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spears/tools.lua

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Lua
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function spears_register_spear(kind, desc, eq, toughness, craft)
minetest.register_tool("spears:spear_" .. kind, {
description = desc .. " spear",
inventory_image = "spears_spear_" .. kind .. ".png",
wield_scale= {x=2,y=1,z=1},
on_drop = function(itemstack, user, pointed_thing)
spears_shot(itemstack, user)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
minetest.add_item(pointed_thing.above, itemstack)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
tool_capabilities = {
full_punch_interval = 1.5,
max_drop_level=1,
groupcaps={
cracky = {times={[3]=2}, uses=toughness, maxlevel=1},
},
damage_groups = {fleshy=eq},
}
})
--minetest.register_node("spears:spear_" .. kind .. "_box", {
--drawtype = "nodebox",
--node_box = {
--type = "fixed",
--fixed = {
---- Shaft
--{-60/16, -2/16, 2/16, 4, 1/16, -1/16},
----Spitze
--{-4, -1/16, 1/16, -62/16, 0, 0},
--{-62/16, -1.5/16, 1.5/16, -60/16, 0.5/16, -0.5/16},
--}
--},
--tiles = {"spears_spear_box.png"},
--groups = {not_in_creative_inventory=1},
--})
local SPEAR_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.15, y=0.1},
textures = {"spears:spear_" .. kind},
lastpos={},
collisionbox = {0,0,0,0,0,0},
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on_punch = function(self, puncher)
if puncher then
if puncher:is_player() then
local stack = {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}
local inv = puncher:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
self.object:remove()
end
end
end
end,
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}
SPEAR_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if not self.wear then
self.object:remove()
return
end
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "spears:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local speed = vector.length(self.object:getvelocity())
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local damage = (speed + eq)^1.12-20
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obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
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minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness})
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end
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
self.object:remove()
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minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness})
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end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("spears:spear_" .. kind .. "_entity", SPEAR_ENTITY)
minetest.register_craft({
output = 'spears:spear_' .. kind .. ' 4',
recipe = {
{'group:wood', 'group:wood', craft},
}
})
minetest.register_craft({
output = 'spears:spear_' .. kind .. ' 4',
recipe = {
{craft, 'group:wood', 'group:wood'},
}
})
end
if not DISABLE_STONE_SPEAR then
spears_register_spear('stone', 'Stone', 4, 20, 'group:stone')
end
if not DISABLE_STEEL_SPEAR then
spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot')
end
if not DISABLE_OBSIDIAN_SPEAR then
spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian')
end
if not DISABLE_DIAMOND_SPEAR then
spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond')
end