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			8 Commits
		
	
	
		
			oob_fix
			...
			1d98c6a5cc
		
	
	| Author | SHA1 | Date | |
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					1d98c6a5cc | ||
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					87d65439a1 | ||
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					4309b3575a | ||
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					bb13ba6d7c | ||
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					3d5ba32fa0 | ||
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					0847176bdb | ||
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					4fb53b67e8 | ||
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					e5f73438ce | 
							
								
								
									
										81
									
								
								api.lua
									
									
									
									
									
								
							
							
						
						@@ -467,6 +467,15 @@ signs_lib.charwidth_wide32 = build_char_db(32)
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local math_max = math.max
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					local math_max = math.max
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					local function fill_line(x, y, w, c, font_size, colorbgw)
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						c = c or "0"
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						local tex = { }
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						for xx = x, w, colorbgw do
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							table.insert(tex, (":%d,%d=signs_lib_color_"..font_size.."px_%s.png"):format(xx, y, c))
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						end
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						return table.concat(tex)
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					end
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-- make char texture file name
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					-- make char texture file name
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-- if texture file does not exist use fallback texture instead
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					-- if texture file does not exist use fallback texture instead
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local function char_tex(font_name, ch)
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					local function char_tex(font_name, ch)
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@@ -502,26 +511,6 @@ local function char_tex_wide(font_name, ch)
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	end
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						end
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end
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					end
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-- sign colour table
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local colgrid = {
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	["0"] = "000000", -- black
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	["1"] = "000080", -- blue
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	["2"] = "008000", -- dark green
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	["3"] = "008080", -- dark cyan
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	["4"] = "800000", -- red
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	["5"] = "800080", -- purple
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	["6"] = "804000", -- brown
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	["7"] = "808080", -- light grey
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	["8"] = "404040", -- dark grey
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	["9"] = "8080ff", -- light blue
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	["A"] = "80ff80", -- green
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	["B"] = "80ffff", -- cyan
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	["C"] = "ff8080", -- skin pink
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	["D"] = "ff80ff", -- pink
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	["E"] = "ffff00", -- yellow
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	["F"] = "ffffff"  -- white
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}
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local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw, cwidth_tab_wide, force_unicode_font)
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					local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw, cwidth_tab_wide, force_unicode_font)
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	local width = 0
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						local width = 0
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	local maxw = 0
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						local maxw = 0
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@@ -536,7 +525,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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	-- We check which chars are available here.
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						-- We check which chars are available here.
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	for word_i, word in ipairs(line) do
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						for word_i, word in ipairs(line) do
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		local chars = {}
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							local chars = { }
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		local ch_offs = 0
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							local ch_offs = 0
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		local word_l = #word
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							local word_l = #word
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		local i = 1
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							local i = 1
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@@ -595,7 +584,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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				end
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									end
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				if w then
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									if w then
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					width = width + w
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										width = width + w
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					if width >= (line_width - cwidth_tab[" "]) then
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										if width > line_width then
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						width = 0
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											width = 0
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					else
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										else
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						maxw = math_max(width, maxw)
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											maxw = math_max(width, maxw)
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@@ -618,6 +607,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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							off = ch_offs,
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												off = ch_offs,
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							tex = tex,
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												tex = tex,
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							col = ("%X"):format(cur_color),
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												col = ("%X"):format(cur_color),
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												w = w,
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						})
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											})
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					end
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										end
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					ch_offs = ch_offs + w
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										ch_offs = ch_offs + w
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@@ -627,7 +617,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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				local w = cwidth_tab[c]
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									local w = cwidth_tab[c]
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				if w then
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									if w then
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					width = width + w
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										width = width + w
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					if width >= (line_width - cwidth_tab[" "]) then
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										if width > line_width then
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						width = 0
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											width = 0
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					else
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										else
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						maxw = math_max(width, maxw)
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											maxw = math_max(width, maxw)
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@@ -637,6 +627,7 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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							off = ch_offs,
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												off = ch_offs,
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							tex = char_tex(font_name, c),
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												tex = char_tex(font_name, c),
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							col = ("%X"):format(cur_color),
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												col = ("%X"):format(cur_color),
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												w = w,
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						})
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											})
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					end
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										end
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					ch_offs = ch_offs + w
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										ch_offs = ch_offs + w
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@@ -653,30 +644,44 @@ local function make_line_texture(line, lineno, pos, line_width, line_height, cwi
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	local texture = { }
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						local texture = { }
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	local start_xpos = math.floor((line_width - maxw) / 2) + def.x_offset
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						local start_xpos = math.max(0, math.floor((line_width - maxw) / 2)) + def.x_offset
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						local end_xpos = math.min(start_xpos + maxw, line_width)
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	local xpos = start_xpos
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						local xpos = start_xpos
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	local ypos = (line_height + def.line_spacing)* lineno + def.y_offset
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						local ypos = (line_height + def.line_spacing)* lineno + def.y_offset
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						cur_color = nil
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	for word_i, word in ipairs(words) do
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						for word_i, word in ipairs(words) do
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		local xoffs = (xpos - start_xpos)
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							local xoffs = (xpos - start_xpos)
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		if (xoffs > 0) and ((xoffs + word.w) > maxw) then
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							if (xoffs > 0) and ((xoffs + word.w) > end_xpos) then
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								table.insert(texture, fill_line(xpos, ypos, end_xpos, "n", font_size, colorbgw))
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			xpos = start_xpos
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								xpos = start_xpos
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			ypos = ypos + line_height + def.line_spacing
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								ypos = ypos + line_height + def.line_spacing
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			lineno = lineno + 1
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								lineno = lineno + 1
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			if lineno >= def.number_of_lines then break end
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								if lineno >= def.number_of_lines then break end
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								table.insert(texture, fill_line(xpos, ypos, end_xpos, cur_color, font_size, colorbgw))
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		end
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							end
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		for ch_i, ch in ipairs(word.chars) do
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							for ch_i, ch in ipairs(word.chars) do
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								if xpos + ch.off + ch.w > end_xpos then
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			-- colorize character texture
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									table.insert(texture, fill_line(xpos + ch.off, ypos, end_xpos, "n", font_size, colorbgw))
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			local newtex = ch.tex .. '\\^[colorize\\:#' .. colgrid[ch.col]
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									break
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								end
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			table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, newtex))
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								if ch.col ~= cur_color then
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									cur_color = ch.col
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									table.insert(texture, fill_line(xpos + ch.off, ypos, end_xpos, cur_color, font_size, colorbgw))
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								end
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								table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
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							end
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							xpos = xpos + word.w
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							if xpos < end_xpos then
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								table.insert(texture, (":%d,%d="):format(xpos, ypos) .. char_tex(font_name, " "))
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								xpos = xpos + cwidth_tab[" "]
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		end
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							end
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		xpos = xpos + word.w + cwidth_tab[" "]
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		if xpos >= (line_width + cwidth_tab[" "]) then break end
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	end
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						end
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						table.insert(texture, fill_line(xpos, ypos, end_xpos, "n", font_size, colorbgw))
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	return table.concat(texture), lineno
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						return table.concat(texture), lineno
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end
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					end
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@@ -721,7 +726,7 @@ function signs_lib.make_sign_texture(lines, pos)
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		table.insert(texture, linetex)
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							table.insert(texture, linetex)
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		lineno = ln + 1
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							lineno = ln + 1
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	end
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						end
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						table.insert(texture, "^[makealpha:0,0,0")
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	return table.concat(texture, "")
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						return table.concat(texture, "")
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end
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					end
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@@ -813,6 +818,9 @@ function signs_lib.update_sign(pos, fields)
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	local ownstr = ""
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						local ownstr = ""
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	if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end
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						if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end
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						-- Fix pasting from Windows: CR instead of LF
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						text = string.gsub(text, "\r\n?", "\n")
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	meta:set_string("text", text)
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						meta:set_string("text", text)
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	meta:set_string("infotext", ownstr..make_infotext(text).." ")
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						meta:set_string("infotext", ownstr..make_infotext(text).." ")
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@@ -938,7 +946,13 @@ function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locke
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	local controls = placer:get_player_control()
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						local controls = placer:get_player_control()
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	local signname = itemstack:get_name()
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						local signname = itemstack:get_name()
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						-- in case player has sign nodes they shouldn't, remove extensions for normal sign
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	local no_wall_name = string.gsub(signname, "_wall", "")
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						local no_wall_name = string.gsub(signname, "_wall", "")
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						no_wall_name = string.gsub(no_wall_name, "_yard", "")
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						no_wall_name = string.gsub(no_wall_name, "_hanging", "")
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						no_wall_name = string.gsub(no_wall_name, "_onpole_horiz", "")
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						no_wall_name = string.gsub(no_wall_name, "_onpole", "")
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	local def = minetest.registered_items[signname]
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						local def = minetest.registered_items[signname]
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@@ -1002,6 +1016,7 @@ end
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function signs_lib.register_sign(name, raw_def)
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					function signs_lib.register_sign(name, raw_def)
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	local def = table.copy(raw_def)
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						local def = table.copy(raw_def)
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						def.is_ground_content = false
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	if raw_def.entity_info == "standard" then
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						if raw_def.entity_info == "standard" then
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		def.entity_info = {
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							def.entity_info = {
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@@ -231,6 +231,7 @@ signs_lib.unicode_install({38,"26"})
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dofile(signs_lib.path.."/nonascii-de.lua")
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					dofile(signs_lib.path.."/nonascii-de.lua")
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dofile(signs_lib.path.."/nonascii-fr.lua")
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					dofile(signs_lib.path.."/nonascii-fr.lua")
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dofile(signs_lib.path.."/nonascii-pl.lua")
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					dofile(signs_lib.path.."/nonascii-pl.lua")
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					dofile(signs_lib.path.."/nonascii-ua.lua")
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local nmdc = {
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					local nmdc = {
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	[36] = "$",
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						[36] = "$",
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										14
									
								
								locale/signs_lib.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,14 @@
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					# textdomain: signs_lib
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					Signs Lib=Таблички Lib
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					Adds signs with readable text.=Додає таблички з читабельним текстом.
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					Locked sign, owned by @1@n=Захищена табличка (власник @1@n)
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					Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=Перевіряє всі завантажені блоки з табличками, очищає їхній простір від об'єктів і відновлює текст, якщо потрібно.
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					There are no signs in the currently-loaded terrain.=Не знайдено табличок на поточній провантаженій території.
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					Found a total of @1 sign nodes across @2 blocks.=Загалом знайдено @1 табличок в @2 блоках.
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					Regenerating sign entities ...=Регенерація сутностей табличок...
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					Finished.=Завершено.
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					Write=Записати
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					Unicode font=Юнікод
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					Wide font=Широкий
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					Wooden Wall Sign=Дерев'яна табличка
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					Steel Wall Sign=Сталева табличка
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										8
									
								
								nonascii-ua.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,8 @@
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					signs_lib.unicode_install({208,132,"0404"})
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					signs_lib.unicode_install({208,134,"0406"})
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					signs_lib.unicode_install({208,135,"0407"})
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					signs_lib.unicode_install({209,148,"0454"})
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					signs_lib.unicode_install({209,150,"0456"})
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					signs_lib.unicode_install({209,151,"0457"})
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					signs_lib.unicode_install({210,144,"0490"})
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					signs_lib.unicode_install({210,145,"0491"})
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											BIN
										
									
								
								textures/signs_lib_color_16px_0.png
									
									
									
									
									
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