-- signs_lib api, backported from street_signs local S = signs_lib.gettext signs_lib.lbm_restore_nodes = {} signs_lib.old_fenceposts = {} signs_lib.old_fenceposts_replacement_signs = {} signs_lib.old_fenceposts_with_signs = {} signs_lib.allowed_poles = {} -- Settings used for a standard wood or steel wall sign signs_lib.standard_lines = 6 signs_lib.standard_hscale = 1 signs_lib.standard_vscale = 1 signs_lib.standard_lspace = 1 signs_lib.standard_fsize = 15 signs_lib.standard_xoffs = 4 signs_lib.standard_yoffs = 0 signs_lib.standard_cpl = 35 signs_lib.standard_wood_groups = table.copy(minetest.registered_items["default:sign_wall_wood"].groups) signs_lib.standard_wood_groups.sign = 1 signs_lib.standard_wood_groups.attached_node = nil signs_lib.standard_steel_groups = table.copy(minetest.registered_items["default:sign_wall_steel"].groups) signs_lib.standard_steel_groups.sign = 1 signs_lib.standard_steel_groups.attached_node = nil signs_lib.standard_wood_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_wood"].sounds) signs_lib.standard_steel_sign_sounds = table.copy(minetest.registered_items["default:sign_wall_steel"].sounds) signs_lib.default_text_scale = {x=10, y=10} signs_lib.standard_yaw = { 0, math.pi / -2, math.pi, math.pi / 2, } signs_lib.wallmounted_yaw = { nil, nil, math.pi / -2, math.pi / 2, 0, math.pi, } signs_lib.fdir_to_back = { { 0, -1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, } signs_lib.wall_fdir_to_back = { nil, nil, { 0, 1 }, { 0, -1 }, { -1, 0 }, { 1, 0 }, } signs_lib.fdir_flip_to_back = { [0] = { 0, 2 }, [1] = { 2, 0 }, [2] = { 0, -2 }, [3] = { -2, 0 } } signs_lib.wall_fdir_flip_to_back = { [2] = { 2, 0 }, [3] = { -2, 0 }, [4] = { 0, 2 }, [5] = { 0, -2 }, } signs_lib.fdir_to_back_left = { [0] = { -1, 1 }, [1] = { 1, 1 }, [2] = { 1, -1 }, [3] = { -1, -1 } } signs_lib.wall_fdir_to_back_left = { [2] = { 1, 1 }, [3] = { -1, -1 }, [4] = { -1, 1 }, [5] = { 1, -1 } } signs_lib.rotate_walldir = { [0] = 4, [1] = 0, [2] = 5, [3] = 1, [4] = 2, [5] = 3 } signs_lib.rotate_walldir_simple = { [0] = 4, [1] = 4, [2] = 5, [3] = 4, [4] = 2, [5] = 3 } signs_lib.rotate_facedir = { [0] = 1, [1] = 2, [2] = 3, [3] = 4, [4] = 6, [5] = 6, [6] = 0 } signs_lib.rotate_facedir_simple = { [0] = 1, [1] = 2, [2] = 3, [3] = 0, [4] = 0, [5] = 0 } signs_lib.flip_facedir = { [0] = 2, [1] = 3, [2] = 0, [3] = 1, [4] = 6, [5] = 4, [6] = 4 } signs_lib.flip_walldir = { [0] = 1, [1] = 0, [2] = 3, [3] = 2, [4] = 5, [5] = 4 } -- Initialize character texture cache local ctexcache = {} -- entity handling minetest.register_entity("signs_lib:text", { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "mesh", mesh = "signs_lib_standard_wall_sign_entity.obj", textures = {}, static_save = false, backface_culling = false }) function signs_lib.delete_objects(pos) local objects = minetest.get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do v:remove() end end function signs_lib.spawn_entity(pos, texture) local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] if not def or not def.entity_info then return end local text_scale = (node and node.text_scale) or signs_lib.default_text_scale local objects = minetest.get_objects_inside_radius(pos, 0.5) local obj if #objects > 0 then obj = objects[1] else obj = minetest.add_entity(pos, "signs_lib:text") end local yaw = def.entity_info.yaw[node.param2 + 1] local pitch = 0 if not string.find(node.name, "onpole") and not string.find(node.name, "hanging") then local rot90 = math.pi/2 if def.paramtype2 == "wallmounted" then if node.param2 == 1 then -- on floor pitch = -rot90 yaw = 0 elseif node.param2 == 0 then -- on ceiling pitch = rot90 yaw = math.pi end elseif def.paramtype2 == "facedir" then if node.param2 == 4 then pitch = -rot90 yaw = 0 elseif node.param2 == 6 then pitch = rot90 yaw = math.pi end end end if yaw then obj:set_rotation({x = pitch, y = yaw, z=0}) if not texture then obj:set_properties({ mesh = def.entity_info.mesh, visual_size = text_scale, }) else obj:set_properties({ mesh = def.entity_info.mesh, visual_size = text_scale, textures={texture}, }) end end end -- rotation function signs_lib.handle_rotation(pos, node, user, mode) if not signs_lib.can_modify(pos, user) or mode ~= screwdriver.ROTATE_FACE then return false end local newparam2 local tpos = pos local def = minetest.registered_items[node.name] if string.match(node.name, "_onpole") then if not string.match(node.name, "_horiz") then newparam2 = signs_lib.rotate_walldir_simple[node.param2] or 4 local t = signs_lib.wall_fdir_to_back_left if def.paramtype2 ~= "wallmounted" then newparam2 = signs_lib.rotate_facedir_simple[node.param2] or 0 t = signs_lib.fdir_to_back_left end tpos = { x = pos.x + t[node.param2][1], y = pos.y, z = pos.z + t[node.param2][2] } else -- flip the sign to the other side of the horizontal pole newparam2 = signs_lib.flip_walldir[node.param2] or 4 local t = signs_lib.wall_fdir_flip_to_back if def.paramtype2 ~= "wallmounted" then newparam2 = signs_lib.flip_facedir[node.param2] or 0 t = signs_lib.fdir_flip_to_back end tpos = { x = pos.x + t[node.param2][1], y = pos.y, z = pos.z + t[node.param2][2] } end local node2 = minetest.get_node(tpos) local def2 = minetest.registered_items[node2.name] if not def2 or not def2.buildable_to then return true end -- undefined, or not buildable_to. minetest.set_node(tpos, {name = node.name, param2 = newparam2}) minetest.get_meta(tpos):from_table(minetest.get_meta(pos):to_table()) minetest.remove_node(pos) signs_lib.delete_objects(pos) elseif string.match(node.name, "_hanging") or string.match(node.name, "yard") then minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir_simple[node.param2] or 0 }) elseif minetest.registered_items[node.name].paramtype2 == "wallmounted" then minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_walldir[node.param2] or 0 }) else minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir[node.param2] or 0 }) end signs_lib.delete_objects(tpos) signs_lib.update_sign(tpos) return true end -- infinite stacks if not minetest.settings:get_bool("creative_mode") then signs_lib.expect_infinite_stacks = false else signs_lib.expect_infinite_stacks = true end -- CONSTANTS -- Path to the textures. local TP = signs_lib.path .. "/textures" -- Font file formatter local CHAR_FILE = "%s_%02x.png" -- Fonts path local CHAR_PATH = TP .. "/" .. CHAR_FILE -- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A) -- check if a file does exist -- to avoid reopening file after checking again -- pass TRUE as second argument local function file_exists(name, return_handle, mode) mode = mode or "r"; local f = io.open(name, mode) if f ~= nil then if (return_handle) then return f end io.close(f) return true else return false end end -- Read the image size from a PNG file. -- Returns image_w, image_h. -- Only the LSB is read from each field! function signs_lib.read_image_size(filename) local f = file_exists(filename, true, "rb") -- file might not exist (don't crash the game) if (not f) then return 0, 0 end f:seek("set", 0x0) local hdr = f:read(string.len(PNG_HDR)) if hdr ~= PNG_HDR then f:close() return end f:seek("set", 0x13) local ws = f:read(1) f:seek("set", 0x17) local hs = f:read(1) f:close() return ws:byte(), hs:byte() end -- 4 rows, max 80 chars per, plus a bit of fudge to -- avoid excess trimming (e.g. due to color codes) local MAX_INPUT_CHARS = 400 -- helper functions to trim sign text input/output local function trim_input(text) return text:sub(1, math.min(MAX_INPUT_CHARS, text:len())) end local function build_char_db(font_size) local cw = {} -- To calculate average char width. local total_width = 0 local char_count = 0 for c = 32, 255 do local w, h = signs_lib.read_image_size(CHAR_PATH:format("signs_lib_font_"..font_size.."px", c)) if w and h then local ch = string.char(c) cw[ch] = w total_width = total_width + w char_count = char_count + 1 end end local cbw, cbh = signs_lib.read_image_size(TP.."/signs_lib_color_"..font_size.."px_n.png") assert(cbw and cbh, "error reading bg dimensions") return cw, cbw, cbh, (total_width / char_count) end signs_lib.charwidth15, signs_lib.colorbgw15, signs_lib.lineheight15, signs_lib.avgwidth15 = build_char_db(15) signs_lib.charwidth31, signs_lib.colorbgw31, signs_lib.lineheight31, signs_lib.avgwidth31 = build_char_db(31) local sign_groups = {choppy=2, dig_immediate=2} local fences_with_sign = { } -- some local helper functions local math_max = math.max local function fill_line(x, y, w, c, font_size, colorbgw) c = c or "0" local tex = { } for xx = 0, math.max(0, w), colorbgw do table.insert(tex, (":%d,%d=signs_lib_color_"..font_size.."px_%s.png"):format(x + xx, y, c)) end return table.concat(tex) end -- make char texture file name -- if texture file does not exist use fallback texture instead local function char_tex(font_name, ch) if ctexcache[font_name..ch] then return ctexcache[font_name..ch], true else local c = ch:byte() local exists, tex = file_exists(CHAR_PATH:format(font_name, c)) if exists and c ~= 14 then tex = CHAR_FILE:format(font_name, c) else tex = CHAR_FILE:format(font_name, 0x0) end ctexcache[font_name..ch] = tex return tex, exists end end local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw) local width = 0 local maxw = 0 local font_name = "signs_lib_font_"..font_size.."px" local words = { } local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] local default_color = def.default_color or 0 local cur_color = tonumber(default_color, 16) -- We check which chars are available here. for word_i, word in ipairs(line) do local chars = { } local ch_offs = 0 word = string.gsub(word, "%^[12345678abcdefgh]", { ["^1"] = string.char(0x81), ["^2"] = string.char(0x82), ["^3"] = string.char(0x83), ["^4"] = string.char(0x84), ["^5"] = string.char(0x85), ["^6"] = string.char(0x86), ["^7"] = string.char(0x87), ["^8"] = string.char(0x88), ["^a"] = string.char(0x8a), ["^b"] = string.char(0x8b), ["^c"] = string.char(0x8c), ["^d"] = string.char(0x8d), ["^e"] = string.char(0x8e), ["^f"] = string.char(0x8f), ["^g"] = string.char(0x90), ["^h"] = string.char(0x91) }) local word_l = #word local i = 1 while i <= word_l do local c = word:sub(i, i) if c == "#" then local cc = tonumber(word:sub(i+1, i+1), 16) if cc then i = i + 1 cur_color = cc end else local w = cwidth_tab[c] if w then width = width + w + 1 if width >= (line_width - cwidth_tab[" "]) then width = 0 else maxw = math_max(width, maxw) end if #chars < MAX_INPUT_CHARS then table.insert(chars, { off = ch_offs, tex = char_tex(font_name, c), col = ("%X"):format(cur_color), }) end ch_offs = ch_offs + w end end i = i + 1 end width = width + cwidth_tab[" "] + 1 maxw = math_max(width, maxw) table.insert(words, { chars=chars, w=ch_offs }) end -- Okay, we actually build the "line texture" here. local texture = { } local start_xpos = math.floor((line_width - maxw) / 2) + def.x_offset local xpos = start_xpos local ypos = (line_height + def.line_spacing)* lineno + def.y_offset cur_color = nil for word_i, word in ipairs(words) do local xoffs = (xpos - start_xpos) if (xoffs > 0) and ((xoffs + word.w) > maxw) then table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw)) xpos = start_xpos ypos = ypos + line_height + def.line_spacing lineno = lineno + 1 if lineno >= def.number_of_lines then break end table.insert(texture, fill_line(xpos, ypos, maxw, cur_color, font_size, colorbgw)) end for ch_i, ch in ipairs(word.chars) do if ch.col ~= cur_color then cur_color = ch.col table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color, font_size, colorbgw)) end table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex)) end table.insert( texture, (":%d,%d="):format(xpos + word.w, ypos) .. char_tex(font_name, " ") ) xpos = xpos + word.w + cwidth_tab[" "] if xpos >= (line_width + cwidth_tab[" "]) then break end end table.insert(texture, fill_line(xpos, ypos, maxw, "n", font_size, colorbgw)) table.insert(texture, fill_line(start_xpos, ypos + line_height, maxw, "n", font_size, colorbgw)) return table.concat(texture), lineno end local function make_sign_texture(lines, pos) local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] if not def or not def.entity_info then return end local font_size local line_width local line_height local char_width local colorbgw if def.font_size and def.font_size == 31 then font_size = 31 line_width = math.floor(signs_lib.avgwidth31 * def.chars_per_line) * def.horiz_scaling line_height = signs_lib.lineheight31 char_width = signs_lib.charwidth31 colorbgw = signs_lib.colorbgw31 else font_size = 15 line_width = math.floor(signs_lib.avgwidth15 * def.chars_per_line) * def.horiz_scaling line_height = signs_lib.lineheight15 char_width = signs_lib.charwidth15 colorbgw = signs_lib.colorbgw15 end local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) } local lineno = 0 for i = 1, #lines do if lineno >= def.number_of_lines then break end local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw) table.insert(texture, linetex) lineno = ln + 1 end table.insert(texture, "^[makealpha:0,0,0") return table.concat(texture, "") end function signs_lib.split_lines_and_words(text) if not text then return end local lines = { } for _, line in ipairs(text:split("\n")) do table.insert(lines, line:split(" ")) end return lines end function signs_lib.set_obj_text(pos, text) local split = signs_lib.split_lines_and_words local text_ansi = Utf8ToAnsi(text) local n = minetest.registered_nodes[minetest.get_node(pos).name] signs_lib.delete_objects(pos) signs_lib.spawn_entity(pos, make_sign_texture(split(text_ansi), pos)) end local function make_widefont_nodename(name) if string.find(name, "_widefont") then return name end if string.find(name, "_onpole") then if string.find(name, "_horiz") then return string.gsub(name, "_onpole_horiz", "_widefont_onpole_horiz") else return string.gsub(name, "_onpole", "_widefont_onpole") end elseif string.find(name, "_hanging") then return string.gsub(name, "_hanging", "_widefont_hanging") else return name.."_widefont" end end function signs_lib.construct_sign(pos) local form = "size[6,4]".. "textarea[0,-0.3;6.5,3;text;;${text}]".. "background[-0.5,-0.5;7,5;signs_lib_sign_bg.jpg]" local node = minetest.get_node(pos) local wname = make_widefont_nodename(node.name) if minetest.registered_items[wname] then local state = "off" if string.find(node.name, "widefont") then state = "on" end form = form.."label[1,3.4;Use wide font]".. "image_button[1.1,3.7;1,0.6;signs_lib_switch_".. state..".png;".. state..";;;false;signs_lib_switch_interm.png]".. "button_exit[3,3.4;2,1;ok;"..S("Write").."]" else form = form.."button_exit[2,3.4;2,1;ok;"..S("Write").."]" end local meta = minetest.get_meta(pos) meta:set_string("formspec", form) local i = meta:get_string("infotext") if i == "" then -- it wasn't even set, so set it. meta:set_string("infotext", "") end end function signs_lib.destruct_sign(pos) signs_lib.delete_objects(pos) end local function make_infotext(text) text = trim_input(text) local lines = signs_lib.split_lines_and_words(text) or {} local lines2 = { } for _, line in ipairs(lines) do table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#"))) end return table.concat(lines2, "\n") end function signs_lib.update_sign(pos, fields) local meta = minetest.get_meta(pos) local text = fields and fields.text or meta:get_string("text") text = trim_input(text) local owner = meta:get_string("owner") local ownstr = "" if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end meta:set_string("text", text) meta:set_string("infotext", ownstr..make_infotext(text).." ") signs_lib.set_obj_text(pos, text) end function signs_lib.receive_fields(pos, formname, fields, sender) if not fields or not signs_lib.can_modify(pos, sender) then return end if fields.text and fields.ok then minetest.log("action", S("@1 wrote \"@2\" to sign at @3", (sender:get_player_name() or ""), fields.text:gsub('\\', '\\\\'):gsub("\n", "\\n"), minetest.pos_to_string(pos) )) signs_lib.update_sign(pos, fields) elseif fields.on or fields.off then local node = minetest.get_node(pos) local newname if fields.on and string.find(node.name, "widefont") then newname = string.gsub(node.name, "_widefont", "") elseif fields.off and not string.find(node.name, "widefont") then newname = make_widefont_nodename(node.name) end if newname then minetest.log("action", S("@1 flipped the wide-font switch to \"@2\" at @3", (sender:get_player_name() or ""), (fields.on and "off" or "on"), minetest.pos_to_string(pos) )) minetest.swap_node(pos, {name = newname, param2 = node.param2}) signs_lib.construct_sign(pos) signs_lib.update_sign(pos, fields) end end end function signs_lib.can_modify(pos, player) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local playername = player:get_player_name() if minetest.is_protected(pos, playername) then minetest.record_protection_violation(pos, playername) return false end if owner == "" or playername == owner or (minetest.check_player_privs(playername, {sign_editor=true})) or (playername == minetest.settings:get("name")) then return true end minetest.record_protection_violation(pos, playername) return false end -- make selection boxes -- sizex/sizey specified in inches because that's what MUTCD uses. function signs_lib.make_selection_boxes(sizex, sizey, foo, xoffs, yoffs, zoffs, is_facedir) local tx = (sizex * 0.0254 ) / 2 local ty = (sizey * 0.0254 ) / 2 local xo = xoffs and xoffs * 0.0254 or 0 local yo = yoffs and yoffs * 0.0254 or 0 local zo = zoffs and zoffs * 0.0254 or 0 if not is_facedir then return { type = "wallmounted", wall_side = { -0.5 + zo, -ty + yo, -tx + xo, -0.4375 + zo, ty + yo, tx + xo }, wall_top = { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo}, wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo } } else return { type = "fixed", fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo} } end end function signs_lib.check_for_pole(pos, pointed_thing) local ppos = minetest.get_pointed_thing_position(pointed_thing) local pnode = minetest.get_node(ppos) local pdef = minetest.registered_items[pnode.name] if (signs_lib.allowed_poles[pnode.name] or (pdef and pdef.drawtype == "fencelike") or string.find(pnode.name, "default:fence_") or string.find(pnode.name, "_post") or string.find(pnode.name, "fencepost") or string.find(pnode.name, "streets:streetlamp_basic_top") or (pnode.name == "streets:bigpole" and pnode.param2 < 4) or (pnode.name == "streets:bigpole" and pnode.param2 > 19 and pnode.param2 < 24) ) and (pos.x ~= ppos.x or pos.z ~= ppos.z) then return true end end function signs_lib.check_for_horizontal_pole(pos, pointed_thing) local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] local ppos = minetest.get_pointed_thing_position(pointed_thing) local pnode = minetest.get_node(ppos) if pnode.name == "streets:bigpole" then if def.paramtype2 == "wallmounted" then if ((node.param2 == 2 or node.param2 == 3) and (pnode.param2 > 3 and pnode.param2 < 12)) -- E/W or ((node.param2 == 4 or node.param2 == 5) and (pnode.param2 > 11 and pnode.param2 < 20)) -- N/S then return true end else if ((node.param2 == 1 or node.param2 == 3) and (pnode.param2 > 3 and pnode.param2 < 12)) -- E/W or ((node.param2 == 0 or node.param2 == 2) and (pnode.param2 > 11 and pnode.param2 < 20)) -- N/S then return true end end end end function signs_lib.check_for_ceiling(pointed_thing) if pointed_thing.above.x == pointed_thing.under.x and pointed_thing.above.z == pointed_thing.under.z and pointed_thing.above.y < pointed_thing.under.y then return true end end function signs_lib.check_for_floor(pointed_thing) if pointed_thing.above.x == pointed_thing.under.x and pointed_thing.above.z == pointed_thing.under.z and pointed_thing.above.y > pointed_thing.under.y then return true end end function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked) local playername = placer:get_player_name() local def = minetest.registered_items[itemstack:get_name()] local ppos = minetest.get_pointed_thing_position(pointed_thing) local pnode = minetest.get_node(ppos) local pdef = minetest.registered_items[pnode.name] if def.allow_onpole and signs_lib.check_for_pole(pos, pointed_thing) then local newparam2 local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal()) if def.paramtype2 == "wallmounted" then newparam2 = minetest.dir_to_wallmounted(lookdir) else newparam2 = minetest.dir_to_facedir(lookdir) end local node = minetest.get_node(pos) minetest.swap_node(pos, {name = itemstack:get_name().."_onpole", param2 = newparam2}) elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole(pos, pointed_thing) then local newparam2 local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal()) if def.paramtype2 == "wallmounted" then newparam2 = minetest.dir_to_wallmounted(lookdir) else newparam2 = minetest.dir_to_facedir(lookdir) end local node = minetest.get_node(pos) minetest.swap_node(pos, {name = itemstack:get_name().."_onpole_horiz", param2 = newparam2}) elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) then local newparam2 = minetest.dir_to_facedir(placer:get_look_dir()) local node = minetest.get_node(pos) minetest.swap_node(pos, {name = itemstack:get_name().."_hanging", param2 = newparam2}) elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 6}) elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then minetest.swap_node(pos, {name = itemstack:get_name(), param2 = 4}) end if locked then local meta = minetest.get_meta(pos) meta:set_string("owner", playername) meta:set_string("infotext", S("Locked sign, owned by @1\n", playername)) end end function signs_lib.register_fence_with_sign() minetest.log("warning", "[signs_lib] ".."Attempt to call no longer used function signs_lib.register_fence_with_sign()") end local function register_sign(name, rdef) local def = table.copy(rdef) if rdef.entity_info == "standard" then def.entity_info = { mesh = "signs_lib_standard_wall_sign_entity.obj", yaw = signs_lib.wallmounted_yaw } elseif rdef.entity_info then def.entity_info = rdef.entity_info end def.after_place_node = rdef.after_place_node or signs_lib.after_place_node if rdef.entity_info then def.on_rightclick = rdef.on_rightclick or signs_lib.construct_sign def.on_construct = rdef.on_construct or signs_lib.construct_sign def.on_destruct = rdef.on_destruct or signs_lib.destruct_sign def.on_receive_fields = rdef.on_receive_fields or signs_lib.receive_fields def.on_punch = rdef.on_punch or signs_lib.update_sign def.number_of_lines = rdef.number_of_lines or signs_lib.standard_lines def.horiz_scaling = rdef.horiz_scaling or signs_lib.standard_hscale def.vert_scaling = rdef.vert_scaling or signs_lib.standard_vscale def.line_spacing = rdef.line_spacing or signs_lib.standard_lspace def.font_size = rdef.font_size or signs_lib.standard_fsize def.x_offset = rdef.x_offset or signs_lib.standard_xoffs def.y_offset = rdef.y_offset or signs_lib.standard_yoffs def.chars_per_line = rdef.chars_per_line or signs_lib.standard_cpl def.default_color = rdef.default_color or "0" if rdef.locked and not rdef.after_place_node then def.after_place_node = function(pos, placer, itemstack, pointed_thing) signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true) end end end def.paramtype = rdef.paramtype or "light" def.drawtype = rdef.drawtype or "mesh" def.mesh = rdef.mesh or "signs_lib_standard_wall_sign.obj" def.wield_image = rdef.wield_image or def.inventory_image def.drop = rdef.drop or name def.sounds = rdef.sounds or signs_lib.standard_wood_sign_sounds def.paramtype2 = rdef.paramtype2 or "wallmounted" def.on_rotate = rdef.on_rotate or signs_lib.handle_rotation if rdef.groups then def.groups = rdef.groups else def.groups = signs_lib.standard_wood_groups end local cbox = signs_lib.make_selection_boxes(35, 25) def.selection_box = rdef.selection_box or cbox def.node_box = table.copy(rdef.node_box or rdef.selection_box or cbox) if def.sunlight_propagates ~= false then def.sunlight_propagates = true end minetest.register_node(":"..name, def) table.insert(signs_lib.lbm_restore_nodes, name) local opdef = table.copy(def) if rdef.allow_onpole or rdef.allow_onpole_horizontal then local offset = 0.3125 if opdef.uses_slim_pole_mount then offset = 0.35 end opdef.selection_box = rdef.onpole_selection_box or opdef.selection_box opdef.node_box = rdef.onpole_node_box or opdef.selection_box if opdef.paramtype2 == "wallmounted" then opdef.node_box.wall_side[1] = def.node_box.wall_side[1] - offset opdef.node_box.wall_side[4] = def.node_box.wall_side[4] - offset opdef.selection_box.wall_side[1] = def.selection_box.wall_side[1] - offset opdef.selection_box.wall_side[4] = def.selection_box.wall_side[4] - offset else opdef.node_box.fixed[3] = def.node_box.fixed[3] + offset opdef.node_box.fixed[6] = def.node_box.fixed[6] + offset opdef.selection_box.fixed[3] = def.selection_box.fixed[3] + offset opdef.selection_box.fixed[6] = def.selection_box.fixed[6] + offset end opdef.groups.not_in_creative_inventory = 1 opdef.mesh = string.gsub(opdef.mesh, ".obj$", "_onpole.obj") if opdef.entity_info then opdef.entity_info.mesh = string.gsub(opdef.entity_info.mesh, ".obj$", "_onpole.obj") end end -- setting one of item 3 or 4 to a texture and leaving the other "blank", -- reveals either the vertical or horizontal pole mount part of the model if rdef.allow_onpole then opdef.tiles[3] = "signs_lib_pole_mount.png" opdef.tiles[4] = "signs_lib_blank.png" minetest.register_node(":"..name.."_onpole", opdef) table.insert(signs_lib.lbm_restore_nodes, name.."_onpole") end local ophdef = table.copy(opdef) if rdef.allow_onpole_horizontal then ophdef.tiles[3] = "signs_lib_blank.png" ophdef.tiles[4] = "signs_lib_pole_mount.png" minetest.register_node(":"..name.."_onpole_horiz", ophdef) table.insert(signs_lib.lbm_restore_nodes, name.."_onpole_horiz") end if rdef.allow_hanging then local hdef = table.copy(def) hdef.paramtype2 = "facedir" local hcbox = signs_lib.make_selection_boxes(35, 32, nil, 0, 3, -18.5, true) hdef.selection_box = rdef.hanging_selection_box or hcbox hdef.node_box = rdef.hanging_node_box or rdef.hanging_selection_box or hcbox hdef.groups.not_in_creative_inventory = 1 hdef.tiles[3] = "signs_lib_hangers.png" hdef.mesh = string.gsub(string.gsub(hdef.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj") if hdef.entity_info then hdef.entity_info.mesh = string.gsub(string.gsub(hdef.entity_info.mesh, "_facedir.obj", ".obj"), ".obj$", "_hanging.obj") hdef.entity_info.yaw = signs_lib.standard_yaw end minetest.register_node(":"..name.."_hanging", hdef) table.insert(signs_lib.lbm_restore_nodes, name.."_hanging") end end --[[ The main sign registration function =================================== Example minimal recommended def for writable signs: signs_lib.register_sign("foo:my_cool_sign", { description = "Wooden cool sign", inventory_image = "signs_lib_sign_cool_inv.png", tiles = { "signs_lib_sign_cool.png", "signs_lib_sign_cool_edges.png" }, number_of_lines = 2, horiz_scaling = 0.8, vert_scaling = 1, line_spacing = 9, font_size = 31, x_offset = 7, y_offset = 4, chars_per_line = 40, entity_info = "standard" }) * default def assumes a wallmounted sign with on-pole being allowed. *For signs that can support being on a pole, include in the def: allow_onpole = true, (defaults to disabled) *For signs that can support being on a horizontal pole, include in the def: allow_onpole_horizontal = true, (defaults to disabled) * onpole/onpole_horizontal are independent; one may be allowed without the other * "standard" entity info implies the standard wood/steel sign model, in wallmounted mode. For facedir signs using the standard model, use: entity_info = { mesh = "signs_lib_standard_wall_sign_entity.obj", yaw = signs_lib.standard_yaw }, ]]-- function signs_lib.register_sign(name, rdef) register_sign(name, rdef) if rdef.allow_widefont then local wdef = table.copy(minetest.registered_items[name]) wdef.groups.not_in_creative_inventory = 1 wdef.horiz_scaling = wdef.horiz_scaling / 2 register_sign(name.."_widefont", wdef) end end -- restore signs' text after /clearobjects and the like, the next time -- a block is reloaded by the server. minetest.register_lbm({ nodenames = signs_lib.lbm_restore_nodes, name = "signs_lib:restore_sign_text", label = "Restore sign text", run_at_every_load = true, action = function(pos, node) signs_lib.update_sign(pos,nil,nil,node) end }) -- Convert old signs on fenceposts into signs on.. um.. fence posts :P minetest.register_lbm({ nodenames = signs_lib.old_fenceposts_with_signs, name = "signs_lib:fix_fencepost_signs", label = "Change single-node signs on fences into normal", run_at_every_load = true, action = function(pos, node) local fdir = node.param2 % 8 local signpos = { x = pos.x + signs_lib.fdir_to_back[fdir+1][1], y = pos.y, z = pos.z + signs_lib.fdir_to_back[fdir+1][2] } if minetest.get_node(signpos).name == "air" then local new_wmdir = minetest.dir_to_wallmounted(minetest.facedir_to_dir(fdir)) local oldfence = signs_lib.old_fenceposts[node.name] local newsign = signs_lib.old_fenceposts_replacement_signs[node.name] signs_lib.delete_objects(pos) local oldmeta = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name = oldfence}) minetest.set_node(signpos, { name = newsign, param2 = new_wmdir }) local newmeta = minetest.get_meta(signpos) newmeta:from_table(oldmeta) signs_lib.update_sign(signpos) end end }) signs_lib.block_list = {} signs_lib.totalblocks = 0 -- Maintain a list of currently-loaded blocks minetest.register_lbm({ nodenames = {"group:sign"}, name = "signs_lib:update_block_list", label = "Update list of loaded blocks, log only those with signs", run_at_every_load = true, action = function(pos, node) -- yeah, yeah... I know I'm hashing a block pos, but it's still just a set of coords local hash = minetest.hash_node_position(vector.floor(vector.divide(pos, core.MAP_BLOCKSIZE))) if not signs_lib.block_list[hash] then signs_lib.block_list[hash] = true signs_lib.totalblocks = signs_lib.totalblocks + 1 end end }) minetest.register_chatcommand("regen_signs", { params = "", privs = {server = true}, description = "Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.", func = function(player_name, params) local allsigns = {} local totalsigns = 0 for b in pairs(signs_lib.block_list) do local blockpos = minetest.get_position_from_hash(b) local pos1 = vector.multiply(blockpos, core.MAP_BLOCKSIZE) local pos2 = vector.add(pos1, core.MAP_BLOCKSIZE - 1) if minetest.get_node_or_nil(vector.add(pos1, core.MAP_BLOCKSIZE/2)) then local signs_in_block = minetest.find_nodes_in_area(pos1, pos2, {"group:sign"}) allsigns[#allsigns + 1] = signs_in_block totalsigns = totalsigns + #signs_in_block else signs_lib.block_list[b] = nil -- if the block is no longer loaded, remove it from the table signs_lib.totalblocks = signs_lib.totalblocks - 1 end end if signs_lib.totalblocks < 0 then signs_lib.totalblocks = 0 end if totalsigns == 0 then minetest.chat_send_player(player_name, "There are no signs in the currently-loaded terrain.") signs_lib.block_list = {} return end minetest.chat_send_player(player_name, "Found a total of "..totalsigns.." sign nodes across "..signs_lib.totalblocks.." blocks.") minetest.chat_send_player(player_name, "Regenerating sign entities...") for _, b in pairs(allsigns) do for _, pos in ipairs(b) do signs_lib.delete_objects(pos) local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] if def and def.entity_info then signs_lib.update_sign(pos) end end end minetest.chat_send_player(player_name, "Finished.") end })