minetest.register_craftitem("throwing:arrow_torch", { description = "Torch Arrow", inventory_image = "throwing_arrow_torch.png", }) minetest.register_node("throwing:arrow_torch_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_torch.png", "throwing_arrow_torch.png", "throwing_arrow_torch_back.png", "throwing_arrow_torch_front.png", "throwing_arrow_torch_2.png", "throwing_arrow_torch.png"}, groups = {not_in_creative_inventory=1}, }) local THROWING_ARROW_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_torch_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, node = "", } THROWING_ARROW_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer>0.2 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "throwing:arrow_torch_entity" and obj:get_luaentity().name ~= "__builtin:item" then local damage = 0.5 obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) self.object:remove() local toughness = 0.9 if math.random() < toughness then minetest.add_item(self.lastpos, 'throwing:arrow_torch') else minetest.add_item(self.lastpos, 'default:stick') end end end end end if self.lastpos.x~=nil then if node.name == 'air' then minetest.add_node(pos, {name="throwing:torch_trail"}) minetest.get_node_timer(pos):start(0.1) elseif node.name ~= "air" and not string.find(node.name, "trail") then self.object:remove() if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") then local dir=vector.direction(self.lastpos, pos) local wall=minetest.dir_to_wallmounted(dir) minetest.add_node(self.lastpos, {name="default:torch", param2 = wall}) else local toughness = 0.9 if math.random() < toughness then minetest.add_item(self.lastpos, 'throwing:arrow_torch') else minetest.add_item(self.lastpos, 'default:stick') end end end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end minetest.register_entity("throwing:arrow_torch_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = 'throwing:arrow_torch 4', recipe = { {'default:stick', 'default:stick', 'group:coal'}, } }) minetest.register_craft({ output = 'throwing:arrow_torch 4', recipe = { {'group:coal', 'default:stick', 'default:stick'}, } }) minetest.register_node("throwing:torch_trail", { drawtype = "airlike", light_source = default.LIGHT_MAX-1, walkable = false, drop = "", groups = {dig_immediate=3}, on_timer = function(pos, elapsed) minetest.remove_node(pos) end, })