metal sign 2019-05-25 04:45:30 -04:00
34a7242616 add protection checks to all rotate functions
add ownership check to rotation of locked sign
2019-05-25 04:38:17 -04:00
c199a33bb8 Cache character textures 2018-11-21 18:49:13 -06:00

179
init.lua
View File

@ -26,6 +26,9 @@ signs_lib.gettext = S
-- text encoding -- text encoding
dofile(signs_lib.path .. "/encoding.lua"); dofile(signs_lib.path .. "/encoding.lua");
-- Initialize character texture cache
local ctexcache = {}
local wall_dir_change = { local wall_dir_change = {
[0] = 4, [0] = 4,
@ -38,6 +41,11 @@ local wall_dir_change = {
} }
signs_lib.wallmounted_rotate = function(pos, node, user, mode) signs_lib.wallmounted_rotate = function(pos, node, user, mode)
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos,
sender:get_player_name())
return false
end
if mode ~= screwdriver.ROTATE_FACE then return false end if mode ~= screwdriver.ROTATE_FACE then return false end
minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] }) minetest.swap_node(pos, { name = node.name, param2 = wall_dir_change[node.param2 % 6] })
signs_lib.update_sign(pos,nil,nil,node) signs_lib.update_sign(pos,nil,nil,node)
@ -45,6 +53,11 @@ signs_lib.wallmounted_rotate = function(pos, node, user, mode)
end end
signs_lib.facedir_rotate = function(pos, node, user, mode) signs_lib.facedir_rotate = function(pos, node, user, mode)
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos,
sender:get_player_name())
return false
end
if mode ~= screwdriver.ROTATE_FACE then return false end if mode ~= screwdriver.ROTATE_FACE then return false end
local newparam2 = (node.param2 %8) + 1 local newparam2 = (node.param2 %8) + 1
if newparam2 == 5 then if newparam2 == 5 then
@ -58,6 +71,11 @@ signs_lib.facedir_rotate = function(pos, node, user, mode)
end end
signs_lib.facedir_rotate_simple = function(pos, node, user, mode) signs_lib.facedir_rotate_simple = function(pos, node, user, mode)
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos,
sender:get_player_name())
return false
end
if mode ~= screwdriver.ROTATE_FACE then return false end if mode ~= screwdriver.ROTATE_FACE then return false end
local newparam2 = (node.param2 %8) + 1 local newparam2 = (node.param2 %8) + 1
if newparam2 > 3 then newparam2 = 0 end if newparam2 > 3 then newparam2 = 0 end
@ -151,9 +169,15 @@ signs_lib.sign_post_model = {
-- the list of standard sign nodes -- the list of standard sign nodes
local default_sign = "default:sign_wall_wood"
local default_sign_image = "default_sign_wood.png"
local default_sign_metal = "default:sign_wall_steel"
local default_sign_metal_image = "default_sign_steel.png"
signs_lib.sign_node_list = { signs_lib.sign_node_list = {
"default:sign_wall_wood", default_sign,
"default:sign_wall_steel", default_sign_metal,
"signs:sign_yard", "signs:sign_yard",
"signs:sign_hanging", "signs:sign_hanging",
"signs:sign_wall_green", "signs:sign_wall_green",
@ -167,20 +191,6 @@ signs_lib.sign_node_list = {
"locked_sign:sign_wall_locked" "locked_sign:sign_wall_locked"
} }
local default_sign, default_sign_image
-- Default sign was renamed in 0.4.14. Support both & old versions.
if minetest.registered_nodes["default:sign_wall_wood"] then
default_sign = "default:sign_wall_wood"
default_sign_image = "default_sign_wood.png"
else
default_sign = "default:sign_wall"
default_sign_image = "default_sign_wall.png"
end
default_sign_metal = "default:sign_wall_steel"
default_sign_metal_image = "default_sign_steel.png"
--table copy --table copy
function signs_lib.table_copy(t) function signs_lib.table_copy(t)
@ -362,14 +372,19 @@ end
-- make char texture file name -- make char texture file name
-- if texture file does not exist use fallback texture instead -- if texture file does not exist use fallback texture instead
local function char_tex(font_name, ch) local function char_tex(font_name, ch)
local c = ch:byte() if ctexcache[font_name..ch] then
local exists, tex = file_exists(CHAR_PATH:format(font_name, c)) return ctexcache[font_name..ch], true
if exists and c ~= 14 then
tex = CHAR_FILE:format(font_name, c)
else else
tex = CHAR_FILE:format(font_name, 0x0) local c = ch:byte()
local exists, tex = file_exists(CHAR_PATH:format(font_name, c))
if exists and c ~= 14 then
tex = CHAR_FILE:format(font_name, c)
else
tex = CHAR_FILE:format(font_name, 0x0)
end
ctexcache[font_name..ch] = tex
return tex, exists
end end
return tex, exists
end end
local function make_line_texture(line, lineno, pos) local function make_line_texture(line, lineno, pos)
@ -662,6 +677,7 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
z = above.z - placer_pos.z z = above.z - placer_pos.z
} }
end end
local finalpos = above
local fdir = minetest.dir_to_facedir(dir) local fdir = minetest.dir_to_facedir(dir)
local pt_name = minetest.get_node(under).name local pt_name = minetest.get_node(under).name
@ -669,23 +685,23 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
if fences_with_sign[pt_name] and signname == default_sign then if fences_with_sign[pt_name] and signname == default_sign then
minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir}) minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
finalpos = under
elseif wdir == 0 and signname == default_sign then elseif wdir == 0 and signname == default_sign then
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir}) minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
elseif wdir == 1 and signname == default_sign then elseif wdir == 1 and signname == default_sign then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir}) minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
elseif signname == default_sign_metal then elseif signname == default_sign
or signname == default_sign_metal
or signname == "locked_sign:sign_wall_locked" then
minetest.add_node(above, {name = signname, param2 = wdir }) minetest.add_node(above, {name = signname, param2 = wdir })
elseif signname ~= default_sign else
and signname ~= default_sign_metal minetest.add_node(above, {name = signname, param2 = fdir}) -- it must be a colored metal sign
and signname ~= "locked_sign:sign_wall_locked" then -- it's a signs_lib colored metal wall sign. end
minetest.add_node(above, {name = signname, param2 = fdir})
else -- it must be a default or locked wooden wall sign if locked then
minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here! local meta = minetest.get_meta(finalpos)
if locked then local owner = placer:get_player_name()
local meta = minetest.get_meta(above) meta:set_string("owner", owner)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
end
end end
if not signs_lib.expect_infinite_stacks then if not signs_lib.expect_infinite_stacks then
@ -884,43 +900,70 @@ minetest.register_node(":locked_sign:sign_wall_locked", {
return pname == owner or pname == minetest.settings:get("name") return pname == owner or pname == minetest.settings:get("name")
or minetest.check_player_privs(pname, {sign_editor=true}) or minetest.check_player_privs(pname, {sign_editor=true})
end, end,
on_rotate = signs_lib.wallmounted_rotate on_rotate = function(pos, node, user, mode)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if owner == user:get_player_name() then
signs_lib.wallmounted_rotate(pos, node, user, mode)
else
return false
end
end
}) })
-- default metal sign, if defined -- default metal sign
if minetest.registered_nodes["default:sign_wall_steel"] then minetest.register_node(":"..default_sign_metal, {
minetest.register_node(":"..default_sign_metal, { description = S("Sign"),
description = S("Sign"), inventory_image = default_sign_metal_image,
inventory_image = default_sign_metal_image, wield_image = default_sign_metal_image,
wield_image = default_sign_metal_image, node_placement_prediction = "",
node_placement_prediction = "", sunlight_propagates = true,
sunlight_propagates = true, paramtype = "light",
paramtype = "light", paramtype2 = "wallmounted",
paramtype2 = "wallmounted", drawtype = "nodebox",
drawtype = "nodebox", node_box = signs_lib.regular_wall_sign_model.nodebox,
node_box = signs_lib.regular_wall_sign_model.nodebox, tiles = {"signs_wall_sign_metal.png"},
tiles = {"signs_wall_sign_metal.png"}, groups = sign_groups,
groups = sign_groups, on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
on_place = function(itemstack, placer, pointed_thing) end,
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing) on_construct = function(pos)
end, signs_lib.construct_sign(pos, true)
on_construct = function(pos) end,
signs_lib.construct_sign(pos) on_destruct = function(pos)
end, signs_lib.destruct_sign(pos)
on_destruct = function(pos) end,
signs_lib.destruct_sign(pos) on_receive_fields = function(pos, formname, fields, sender)
end, local meta = minetest.get_meta(pos)
on_receive_fields = function(pos, formname, fields, sender) local owner = meta:get_string("owner")
signs_lib.receive_fields(pos, formname, fields, sender) local pname = sender:get_player_name() or ""
end, if pname ~= owner and pname ~= minetest.settings:get("name")
on_punch = function(pos, node, puncher) and not minetest.check_player_privs(pname, {sign_editor=true}) then
signs_lib.update_sign(pos,nil,nil,node) return
end, end
on_rotate = signs_lib.wallmounted_rotate signs_lib.receive_fields(pos, formname, fields, sender, true)
}) end,
end on_punch = function(pos, node, puncher)
signs_lib.update_sign(pos,nil,nil,node)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = player:get_player_name()
return pname == owner or pname == minetest.settings:get("name")
or minetest.check_player_privs(pname, {sign_editor=true})
end,
on_rotate = function(pos, node, user, mode)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if owner == user:get_player_name() then
signs_lib.wallmounted_rotate(pos, node, user, mode)
else
return false
end
end
})
-- metal, colored signs -- metal, colored signs
if enable_colored_metal_signs then if enable_colored_metal_signs then