mirror of
https://github.com/mt-mods/signs_lib.git
synced 2024-11-05 09:30:19 +01:00
931a3e2b15
instead of using steel ingots. Reduced yield to one per craft. (the "sheet metal" recipes still exist for users of "steel" mod, yield there is unchanged)
1114 lines
31 KiB
Lua
1114 lines
31 KiB
Lua
-- This mod provides the visible text on signs library used by Home Decor
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-- and perhaps other mods at some point in the future. Forked from thexyz's/
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-- PilzAdam's original text-on-signs mod and rewritten by Vanessa Ezekowitz
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-- and Diego Martinez
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-- textpos = {
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-- { delta = {entity position for 0° yaw}, exact yaw expression }
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-- { delta = {entity position for 180° yaw}, exact yaw expression }
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-- { delta = {entity position for 270° yaw}, exact yaw expression }
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-- { delta = {entity position for 90° yaw}, exact yaw expression }
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-- }
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-- CWz's keyword interact mod uses this setting.
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local current_keyword = minetest.setting_get("interact_keyword") or "iaccept"
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signs_lib = {}
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screwdriver = screwdriver or {}
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signs_lib.wallmounted_rotate = function(pos, node, user, mode, new_param2)
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if mode ~= screwdriver.ROTATE_AXIS then return false end
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minetest.swap_node(pos, {name = node.name, param2 = (node.param2 + 1) % 6})
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for _, v in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local e = v:get_luaentity()
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if e and e.name == "signs:text" then
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v:remove()
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end
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end
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signs_lib.update_sign(pos)
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return true
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end
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signs_lib.modpath = minetest.get_modpath("signs_lib")
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signs_lib.regular_wall_sign_model = {
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nodebox = {
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type = "wallmounted",
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wall_side = { -0.5, -0.25, -0.4375, -0.4375, 0.375, 0.4375 },
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wall_bottom = { -0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.375 },
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wall_top = { -0.4375, 0.4375, -0.375, 0.4375, 0.5, 0.25 }
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},
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textpos = {
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nil,
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nil,
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{delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
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{delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
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{delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
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{delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
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}
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}
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signs_lib.metal_wall_sign_model = {
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nodebox = {
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type = "fixed",
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fixed = {-0.4375, -0.25, 0.4375, 0.4375, 0.375, 0.5}
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},
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textpos = {
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{delta = { x = 0, y = 0.07, z = 0.41 }, yaw = 0},
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{delta = { x = 0.41, y = 0.07, z = 0 }, yaw = math.pi / -2},
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{delta = { x = 0, y = 0.07, z = -0.41 }, yaw = math.pi},
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{delta = { x = -0.41, y = 0.07, z = 0 }, yaw = math.pi / 2},
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}
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}
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signs_lib.yard_sign_model = {
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nodebox = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.25, -0.0625, 0.4375, 0.375, 0},
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{-0.0625, -0.5, -0.0625, 0.0625, -0.1875, 0},
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}
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},
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textpos = {
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{delta = { x = 0, y = 0.07, z = -0.08 }, yaw = 0},
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{delta = { x = -0.08, y = 0.07, z = 0 }, yaw = math.pi / -2},
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{delta = { x = 0, y = 0.07, z = 0.08 }, yaw = math.pi},
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{delta = { x = 0.08, y = 0.07, z = 0 }, yaw = math.pi / 2},
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}
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}
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signs_lib.hanging_sign_model = {
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nodebox = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.3125, -0.0625, 0.4375, 0.3125, 0},
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{-0.4375, 0.25, -0.03125, 0.4375, 0.5, -0.03125},
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}
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},
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textpos = {
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{delta = { x = 0, y = -0.02, z = -0.08 }, yaw = 0},
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{delta = { x = -0.08, y = -0.02, z = 0 }, yaw = math.pi / -2},
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{delta = { x = 0, y = -0.02, z = 0.08 }, yaw = math.pi},
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{delta = { x = 0.08, y = -0.02, z = 0 }, yaw = math.pi / 2},
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}
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}
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signs_lib.sign_post_model = {
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nodebox = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.25, -0.1875, 0.4375, 0.375, -0.125},
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{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125},
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}
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},
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textpos = {
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{delta = { x = 0, y = 0.07, z = -0.2 }, yaw = 0},
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{delta = { x = -0.2, y = 0.07, z = 0 }, yaw = math.pi / -2},
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{delta = { x = 0, y = 0.07, z = 0.2 }, yaw = math.pi},
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{delta = { x = 0.2, y = 0.07, z = 0 }, yaw = math.pi / 2},
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}
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}
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
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signs_lib.gettext = S
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-- the list of standard sign nodes
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signs_lib.sign_node_list = {
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"default:sign_wall_wood",
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"signs:sign_yard",
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"signs:sign_hanging",
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"signs:sign_wall_green",
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"signs:sign_wall_yellow",
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"signs:sign_wall_red",
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"signs:sign_wall_white_red",
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"signs:sign_wall_white_black",
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"signs:sign_wall_orange",
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"signs:sign_wall_blue",
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"signs:sign_wall_brown",
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"locked_sign:sign_wall_locked"
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}
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local default_sign, default_sign_image
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-- Default sign was renamed in 0.4.14. Support both & old versions.
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if minetest.registered_nodes["default:sign_wall_wood"] then
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default_sign = "default:sign_wall_wood"
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default_sign_image = "default_sign_wood.png"
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else
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default_sign = "default:sign_wall"
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default_sign_image = "default_sign_wall.png"
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end
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default_sign_metal = "default:sign_wall_steel"
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--table copy
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function signs_lib.table_copy(t)
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local nt = { };
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for k, v in pairs(t) do
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if type(v) == "table" then
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nt[k] = signs_lib.table_copy(v)
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else
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nt[k] = v
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end
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end
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return nt
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end
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-- infinite stacks
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if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
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signs_lib.expect_infinite_stacks = false
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else
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signs_lib.expect_infinite_stacks = true
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end
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-- CONSTANTS
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local MP = minetest.get_modpath("signs_lib")
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-- Used by `build_char_db' to locate the file.
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local FONT_FMT = "%s/hdf_%02x.png"
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-- Simple texture name for building text texture.
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local FONT_FMT_SIMPLE = "hdf_%02x.png"
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-- Path to the textures.
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local TP = MP.."/textures"
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local TEXT_SCALE = {x=0.8, y=0.5}
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-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
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local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
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-- Read the image size from a PNG file.
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-- Returns image_w, image_h.
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-- Only the LSB is read from each field!
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local function read_image_size(filename)
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local f = io.open(filename, "rb")
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f:seek("set", 0x0)
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local hdr = f:read(8)
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if hdr ~= PNG_HDR then
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f:close()
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return
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end
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f:seek("set", 0x13)
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local ws = f:read(1)
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f:seek("set", 0x17)
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local hs = f:read(1)
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f:close()
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return ws:byte(), hs:byte()
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end
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-- Set by build_char_db()
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local LINE_HEIGHT
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local SIGN_WIDTH
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local COLORBGW, COLORBGH
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-- Size of the canvas, in characters.
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-- Please note that CHARS_PER_LINE is multiplied by the average character
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-- width to get the total width of the canvas, so for proportional fonts,
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-- either more or fewer characters may fit on a line.
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local CHARS_PER_LINE = 30
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local NUMBER_OF_LINES = 6
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-- 6 rows, max 80 chars per, plus a bit of fudge to
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-- avoid excess trimming (e.g. due to color codes)
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local MAX_INPUT_CHARS = 600
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-- This holds the individual character widths.
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-- Indexed by the actual character (e.g. charwidth["A"])
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local charwidth
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-- helper functions to trim sign text input/output
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local function trim_input(text)
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return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
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end
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local function build_char_db()
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charwidth = { }
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-- To calculate average char width.
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local total_width = 0
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local char_count = 0
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for c = 32, 126 do
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local w, h = read_image_size(FONT_FMT:format(TP, c))
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if w and h then
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local ch = string.char(c)
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charwidth[ch] = w
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total_width = total_width + w
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char_count = char_count + 1
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end
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end
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COLORBGW, COLORBGH = read_image_size(TP.."/slc_n.png")
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assert(COLORBGW and COLORBGH, "error reading bg dimensions")
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LINE_HEIGHT = COLORBGH
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-- XXX: Is there a better way to calc this?
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SIGN_WIDTH = math.floor((total_width / char_count) * CHARS_PER_LINE)
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end
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local sign_groups = {choppy=2, dig_immediate=2}
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local fences_with_sign = { }
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-- some local helper functions
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local function split_lines_and_words_old(text)
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local lines = { }
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local line = { }
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if not text then return end
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for word in text:gmatch("%S+") do
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if word == "|" then
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table.insert(lines, line)
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if #lines >= NUMBER_OF_LINES then break end
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line = { }
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elseif word == "\\|" then
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table.insert(line, "|")
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else
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table.insert(line, word)
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end
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end
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table.insert(lines, line)
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return lines
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end
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local function split_lines_and_words(text)
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if not text then return end
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text = string.gsub(text, "@KEYWORD", current_keyword)
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local lines = { }
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for _, line in ipairs(text:split("\n")) do
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table.insert(lines, line:split(" "))
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end
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return lines
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end
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local math_max = math.max
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local function fill_line(x, y, w, c)
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c = c or "0"
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local tex = { }
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for xx = 0, math.max(0, w), COLORBGW do
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table.insert(tex, (":%d,%d=slc_%s.png"):format(x + xx, y, c))
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end
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return table.concat(tex)
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end
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local function make_line_texture(line, lineno)
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local width = 0
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local maxw = 0
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local words = { }
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local cur_color = 0
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-- We check which chars are available here.
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for word_i, word in ipairs(line) do
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local chars = { }
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local ch_offs = 0
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local word_l = #word
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local i = 1
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while i <= word_l do
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local c = word:sub(i, i)
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if c == "#" then
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local cc = tonumber(word:sub(i+1, i+1), 16)
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if cc then
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i = i + 1
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cur_color = cc
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end
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else
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local w = charwidth[c]
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if w then
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width = width + w + 1
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if width >= (SIGN_WIDTH - charwidth[" "]) then
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width = 0
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else
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maxw = math_max(width, maxw)
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end
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if #chars < MAX_INPUT_CHARS then
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table.insert(chars, {
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off=ch_offs,
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tex=FONT_FMT_SIMPLE:format(c:byte()),
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col=("%X"):format(cur_color),
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})
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end
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ch_offs = ch_offs + w
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end
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end
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i = i + 1
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end
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width = width + charwidth[" "] + 1
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maxw = math_max(width, maxw)
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table.insert(words, { chars=chars, w=ch_offs })
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end
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-- Okay, we actually build the "line texture" here.
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local texture = { }
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local start_xpos = math.floor((SIGN_WIDTH - maxw) / 2)
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local xpos = start_xpos
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local ypos = (LINE_HEIGHT * lineno)
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cur_color = nil
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for word_i, word in ipairs(words) do
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local xoffs = (xpos - start_xpos)
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if (xoffs > 0) and ((xoffs + word.w) > maxw) then
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table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
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xpos = start_xpos
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ypos = ypos + LINE_HEIGHT
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lineno = lineno + 1
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if lineno >= NUMBER_OF_LINES then break end
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table.insert(texture, fill_line(xpos, ypos, maxw, cur_color))
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end
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for ch_i, ch in ipairs(word.chars) do
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if ch.col ~= cur_color then
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cur_color = ch.col
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table.insert(texture, fill_line(xpos + ch.off, ypos, maxw, cur_color))
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end
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table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
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end
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table.insert(texture, (":%d,%d=hdf_20.png"):format(xpos + word.w, ypos))
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xpos = xpos + word.w + charwidth[" "]
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if xpos >= (SIGN_WIDTH + charwidth[" "]) then break end
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end
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table.insert(texture, fill_line(xpos, ypos, maxw, "n"))
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table.insert(texture, fill_line(start_xpos, ypos + LINE_HEIGHT, maxw, "n"))
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return table.concat(texture), lineno
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end
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local function make_sign_texture(lines)
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local texture = { ("[combine:%dx%d"):format(SIGN_WIDTH, LINE_HEIGHT * NUMBER_OF_LINES) }
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local lineno = 0
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for i = 1, #lines do
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if lineno >= NUMBER_OF_LINES then break end
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local linetex, ln = make_line_texture(lines[i], lineno)
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table.insert(texture, linetex)
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lineno = ln + 1
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end
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table.insert(texture, "^[makealpha:0,0,0")
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return table.concat(texture, "")
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end
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local function set_obj_text(obj, text, new)
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local split = new and split_lines_and_words or split_lines_and_words_old
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obj:set_properties({
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textures={make_sign_texture(split(text))},
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visual_size = TEXT_SCALE,
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})
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end
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signs_lib.construct_sign = function(pos, locked)
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local meta = minetest.get_meta(pos)
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meta:set_string(
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"formspec",
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"size[6,4]"..
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"textarea[0,-0.3;6.5,3;text;;${text}]"..
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"button_exit[2,3.4;2,1;ok;Write]"..
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"background[-0.5,-0.5;7,5;bg_signs_lib.jpg]")
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meta:set_string("infotext", "")
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end
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signs_lib.destruct_sign = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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local e = v:get_luaentity()
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if e and e.name == "signs:text" then
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v:remove()
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end
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end
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end
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local function make_infotext(text)
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text = trim_input(text)
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local lines = split_lines_and_words(text) or {}
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local lines2 = { }
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for _, line in ipairs(lines) do
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table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F]", ""):gsub("##", "#")))
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end
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return table.concat(lines2, "\n")
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end
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signs_lib.update_sign = function(pos, fields, owner)
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-- First, check if the interact keyword from CWz's mod is being set,
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-- or has been changed since the last restart...
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local meta = minetest.get_meta(pos)
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local stored_text = meta:get_string("text") or ""
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current_keyword = rawget(_G, "mki_interact_keyword") or current_keyword
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if fields then -- ...we're editing the sign.
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if fields.text and string.find(dump(fields.text), "@KEYWORD") then
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meta:set_string("keyword", current_keyword)
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else
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meta:set_string("keyword", nil)
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end
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elseif string.find(dump(stored_text), "@KEYWORD") then -- we need to check if the password is being set/changed
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local stored_keyword = meta:get_string("keyword")
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if stored_keyword and stored_keyword ~= "" and stored_keyword ~= current_keyword then
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signs_lib.destruct_sign(pos)
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meta:set_string("keyword", current_keyword)
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local ownstr = ""
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if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
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meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
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end
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end
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local new
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if fields then
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|
|
fields.text = trim_input(fields.text)
|
|
|
|
local ownstr = ""
|
|
if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
|
|
|
|
meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
|
|
meta:set_string("text", fields.text)
|
|
|
|
meta:set_int("__signslib_new_format", 1)
|
|
new = true
|
|
else
|
|
new = (meta:get_int("__signslib_new_format") ~= 0)
|
|
end
|
|
local text = meta:get_string("text")
|
|
if text == nil then return end
|
|
local objects = minetest.get_objects_inside_radius(pos, 0.5)
|
|
local found
|
|
for _, v in ipairs(objects) do
|
|
local e = v:get_luaentity()
|
|
if e and e.name == "signs:text" then
|
|
if found then
|
|
v:remove()
|
|
else
|
|
set_obj_text(v, text, new)
|
|
found = true
|
|
end
|
|
end
|
|
end
|
|
if found then
|
|
return
|
|
end
|
|
|
|
-- if there is no entity
|
|
local sign_info
|
|
local signnode = minetest.get_node(pos)
|
|
if signnode.name == "signs:sign_yard" then
|
|
sign_info = signs_lib.yard_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
elseif signnode.name == "signs:sign_hanging" then
|
|
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
elseif string.find(signnode.name, "sign_wall") then
|
|
if signnode.name == default_sign
|
|
or signnode.name == "locked_sign:sign_wall_locked" then
|
|
sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
else
|
|
sign_info = signs_lib.metal_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
end
|
|
else -- ...it must be a sign on a fence post.
|
|
sign_info = signs_lib.sign_post_model.textpos[minetest.get_node(pos).param2 + 1]
|
|
end
|
|
if sign_info == nil then
|
|
return
|
|
end
|
|
local text = minetest.add_entity({x = pos.x + sign_info.delta.x,
|
|
y = pos.y + sign_info.delta.y,
|
|
z = pos.z + sign_info.delta.z}, "signs:text")
|
|
text:setyaw(sign_info.yaw)
|
|
end
|
|
|
|
-- What kind of sign do we need to place, anyway?
|
|
|
|
function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
|
|
local name
|
|
name = minetest.get_node(pointed_thing.under).name
|
|
if fences_with_sign[name] then
|
|
if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
|
|
minetest.record_protection_violation(pointed_thing.under,
|
|
placer:get_player_name())
|
|
return itemstack
|
|
end
|
|
else
|
|
name = minetest.get_node(pointed_thing.above).name
|
|
local def = minetest.registered_nodes[name]
|
|
if not def.buildable_to then
|
|
return itemstack
|
|
end
|
|
if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then
|
|
minetest.record_protection_violation(pointed_thing.above,
|
|
placer:get_player_name())
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
local node=minetest.get_node(pointed_thing.under)
|
|
|
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
|
|
else
|
|
local above = pointed_thing.above
|
|
local under = pointed_thing.under
|
|
local dir = {x = under.x - above.x,
|
|
y = under.y - above.y,
|
|
z = under.z - above.z}
|
|
|
|
local wdir = minetest.dir_to_wallmounted(dir)
|
|
|
|
local placer_pos = placer:getpos()
|
|
if placer_pos then
|
|
dir = {
|
|
x = above.x - placer_pos.x,
|
|
y = above.y - placer_pos.y,
|
|
z = above.z - placer_pos.z
|
|
}
|
|
end
|
|
|
|
local fdir = minetest.dir_to_facedir(dir)
|
|
|
|
local pt_name = minetest.get_node(under).name
|
|
local signname = itemstack:get_name()
|
|
|
|
if fences_with_sign[pt_name] and signname == default_sign then
|
|
minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
|
|
elseif wdir == 0 and signname == default_sign then
|
|
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
|
|
elseif wdir == 1 and signname == default_sign then
|
|
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
|
|
elseif signname ~= default_sign
|
|
and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
|
|
minetest.add_node(above, {name = signname, param2 = fdir})
|
|
else -- it must be a default or locked wooden wall sign
|
|
minetest.add_node(above, {name = signname, param2 = wdir }) -- note it's wallmounted here!
|
|
if locked then
|
|
local meta = minetest.get_meta(above)
|
|
local owner = placer:get_player_name()
|
|
meta:set_string("owner", owner)
|
|
end
|
|
end
|
|
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end
|
|
end
|
|
|
|
function signs_lib.receive_fields(pos, formname, fields, sender, lock)
|
|
if minetest.is_protected(pos, sender:get_player_name()) then
|
|
minetest.record_protection_violation(pos,
|
|
sender:get_player_name())
|
|
return
|
|
end
|
|
local lockstr = lock and "locked " or ""
|
|
if fields and fields.text and fields.ok then
|
|
minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format(
|
|
(sender:get_player_name() or ""),
|
|
fields.text,
|
|
minetest.pos_to_string(pos)
|
|
))
|
|
if lock then
|
|
signs_lib.update_sign(pos, fields, sender:get_player_name())
|
|
else
|
|
signs_lib.update_sign(pos, fields)
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_node(":"..default_sign, {
|
|
description = S("Sign"),
|
|
inventory_image = default_sign_image,
|
|
wield_image = default_sign_image,
|
|
node_placement_prediction = "",
|
|
sunlight_propagates = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.regular_wall_sign_model.nodebox,
|
|
tiles = {"signs_wall_sign.png"},
|
|
groups = sign_groups,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
|
|
end,
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
on_rotate = signs_lib.wallmounted_rotate
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_yard", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.yard_sign_model.nodebox,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.4375, -0.5, -0.0625, 0.4375, 0.375, 0}
|
|
},
|
|
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = default_sign,
|
|
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_hanging", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.hanging_sign_model.nodebox,
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {-0.45, -0.275, -0.049, 0.45, 0.5, 0.049}
|
|
},
|
|
tiles = {
|
|
"signs_hanging_top.png",
|
|
"signs_hanging_bottom.png",
|
|
"signs_hanging_side.png",
|
|
"signs_hanging_side.png",
|
|
"signs_hanging_back.png",
|
|
"signs_hanging_front.png"
|
|
},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = default_sign,
|
|
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_node(":signs:sign_post", {
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.sign_post_model.nodebox,
|
|
tiles = {
|
|
"signs_post_top.png",
|
|
"signs_post_bottom.png",
|
|
"signs_post_side.png",
|
|
"signs_post_side.png",
|
|
"signs_post_back.png",
|
|
"signs_post_front.png",
|
|
},
|
|
groups = {choppy=2, dig_immediate=2},
|
|
drop = {
|
|
max_items = 2,
|
|
items = {
|
|
{ items = { default_sign }},
|
|
{ items = { "default:fence_wood" }},
|
|
},
|
|
},
|
|
})
|
|
|
|
-- Locked wall sign
|
|
|
|
minetest.register_privilege("sign_editor", "Can edit all locked signs")
|
|
|
|
minetest.register_node(":locked_sign:sign_wall_locked", {
|
|
description = S("Sign"),
|
|
inventory_image = "signs_locked_inv.png",
|
|
wield_image = "signs_locked_inv.png",
|
|
node_placement_prediction = "",
|
|
sunlight_propagates = true,
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.regular_wall_sign_model.nodebox,
|
|
tiles = { "signs_wall_sign_locked.png" },
|
|
groups = sign_groups,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing, true)
|
|
end,
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos, true)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
local meta = minetest.get_meta(pos)
|
|
local owner = meta:get_string("owner")
|
|
local pname = sender:get_player_name() or ""
|
|
if pname ~= owner and pname ~= minetest.setting_get("name")
|
|
and not minetest.check_player_privs(pname, {sign_editor=true}) then
|
|
return
|
|
end
|
|
signs_lib.receive_fields(pos, formname, fields, sender, true)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
can_dig = function(pos, player)
|
|
local meta = minetest.get_meta(pos)
|
|
local owner = meta:get_string("owner")
|
|
local pname = player:get_player_name()
|
|
return pname == owner or pname == minetest.setting_get("name")
|
|
or minetest.check_player_privs(pname, {sign_editor=true})
|
|
end,
|
|
on_rotate = signs_lib.wallmounted_rotate
|
|
})
|
|
|
|
-- metal, colored signs
|
|
|
|
local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
|
|
|
|
for _, color in ipairs(sign_colors) do
|
|
minetest.register_node(":signs:sign_wall_"..color, {
|
|
description = S("Sign ("..color..", metal)"),
|
|
inventory_image = "signs_"..color.."_inv.png",
|
|
wield_image = "signs_"..color.."_inv.png",
|
|
node_placement_prediction = "",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
drawtype = "nodebox",
|
|
node_box = signs_lib.metal_wall_sign_model.nodebox,
|
|
tiles = {
|
|
"signs_metal_tb.png",
|
|
"signs_metal_tb.png",
|
|
"signs_metal_sides.png",
|
|
"signs_metal_sides.png",
|
|
"signs_metal_back.png",
|
|
"signs_"..color.."_front.png"
|
|
},
|
|
groups = sign_groups,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
|
|
end,
|
|
on_construct = function(pos)
|
|
signs_lib.construct_sign(pos)
|
|
end,
|
|
on_destruct = function(pos)
|
|
signs_lib.destruct_sign(pos)
|
|
end,
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end,
|
|
on_punch = function(pos, node, puncher)
|
|
signs_lib.update_sign(pos)
|
|
end,
|
|
})
|
|
end
|
|
|
|
local signs_text_on_activate
|
|
|
|
signs_text_on_activate = function(self)
|
|
local meta = minetest.get_meta(self.object:getpos())
|
|
local text = meta:get_string("text")
|
|
local new = (meta:get_int("__signslib_new_format") ~= 0)
|
|
if text then
|
|
text = trim_input(text)
|
|
set_obj_text(self.object, text, new)
|
|
end
|
|
end
|
|
|
|
minetest.register_entity(":signs:text", {
|
|
collisionbox = { 0, 0, 0, 0, 0, 0 },
|
|
visual = "upright_sprite",
|
|
textures = {},
|
|
|
|
on_activate = signs_text_on_activate,
|
|
})
|
|
|
|
-- And the good stuff here! :-)
|
|
|
|
function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
|
|
local def = minetest.registered_nodes[fencename]
|
|
local def_sign = minetest.registered_nodes[fencewithsignname]
|
|
if not (def and def_sign) then
|
|
minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
|
|
return
|
|
end
|
|
def = signs_lib.table_copy(def)
|
|
def_sign = signs_lib.table_copy(def_sign)
|
|
fences_with_sign[fencename] = fencewithsignname
|
|
|
|
def_sign.on_place = function(itemstack, placer, pointed_thing, ...)
|
|
local node_above = minetest.get_node_or_nil(pointed_thing.above)
|
|
local node_under = minetest.get_node_or_nil(pointed_thing.under)
|
|
local def_above = node_above and minetest.registered_nodes[node_above.name]
|
|
local def_under = node_under and minetest.registered_nodes[node_under.name]
|
|
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
|
local playername = placer:get_player_name()
|
|
|
|
if minetest.is_protected(pointed_thing.under, playername) then
|
|
minetest.record_protection_violation(pointed_thing.under, playername)
|
|
return itemstack
|
|
end
|
|
|
|
if minetest.is_protected(pointed_thing.above, playername) then
|
|
minetest.record_protection_violation(pointed_thing.above, playername)
|
|
return itemstack
|
|
end
|
|
|
|
if def_under and def_under.on_rightclick then
|
|
return def_under.on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
|
|
elseif def_under and def_under.buildable_to then
|
|
minetest.add_node(pointed_thing.under, {name = fencename, param2 = fdir})
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
placer:set_wielded_item(itemstack)
|
|
elseif def_above and def_above.buildable_to then
|
|
minetest.add_node(pointed_thing.above, {name = fencename, param2 = fdir})
|
|
if not signs_lib.expect_infinite_stacks then
|
|
itemstack:take_item()
|
|
end
|
|
placer:set_wielded_item(itemstack)
|
|
end
|
|
return itemstack
|
|
end
|
|
def_sign.on_construct = function(pos, ...)
|
|
signs_lib.construct_sign(pos)
|
|
end
|
|
def_sign.on_destruct = function(pos, ...)
|
|
signs_lib.destruct_sign(pos)
|
|
end
|
|
def_sign.on_receive_fields = function(pos, formname, fields, sender)
|
|
signs_lib.receive_fields(pos, formname, fields, sender)
|
|
end
|
|
def_sign.on_punch = function(pos, node, puncher, ...)
|
|
signs_lib.update_sign(pos)
|
|
end
|
|
local fencename = fencename
|
|
def_sign.after_dig_node = function(pos, node, ...)
|
|
node.name = fencename
|
|
minetest.add_node(pos, node)
|
|
end
|
|
def_sign.drop = default_sign
|
|
minetest.register_node(":"..fencename, def)
|
|
minetest.register_node(":"..fencewithsignname, def_sign)
|
|
table.insert(signs_lib.sign_node_list, fencewithsignname)
|
|
minetest.log("verbose", S("Registered %s and %s"):format(fencename, fencewithsignname))
|
|
end
|
|
|
|
build_char_db()
|
|
|
|
minetest.register_alias("homedecor:fence_wood_with_sign", "signs:sign_post")
|
|
minetest.register_alias("sign_wall_locked", "locked_sign:sign_wall_locked")
|
|
|
|
signs_lib.register_fence_with_sign("default:fence_wood", "signs:sign_post")
|
|
|
|
-- restore signs' text after /clearobjects and the like, the next time
|
|
-- a block is reloaded by the server.
|
|
|
|
minetest.register_lbm({
|
|
nodenames = signs_lib.sign_node_list,
|
|
name = "signs_lib:restore_sign_text",
|
|
label = "Restore sign text",
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
signs_lib.update_sign(pos)
|
|
end
|
|
})
|
|
|
|
-- locked sign
|
|
|
|
minetest.register_craft({
|
|
output = "locked_sign:sign_wall_locked",
|
|
recipe = {
|
|
{"group:wood", "group:wood", "group:wood"},
|
|
{"group:wood", "group:wood", "default:steel_ingot"},
|
|
{"", "group:stick", ""},
|
|
}
|
|
})
|
|
|
|
--Alternate recipes.
|
|
|
|
minetest.register_craft({
|
|
output = "locked_sign:sign_wall_locked",
|
|
recipe = {
|
|
{default_sign},
|
|
{"default:steel_ingot"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "locked_sign:sign_wall_locked",
|
|
recipe = {
|
|
{default_sign_metal},
|
|
{"default:steel_ingot"},
|
|
},
|
|
})
|
|
|
|
-- craft recipes for the metal signs
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_green",
|
|
recipe = {
|
|
{ "dye:dark_green", "dye:white", "dye:dark_green" },
|
|
{ "", default_sign_metal, "" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_green 2",
|
|
recipe = {
|
|
{ "dye:dark_green", "dye:white", "dye:dark_green" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_yellow",
|
|
recipe = {
|
|
{ "dye:yellow", "dye:black", "dye:yellow" },
|
|
{ "", default_sign_metal, "" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_yellow 2",
|
|
recipe = {
|
|
{ "dye:yellow", "dye:black", "dye:yellow" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_red",
|
|
recipe = {
|
|
{ "dye:red", "dye:white", "dye:red" },
|
|
{ "", default_sign_metal, "" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_red 2",
|
|
recipe = {
|
|
{ "dye:red", "dye:white", "dye:red" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_red",
|
|
recipe = {
|
|
{ "dye:white", "dye:red", "dye:white" },
|
|
{ "", default_sign_metal, "" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_red 2",
|
|
recipe = {
|
|
{ "dye:white", "dye:red", "dye:white" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_black",
|
|
recipe = {
|
|
{ "dye:white", "dye:black", "dye:white" },
|
|
{ "", default_sign_metal, "" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_white_black 2",
|
|
recipe = {
|
|
{ "dye:white", "dye:black", "dye:white" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_orange",
|
|
recipe = {
|
|
{ "dye:orange", "dye:black", "dye:orange" },
|
|
{ "", default_sign_metal, "" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_orange 2",
|
|
recipe = {
|
|
{ "dye:orange", "dye:black", "dye:orange" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_blue",
|
|
recipe = {
|
|
{ "dye:blue", "dye:white", "dye:blue" },
|
|
{ "", default_sign_metal, "" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_blue 2",
|
|
recipe = {
|
|
{ "dye:blue", "dye:white", "dye:blue" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_brown",
|
|
recipe = {
|
|
{ "dye:brown", "dye:white", "dye:brown" },
|
|
{ "", default_sign_metal, "" }
|
|
},
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
output = "signs:sign_wall_brown 2",
|
|
recipe = {
|
|
{ "dye:brown", "dye:white", "dye:brown" },
|
|
{ "steel:sheet_metal", "steel:sheet_metal", "steel:sheet_metal" }
|
|
},
|
|
})
|
|
|
|
if minetest.setting_get("log_mods") then
|
|
minetest.log("action", S("signs loaded"))
|
|
end
|