function throwing_register_arrow_standard (kind, desc, eq, toughness, craft) minetest.register_craftitem("throwing:arrow_" .. kind, { description = desc .. " arrow", inventory_image = "throwing_arrow_" .. kind .. ".png", }) minetest.register_node("throwing:arrow_" .. kind .. "_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. "_back.png", "throwing_arrow_" .. kind .. "_front.png", "throwing_arrow_" .. kind .. "_2.png", "throwing_arrow_" .. kind .. ".png"}, groups = {not_in_creative_inventory=1}, }) local THROWING_ARROW_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_" .. kind .. "_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, } THROWING_ARROW_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer>0.2 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "throwing:arrow_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then local speed = vector.length(self.object:getvelocity()) local damage = ((speed + eq)^1.2)/10 obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) self.object:remove() --if math.random() < toughness then --minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind) --else --minetest.add_item(self.lastpos, 'default:stick') --end end end end end if self.lastpos.x~=nil then if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then self.object:remove() if math.random() < toughness then minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind) else minetest.add_item(self.lastpos, 'default:stick') end end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end minetest.register_entity("throwing:arrow_" .. kind .. "_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = 'throwing:arrow_' .. kind .. ' 16', recipe = { {'default:stick', 'default:stick', craft}, } }) minetest.register_craft({ output = 'throwing:arrow_' .. kind .. ' 16', recipe = { {craft, 'default:stick', 'default:stick'}, } }) end if not DISABLE_STONE_ARROW then throwing_register_arrow_standard ('stone', 'Stone', 0, 0.88, 'group:stone') end if not DISABLE_STEEL_ARROW then throwing_register_arrow_standard ('steel', 'Steel', 5, 0.94, 'default:steel_ingot') end if not DISABLE_DIAMOND_ARROW then throwing_register_arrow_standard ('diamond', 'Diamond', 10, 0.97, 'default:diamond') end if not DISABLE_OBSIDIAN_ARROW then throwing_register_arrow_standard ('obsidian', 'Obsidian', 15, 0.88, 'default:obsidian') end