mirror of
https://github.com/CasimirKaPazi/stoneage.git
synced 2026-01-04 22:05:36 +01:00
128 lines
3.9 KiB
Lua
128 lines
3.9 KiB
Lua
minetest.register_node("stoneage:torch_unlit", {
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description = "Torch",
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drawtype = "torchlike",
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tiles = {"stoneage_torch_unlit_on_floor.png", "stoneage_torch_unlit_on_ceiling.png", "stoneage_torch_unlit_on_wall.png"},
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inventory_image = "stoneage_torch_unlit_on_floor.png",
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wield_image = "stoneage_torch_unlit_on_floor.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
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},
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groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
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-- lighting a placed torch when hit by a buring one
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after_dig_node = function(pos, node, oldmetadata, puncher)
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local wield = puncher:get_wielded_item():get_name()
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if wield == "default:torch" then
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node.name = "default:torch"
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minetest.env:set_node(pos, node)
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local inv = puncher:get_inventory()
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inv:remove_item("main", "stoneage:torch_unlit")
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end
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end,
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-- lighting the torch in hand when hitting a buring one
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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local n = minetest.env:get_node(pointed_thing.under)
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if minetest.get_item_group(n.name, "igniter") ~= 0 or n.name == "default:torch" or n.name == "default:furnace_active" then
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local torch_count = user:get_wielded_item():get_count()
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itemstack:replace("default:torch "..torch_count.."")
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return itemstack
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else
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minetest.env:punch_node(pointed_thing.under)
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end
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else
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return
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end
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end,
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node("stoneage:bonfire_unlit", {
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description = "Bonfire",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"stoneage_bonfire_unlit.png"},
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inventory_image = "stoneage_bonfire_unlit.png",
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wield_image = "stoneage_bonfire_unlit.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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groups = {snappy=3,flammable=2,attached_node=1},
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sounds = default.node_sound_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3},
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},
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})
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minetest.register_node("stoneage:bonfire", {
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description = "Bonfire",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {
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{name="stoneage_bonfire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
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},
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inventory_image = "stoneage_bonfire_unlit.png",
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wield_image = "stoneage_bonfire_unlit.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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drop = "",
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damage_per_second = 1,
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light_source = LIGHT_MAX-1,
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groups = {dig_immediate=3,igniter=1,attached_node=1},
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after_dig_node = function(pos, node, oldmetadata, puncher)
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node.name = "stoneage:bonfire_unlit"
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minetest.env:set_node(pos, node)
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end,
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sounds = default.node_sound_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3},
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},
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})
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--
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-- ores
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--
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minetest.register_node("stoneage:grass_with_silex", {
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description = "Silex",
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tiles = {"default_grass.png^stoneage_silex_ore.png", "default_dirt.png^stoneage_silex_ore.png", "default_dirt.png^default_grass_side.png^stoneage_silex_ore.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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drop = 'stoneage:silex',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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minetest.register_node("stoneage:dirt_with_silex", {
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description = "Silex",
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tiles = {"default_dirt.png^stoneage_silex_ore.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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drop = 'stoneage:silex',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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minetest.register_node("stoneage:sand_with_silex", {
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description = "Silex",
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tiles = {"default_sand.png^stoneage_silex_ore.png"},
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is_ground_content = true,
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groups = {crumbly=3, falling_node=1},
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drop = 'stoneage:silex',
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sounds = default.node_sound_sand_defaults(),
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})
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