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mirror of https://github.com/mt-mods/signs_lib.git synced 2024-11-05 09:30:19 +01:00
signs_lib/models/signs_lib_standard_facedir_sign_wall.obj
Vanessa Dannenberg 3836215268 API changes to allow for more mounting styles
NODE NAMES:

The base name of a node can be whatever you want.  The basic wall sign
will keep the node name you give, while its hanging, on-pole, and yard
variants will, where applicable, use the same name, with "_onpole",
"_hanging", or "_yard" appended.

One exception:

If your node has "_wall" in its name, that bit will be stripped-out when
generating the above node variations.  For example:

"default:sign_wall_wood"

...will become...

"default:sign_wood_onpole"
"default:sign_wood_hanging"
"default:sign_wood_yard"

MODELS:

The base sign model and entity files must now be named:

sign:   mymod_foosign_wall.obj
        mymod_foosign_facedir_wall.obj

entity: mymod_foosign_entity_wall.obj

their other variants, where applicable, must be:

mymod_foosign_onpole.obj
mymod_foosign_hanging.obj
mymod_foosign_yard.obj

mymod_foosign_entity_onpole.obj
mymod_foosign_entity_hanging.obj
mymod_foosign_entity_yard.obj

For `facedir` signs, the "_facedir" in the base sign model filename is
automatically stripped from the name when generating the entity model
filename, as entities don't have a concept of wallmounted/facedir/etc.
For example:

"mymod_foosign_facedir_wall.obj"

...will become...

"mymod_foosign_entity_wall.obj"

* allow passing custom onpole, hanging, and yard sign models, for
situations where the filename(s) thereof can't be derived from the base
sign model filename.

* allow passing a custom pole mount, hanging, and yard sign stick
textures as the third, fourth, and fifth tiles{} entries, respectively
(independent of the above model file option)

* fine-tuned the pole mount on the standard sign models to eliminate
overlapping faces (so it looks better with basic_signs' glass sign.

* Move basic_signs wooden yard sign back to signs_lib.
2019-09-26 00:48:53 -04:00

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# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden sign.blend'
# www.blender.org
o sign_(3)_Cube
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vt 0.468750 0.812500
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vt 0.968750 0.812500
vt 0.968750 0.187500
vt 0.531250 0.187500
vt 0.234375 0.000000
vt 0.234375 1.000000
vt 0.015625 1.000000
vt 0.015625 -0.000000
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vt 0.390625 1.000000
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vn 0.0000 0.0000 -1.0000
vn 0.0000 -0.0000 1.0000
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vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn -1.0000 0.0000 0.0000
g sign_(3)_Cube_front-back
s off
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f 3/5/2 7/6/2 5/7/2 1/8/2
g sign_(3)_Cube_edges
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