From fa887ba13c03a13ffdf8af06ed2ca03c4cfd2427 Mon Sep 17 00:00:00 2001 From: echoes91 Date: Fri, 20 Mar 2015 15:10:36 +0100 Subject: [PATCH] Cleanup --- README.txt | 62 +++++++++++++++++++++++++++- textures/throwing_bow_composite.png | Bin 646 -> 646 bytes textures/throwing_bow_gold.png | Bin 483 -> 0 bytes textures/throwing_bow_steel.png | Bin 633 -> 633 bytes textures/throwing_bow_wood.png | Bin 581 -> 581 bytes textures/throwing_longbow.png | Bin 661 -> 661 bytes 6 files changed, 61 insertions(+), 1 deletion(-) delete mode 100644 textures/throwing_bow_gold.png diff --git a/README.txt b/README.txt index b8d19e1..f63e5de 100644 --- a/README.txt +++ b/README.txt @@ -15,4 +15,64 @@ Every shoot will take 1 arrow from your inventory and wears out the bow. License: This mod was originally published by Jeija and reworked by PilzAdam Sourcecode: LGPLv2.1 (see http://www.gnu.org/licenses/lgpl-2.1.html) -Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode) \ No newline at end of file +Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/legalcode) + + +Changelog: + +Update 1.0rc1: +- Added longbow and removed golden bow, definitive bow set for stable release. Feature freeze +- Fixed torch arrow recipe, thanks to Excalibur Zero +- Removed config.lua, configuration now goes int throwing.config, see example + +Update 0.9.8: +- New damage calculation for offensive arrows based on arrow's speed and material. Beware that dependency is more than linear for both, so that differences between arrows will be enhanced if they're shot at higher speed. +- Fixed bug that blocked ability to shot after shooting with empty arrow stack. +- Removed annoying debug symbols + +Update 0.9.7: +- Added visual feedback for reload +- Fixed reload for players who die while reloading and for multiplayer +- Changed license for the code to LGPLv2 + +Update 0.9.6: +- Any bow and arrow is now deactivable under config.lua, which won't be overwritten +- Changed license for media to CC-BY + +Update 0.9.5: +- Added shell arrows +- Revised sounds and some textures +- General balancing of bow's statistics + +Update 0.9.4: +- New bow texture +- Made recipes coherent + +Update 0.9.3: +- Added symmetric recipes, fixed golden bow recipe +- Adjusted few parameters + +Update 0.9.2: +- Added a chance to break for many arrows, so they don't last forever and outclass any other tool +- Build and torch arrows won't build on fluids and torches any more, build arrows won't place torches +- TNT arrow digs instead if removing blocks, eventual indestructible nodes are safe +- Added golden bow with possible new bow style +- Changed the (bit OP) composite bow resistance and new recipe +- New teleport arrow recipe, cheaper but single use + +Update 0.9.1: +- Good improvement for torch arrows, now they always attach and are often turned to the right direction +- Git repository will make things nicer + +Update 0.9: +- Now bows have reload times! They depend on weight and quality, anyway no more machine-gun-style shell swarms +- Fixed build arrow behavior, now it placed and consumes the node from the slot [b]right next to the arrow[/b] or drops the item beside it if not a node; no more disappearing nor 'CONTENT_IGNORE' errors +- Code cleanup and rationalization + +Update 0.8.1: +- Fixed wrong texture reference which made some arrows get a bad color during flight. +- Now bows have different stiffness besides wear resistances, which means that they shot arrows at different initial speed and learning to hit the target will become even harder. + Get rid of the old .env: API + Added new bows and new offensive, utility and harmful arrows (these are just my categories, they're not present into the code at all). + Removed stone bow, at least as long as somebody discovers an elastic rock ;) + Non-exploding arrows won't disappear any more after hitting target. \ No newline at end of file diff --git a/textures/throwing_bow_composite.png b/textures/throwing_bow_composite.png index 88a085e4eed491b921a299af66dbfc880cd7d223..630af5a282c832513753ee5e1b5a8e7484e4459b 100644 GIT binary patch delta 19 acmZo;ZDXAf%poi!#Ax+!HWL6dkOedV diff --git a/textures/throwing_bow_gold.png b/textures/throwing_bow_gold.png deleted file mode 100644 index df4f1ad7ff92fd288b2556c9cd374b4529af591d..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 483 zcmV<90UZ8`P)L}000McNliru-vbO1DG+3tIimmo0dPq~ zK~y-)b(1?z!$1^8kCPxOM1h1v4+!tTJ(1Z!Y7!zog|iGc5J*WwHjy-uyo+?m5>g6^ zL_#hSdpwU~GX92~wCiAbRSMbL7Dv?|YrEZ2w^N5j Zgg+RV3G#d{RD1vc002ovPDHLkV1lAx#l8Rl diff --git a/textures/throwing_bow_steel.png b/textures/throwing_bow_steel.png index 2876f6c2b9ebaf3c987fa4c7b441d6f7497e2660..0e1d3d1bb98d7cca50a7144aa97f6549be76f441 100644 GIT binary patch delta 19 acmey#@{?skFo&>^kU_Tn##tMq<(L3PTLx|b delta 19 acmey#@{?skFbBV|D09Q&Bhee9<(L3QS_X~) diff --git a/textures/throwing_bow_wood.png b/textures/throwing_bow_wood.png index 8b0f018ba2ea1d0b753e15cc2c3d60aa298a0e89..9a6c6da7db9217c7c80c16fb15c77de6cb4ad0fe 100644 GIT binary patch delta 19 bcmX@ga+GC4Fo&>^F#D;Qs#i8fzhVRcL4yYn delta 19 acmX@ga+GC4FbBUVKeGw5lhMZLSBwBP;ssU! diff --git a/textures/throwing_longbow.png b/textures/throwing_longbow.png index 040a8c167608eb445a0beb311f51dad37b2862b5..7bdae2f2afa98741e506cd36c052ee8348f65cc4 100644 GIT binary patch delta 19 bcmbQrI+b-oFo&>^u&nv-JL@(^TQLCuJMIQ~ delta 19 bcmbQrI+b-oFbBVgiBR(4=jS&@TQLCuJ$eSM