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mirror of https://gitlab.com/echoes91/spears.git synced 2025-07-27 02:10:18 +02:00

15 Commits

Author SHA1 Message Date
4514a8d0a1 Merge remote-tracking branch 'upstream/master' 2023-06-07 22:47:09 +02:00
5ac99ff835 Version 2.4 2022-10-12 21:58:41 +00:00
dca8c3ea26 Version 2.4 - Add pigiron 2022-10-12 23:52:34 +02:00
4083fd6181 Version 2.4 - Add pigiron 2022-10-12 23:51:07 +02:00
8dad57e2a6 Version 2.4 2022-10-12 23:20:51 +02:00
f2e49d11cb Update mod.conf 2022-09-29 12:10:04 +00:00
5b5e6a2774 Update mod.conf 2022-09-29 12:06:36 +00:00
2100c74a21 Merge branch 'crabman77-fix' 2022-08-20 20:30:24 +02:00
b888cda310 fix itemframes issue nalc/nalc-server-mods#103
fix deployer issue nalc/nalc-server-mods#104
fix deprecated function
fix bad/Nonexistent collision detection on mobs/players, use collision box for very good detection
add translation client side
2022-07-21 17:35:07 +02:00
e2182ca004 Delete depends.txt, add mod.conf 2022-07-02 21:36:09 +02:00
a5b33a6e9a Fix crash 2020-08-09 00:58:12 +02:00
8770387fbc Change craft recipes that conflict with throwing mod 2020-08-08 23:46:38 +02:00
66c69c5265 Fix undeclared global variable warning at startup
DISABLE_GOLD_SPEAR
2020-06-20 16:31:26 +02:00
662e637595 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-14 22:16:47 +02:00
63d339a686 Corrige avertissement sur variable globale 2018-12-24 01:14:12 +01:00
9 changed files with 159 additions and 65 deletions

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@ -1,3 +1,7 @@
Version 2.4:
- Functions rewrite, fixed many vector/variable declarations and unknown node handling
- Added pigiron support
Version 2.3: Version 2.3:
- Updated to Minetest 5.6.0 API - Updated to Minetest 5.6.0 API
- Changed receipts to avoid being confused with arrows - Changed receipts to avoid being confused with arrows

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@ -5,3 +5,12 @@ DISABLE_BRONZE_SPEAR = false
DISABLE_DIAMOND_SPEAR = false DISABLE_DIAMOND_SPEAR = false
DISABLE_OBSIDIAN_SPEAR = false DISABLE_OBSIDIAN_SPEAR = false
DISABLE_GOLD_SPEAR = false DISABLE_GOLD_SPEAR = false
DISABLE_IRON_SPEAR = false
SPEARS_THROW_SPEED = 13
SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
SPEARS_DRAG_COEFF = 0.1
SPEARS_NODE_UNKNOWN = nil
SPEARS_NODE_THROUGH = 0
SPEARS_NODE_STICKY = 1
SPEARS_NODE_CRACKY = 2
SPEARS_NODE_CRACKY_LIMIT = 3

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@ -7,30 +7,39 @@ function spears_throw (itemstack, player, pointed_thing)
local pitch = player:get_look_vertical() local pitch = player:get_look_vertical()
local yaw = player:get_look_horizontal() local yaw = player:get_look_horizontal()
local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6) local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
-- Stick into node local wear = itemstack:get_wear()
if pointed_thing.type == "node" then local pointed_a = pointed_thing.above
local node = minetest.get_node(pointed_thing.under) local pointed_b = pointed_thing.under
if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_thing.above, 2), pointed_thing.under), 3), spear) local node = minetest.get_node(pointed_b)
local check_node = spears_check_node(node.name)
if check_node == SPEARS_NODE_UNKNOWN then
return false
elseif check_node == SPEARS_NODE_CRACKY then
minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
return false
elseif check_node == SPEARS_NODE_STICKY then
local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
spear_object:set_rotation(rotation) spear_object:set_rotation(rotation)
spear_object:get_luaentity()._wear = itemstack:get_wear() spear_object:get_luaentity()._wear = wear
spear_object:get_luaentity()._stickpos = pointed_thing.under spear_object:get_luaentity()._stickpos = pointed_b
return minetest.sound_play("default_place_node", {pos = pointed_a}, true)
return false
end end
else -- Avoid hitting yourself and throw
local throw_speed = SPEARS_THROW_SPEED
while vector.distance(player_pos, throw_pos) < 1.2 do
throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
end
local player_vel = player:get_velocity()
local spear_object = minetest.add_entity(throw_pos, spear)
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
spear_object:set_rotation(rotation)
minetest.sound_play("spears_throw", {pos = player_pos}, true)
spear_object:get_luaentity()._wear = wear
spear_object:get_luaentity()._stickpos = nil
return true
end end
-- Avoid hitting yourself and throw
local throw_speed = 12
while vector.distance(player_pos, throw_pos) < 1.2 do
throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
end
local player_vel = player:get_velocity()
local spear_object = minetest.add_entity(throw_pos, spear)
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
spear_object:set_rotation(rotation)
minetest.sound_play("spears_throw", {pos = player_pos}, true)
spear_object:get_luaentity()._wear = itemstack:get_wear()
spear_object:get_luaentity()._stickpos = nil
return true
end end
function spears_set_entity(spear_type, base_damage, toughness) function spears_set_entity(spear_type, base_damage, toughness)
@ -41,6 +50,7 @@ function spears_set_entity(spear_type, base_damage, toughness)
visual_size = {x = 0.3, y = 0.3, z = 0.3}, visual_size = {x = 0.3, y = 0.3, z = 0.3},
wield_item = "spears:spear_" .. spear_type, wield_item = "spears:spear_" .. spear_type,
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}, collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
lastpos={},
}, },
on_activate = function (self, staticdata, dtime_s) on_activate = function (self, staticdata, dtime_s)
@ -59,36 +69,27 @@ function spears_set_entity(spear_type, base_damage, toughness)
end, end,
on_step = function(self, dtime) on_step = function(self, dtime)
if not self._wear then local wear = self._wear
if wear == nil then
self.object:remove() self.object:remove()
return return false
end end
local pos = self.object:get_pos() local pos = self.object:get_pos()
local velocity = self.object:get_velocity() local velocity = self.object:get_velocity()
local speed = vector.length(velocity) local speed = vector.length(velocity)
-- Spear is stuck ? if self._stickpos ~= nil then -- Spear is stuck
if self._stickpos then
local node = minetest.get_node(self._stickpos) local node = minetest.get_node(self._stickpos)
local node_cracky = minetest.registered_nodes[node.name].groups.cracky local check_node = spears_check_node(node.name)
if node_cracky and node_cracky < 3 then if check_node ~= SPEARS_NODE_STICKY then -- Fall when node is removed
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
self.object:remove() self.object:remove()
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear}) minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
elseif not self._node_walkable then return false
minetest.sound_play("default_place_node", {pos = pos}, true)
end
self._node_walkable = minetest.registered_nodes[node.name].walkable
if not node or not self._node_walkable then -- Fall when node is removed
self.object:remove()
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
return
end end
else -- Spear is flying else -- Spear is flying
local direction = vector.normalize(velocity) local direction = vector.normalize(velocity)
local yaw = minetest.dir_to_yaw(direction) local yaw = minetest.dir_to_yaw(direction)
local pitch = math.acos(velocity.y/speed) - math.pi/3 local pitch = math.acos(velocity.y/speed) - math.pi/3
local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5)) local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
local node = minetest.get_node(spearhead_pos)
self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch}) self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
-- Hit someone? -- Hit someone?
local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6) local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6)
@ -98,26 +99,39 @@ function spears_set_entity(spear_type, base_damage, toughness)
object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction) object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
self.object:remove() self.object:remove()
minetest.sound_play("spears_hit", {pos = pos}, true) minetest.sound_play("spears_hit", {pos = pos}, true)
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness}) wear = spears_wear(wear, toughness)
return minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
return true
end end
end end
-- Hit a node? -- Hit a node?
if node and minetest.registered_nodes[node.name].walkable local node = minetest.get_node(spearhead_pos)
and not minetest.registered_nodes[node.name].buildable_to local check_node = spears_check_node(node.name)
and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5) if check_node == SPEARS_NODE_UNKNOWN then
then -- Stick self.object:remove()
self.object:set_acceleration({x = 0, y = 0, z = 0}) minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
self.object:set_velocity({x = 0, y = 0, z = 0}) elseif check_node ~= SPEARS_NODE_THROUGH then
self._wear = self._wear + 65535/toughness wear = spears_wear(wear, toughness)
if self._wear >= 65535 then if wear >= 65535 then
minetest.sound_play("default_tool_breaks", {pos = pos}, true) minetest.sound_play("default_tool_breaks", {pos = pos}, true)
self.object:remove() self.object:remove()
return minetest.add_item(pos, {name='defaut:stick'})
return false
elseif check_node == SPEARS_NODE_CRACKY then
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
self.object:remove()
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
return false
elseif check_node == SPEARS_NODE_STICKY then
self.object:set_acceleration(SPEARS_V_ZERO)
self.object:set_velocity(SPEARS_V_ZERO)
minetest.sound_play("default_place_node", {pos = pos}, true)
self._stickpos = spearhead_pos
self._wear = wear
end end
self._stickpos = spearhead_pos else -- Get drag
else -- Get drag local viscosity = minetest.registered_nodes[node.name].liquid_viscosity
local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1) local drag = math.max(viscosity, SPEARS_DRAG_COEFF)
local acceleration = vector.multiply(velocity, -drag) local acceleration = vector.multiply(velocity, -drag)
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7) acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
self.object:set_acceleration(acceleration) self.object:set_acceleration(acceleration)
@ -127,3 +141,26 @@ function spears_set_entity(spear_type, base_damage, toughness)
} }
return SPEAR_ENTITY return SPEAR_ENTITY
end end
function spears_check_node(node_name)
local node = minetest.registered_nodes[node_name]
if node == nil then
return SPEARS_NODE_UNKNOWN
elseif node.groups.cracky ~= nil and node.groups.cracky < SPEARS_NODE_CRACKY_LIMIT then
return SPEARS_NODE_CRACKY
elseif node.walkable and not node.buildable then
return SPEARS_NODE_STICKY
else
return SPEARS_NODE_THROUGH
end
end
function spears_wear(initial_wear, toughness)
if not minetest.settings:get_bool("creative_mode") then
local wear = initial_wear + 65535/toughness
return wear
else
local wear = initial_wear
return wear
end
end

9
locale/spears.fr.tr Normal file
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@ -0,0 +1,9 @@
# textdomain: spears
Stone spear=Lance en pierre
Steel spear=Lance en acier
Copper spear=Lance en cuivre
Bronze spear=Lance en bronze
Obsidian spear=Lance en obsidienne
Diamond spear=Lance en diamant
Golden spear=Lance en or

11
locale/template.txt Normal file
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@ -0,0 +1,11 @@
# textdomain: spears
Stone spear=
Steel spear=
Copper spear=
Bronze spear=
Obsidian spear=
Diamond spear=
Golden spear=

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@ -1,7 +1,6 @@
name = spears name = spears
depends = default depends = default
description = Add spears to Minetest, versatile weapons that can be thrown description = Add spears to Minetest, versatile weapons that can be thrown
release = 2.3
author = Echoes91 author = Echoes91
title = Spears title = Spears
min_minetest_version = 5.4

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@ -5,3 +5,4 @@ DISABLE_BRONZE_SPEAR = true
DISABLE_DIAMOND_SPEAR = true DISABLE_DIAMOND_SPEAR = true
DISABLE_OBSIDIAN_SPEAR = true DISABLE_OBSIDIAN_SPEAR = true
DISABLE_GOLD_SPEAR = true DISABLE_GOLD_SPEAR = true
SPEARS_THROW_SPEED = 13

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@ -1,7 +1,10 @@
local S = minetest.get_translator("spears")
function spears_register_spear(spear_type, desc, base_damage, toughness, material) function spears_register_spear(spear_type, desc, base_damage, toughness, material)
minetest.register_tool("spears:spear_" .. spear_type, { minetest.register_tool("spears:spear_" .. spear_type, {
description = desc .. " spear", description = S(desc .. " spear"),
wield_image = "spears_spear_" .. spear_type .. ".png^[transform4", wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
inventory_image = "spears_spear_" .. spear_type .. ".png", inventory_image = "spears_spear_" .. spear_type .. ".png",
wield_scale= {x = 1.5, y = 1.5, z = 1.5}, wield_scale= {x = 1.5, y = 1.5, z = 1.5},
@ -13,6 +16,13 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
return itemstack return itemstack
end, end,
on_place = function(itemstack, user, pointed_thing) on_place = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if minetest.registered_nodes[node.name] and (node.name == "itemframes:pedestal" or node.name == "itemframes:frame") then
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack)
return itemstack
end
end
spears_throw(itemstack, user, pointed_thing) spears_throw(itemstack, user, pointed_thing)
if not minetest.settings:get_bool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item() itemstack:take_item()
@ -58,17 +68,31 @@ if not DISABLE_STONE_SPEAR then
spears_register_spear('stone', 'Stone', 4, 20, 'group:stone') spears_register_spear('stone', 'Stone', 4, 20, 'group:stone')
end end
if not DISABLE_STEEL_SPEAR then if minetest.get_modpath("pigiron") then
spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot') if not DISABLE_IRON_SPEAR then
spears_register_spear('iron', 'Iron', 5.5, 30, 'pigiron:iron_ingot')
end
if not DISABLE_STEEL_SPEAR then
spears_register_spear('steel', 'Steel', 6, 35, 'default:steel_ingot')
end
if not DISABLE_COPPER_SPEAR then
spears_register_spear('copper', 'Copper', 4.8, 30, 'default:copper_ingot')
end
if not DISABLE_BRONZE_SPEAR then
spears_register_spear('bronze', 'Bronze', 5.5, 35, 'default:bronze_ingot')
end
else
if not DISABLE_STEEL_SPEAR then
spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot')
end
if not DISABLE_COPPER_SPEAR then
spears_register_spear('copper', 'Copper', 5, 30, 'default:copper_ingot')
end
if not DISABLE_BRONZE_SPEAR then
spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot')
end
end end
if not DISABLE_COPPER_SPEAR then
spears_register_spear('copper', 'Copper', 5, 35, 'default:copper_ingot')
end
if not DISABLE_BRONZE_SPEAR then
spears_register_spear('bronze', 'Bronze', 6, 35, 'default:bronze_ingot')
end
if not DISABLE_OBSIDIAN_SPEAR then if not DISABLE_OBSIDIAN_SPEAR then
spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian') spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian')