function spears_shot (itemstack, player) local spear = itemstack:get_name() .. '_entity' local playerpos = player:getpos() local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear) local dir = player:get_look_dir() local sp = 16 local dr = .3 local gravity = 9.8 obj:setvelocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp}) obj:setacceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr}) obj:setyaw(player:get_look_yaw()+math.pi) minetest.sound_play("spears_sound", {pos=playerpos}) obj:get_luaentity().wear = itemstack:get_wear() return true end function spears_set_entity(spear_type, base_damage, toughness) local SPEAR_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.15, y=0.1}, textures = {"spears:spear_" .. spear_type}, lastpos={}, collisionbox = {0,0,0,0,0,0}, on_punch = function(self, puncher) if puncher then if puncher:is_player() then local stack = {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness} local inv = puncher:get_inventory() if inv:room_for_item("main", stack) then inv:add_item("main", stack) self.object:remove() end end end end, } SPEAR_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if not self.wear then self.object:remove() return end if self.lastpos.x~=nil then if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then self.object:remove() if self.wear+65535/toughness < 65535 then minetest.add_item(self.lastpos, {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness}) end elseif self.timer>0.2 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "spears:spear_" .. spear_type .. "_entity" and obj:get_luaentity().name ~= "_builtin:item" then local speed = vector.length(self.object:getvelocity()) local damage = (speed + base_damage)^1.12-20 obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) self.object:remove() if self.wear+65535/toughness < 65535 then minetest.add_item(self.lastpos, {name='spears:spear_' .. spear_type, wear=self.wear+65535/toughness}) end end end end end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end return SPEAR_ENTITY end