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mirror of https://gitlab.com/echoes91/throwing.git synced 2025-06-30 15:20:21 +02:00

Version MFF.

This commit is contained in:
sys4-fr
2018-09-08 22:12:25 +02:00
parent 150f862b41
commit c6ba274e28
114 changed files with 527 additions and 452 deletions

78
build_arrow.lua Normal file → Executable file
View File

@ -18,7 +18,7 @@ minetest.register_node("throwing:arrow_build_box", {
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
@ -38,56 +38,66 @@ local THROWING_ARROW_ENTITY={
lastpos={},
collisionbox = {0,0,0,0,0,0},
node = "",
player = "",
inventory = false,
stack = false,
bow_damage = 0,
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if not self.inventory or not self.stack then
self.object:remove()
end
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_build_entity" and obj:get_luaentity().name ~= "__builtin:item" then
self.object:remove()
local newpos = self.object:getpos()
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
minetest.add_item(pos, {name=self.stack:get_name()})
end
local toughness = 0.95
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_build')
minetest.add_item(pos, 'throwing:arrow_build')
else
minetest.add_item(self.lastpos, 'default:stick')
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
end
end
if node.name ~= "air"
and not string.find(node.name, "water_")
and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
and not string.find(node.name, 'flowers:')
and not string.find(node.name, 'fire:') then
if node.name ~= "ignore" and self.inventory and self.stack then
if not minetest.is_protected(self.lastpos, "")
and not string.find(node.name, "lava")
and not string.find(node.name, "torch")
and self.stack:get_definition().type == "node"
and self.stack:get_name() ~= "default:torch" then
minetest.place_node(self.lastpos, {name=self.stack:get_name()})
else
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
end
if not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
end
minetest.add_item(self.lastpos, 'default:shovel_steel')
self.object:remove()
return
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
self.inventory:remove_item("main", {name=self.stack:get_name()})
end
if self.stack then
if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
minetest.place_node(self.lastpos, {name=self.stack:get_name()})
else
minetest.add_item(self.lastpos, {name=self.stack:get_name()})
end
end
minetest.add_item(self.lastpos, 'default:shovel_steel')
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end
minetest.register_entity("throwing:arrow_build_entity", THROWING_ARROW_ENTITY)