From 3c174db494b75874d6db3e52a12d6e775ed9d5c3 Mon Sep 17 00:00:00 2001 From: echoes91 Date: Sat, 18 Apr 2020 15:31:17 +0200 Subject: [PATCH] Update 1.1 --- functions.lua | 14 +++++++------- tools.lua | 27 ++++++++++----------------- 2 files changed, 17 insertions(+), 24 deletions(-) diff --git a/functions.lua b/functions.lua index 15de0c0..f2d89f5 100644 --- a/functions.lua +++ b/functions.lua @@ -14,19 +14,19 @@ function spears_shot (itemstack, player) return true end -function spears_set_entity(kind, eq, toughness) +function spears_set_entity(spear_type, base_damage, toughness) local SPEAR_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.15, y=0.1}, - textures = {"spears:spear_" .. kind}, + textures = {"spears:spear_" .. spear_type}, lastpos={}, collisionbox = {0,0,0,0,0,0}, on_punch = function(self, puncher) if puncher then if puncher:is_player() then - local stack = {name='spears:spear_' .. kind, wear=self.wear+65535/toughness} + local stack = {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness} local inv = puncher:get_inventory() if inv:room_for_item("main", stack) then inv:add_item("main", stack) @@ -49,22 +49,22 @@ function spears_set_entity(kind, eq, toughness) if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then self.object:remove() if self.wear+65535/toughness < 65535 then - minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}) + minetest.add_item(self.lastpos, {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness}) end elseif self.timer>0.2 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "spears:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then + if obj:get_luaentity().name ~= "spears:spear_" .. spear_type .. "_entity" and obj:get_luaentity().name ~= "_builtin:item" then local speed = vector.length(self.object:getvelocity()) - local damage = (speed + eq)^1.12-20 + local damage = (speed + base_damage)^1.12-20 obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) self.object:remove() if self.wear+65535/toughness < 65535 then - minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}) + minetest.add_item(self.lastpos, {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness}) end end end diff --git a/tools.lua b/tools.lua index 1f7959c..106e753 100644 --- a/tools.lua +++ b/tools.lua @@ -1,47 +1,40 @@ -function spears_register_spear(kind, desc, eq, toughness, material) +function spears_register_spear(spear_type, desc, base_damage, toughness, material) - minetest.register_tool("spears:spear_" .. kind, { + minetest.register_tool("spears:spear_" .. spear_type, { description = desc .. " spear", - wield_image = "spears_spear_" .. kind .. ".png", - inventory_image = "spears_spear_" .. kind .. ".png^[transform4", + wield_image = "spears_spear_" .. spear_type .. ".png", + inventory_image = "spears_spear_" .. spear_type .. ".png^[transform4", wield_scale= {x=2,y=1,z=1}, - on_drop = function(itemstack, user, pointed_thing) + on_secondary_use = function(itemstack, user, pointed_thing) spears_shot(itemstack, user) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, - on_place = function(itemstack, user, pointed_thing) - minetest.add_item(pointed_thing.above, itemstack) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end, tool_capabilities = { full_punch_interval = 1.5, max_drop_level=1, groupcaps={ cracky = {times={[3]=2}, uses=toughness, maxlevel=1}, }, - damage_groups = {fleshy=eq}, + damage_groups = {fleshy=base_damage}, } }) - SPEAR_ENTITY=spears_set_entity(kind, eq, toughness) + local SPEAR_ENTITY=spears_set_entity(spear_type, base_damage, toughness) - minetest.register_entity("spears:spear_" .. kind .. "_entity", SPEAR_ENTITY) + minetest.register_entity("spears:spear_" .. spear_type .. "_entity", SPEAR_ENTITY) minetest.register_craft({ - output = 'spears:spear_' .. kind, + output = 'spears:spear_' .. spear_type, recipe = { {'group:wood', 'group:wood', material}, } }) minetest.register_craft({ - output = 'spears:spear_' .. kind, + output = 'spears:spear_' .. spear_type, recipe = { {material, 'group:wood', 'group:wood'}, }