local stiffness=0 local bow_idle=true local reload=0 local throwing_shoot_arrow = function(itemstack, player) if bow_idle then bow_idle=false for _,arrow in ipairs(arrows) do if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then if not minetest.setting_getbool("creative_mode") then player:get_inventory():remove_item("main", arrow[1]) end local playerpos = player:getpos() local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) local dir = player:get_look_dir() obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness}) obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3}) obj:setyaw(player:get_look_yaw()+math.pi) minetest.sound_play("throwing_bow_sound", {pos=playerpos}) if obj:get_luaentity().player == "" then obj:get_luaentity().player = player end obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2) obj:get_luaentity().inventory = player:get_inventory() obj:get_luaentity().breaks = math.random() return true end end end return false end local function reloading () minetest.after(reload, function() bow_idle=true end) end minetest.register_tool("throwing:bow_wood", { description = "Wood Bow", inventory_image = "throwing_bow_wood.png", wield_scale = {x=1, y=1, z=0.5}, stack_max = 1, on_use = function(itemstack, user, pointed_thing) stiffness = 13 reload = 1.1 if throwing_shoot_arrow(itemstack, user, pointed_thing) then reloading() if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/80) end end return itemstack end, }) minetest.register_craft({ output = 'throwing:bow_wood', recipe = { {'farming:string', 'group:wood', ''}, {'farming:string', '', 'group:wood'}, {'farming:string', 'group:wood', ''}, } }) minetest.register_craft({ output = 'throwing:bow_wood', recipe = { {'', 'group:wood', 'farming:string'}, {'group:wood', '', 'farming:string'}, {'', 'group:wood', 'farming:string'}, } }) minetest.register_tool("throwing:bow_steel", { description = "Steel Bow", inventory_image = "throwing_bow_steel.png", wield_scale = {x=1, y=1, z=0.5}, stack_max = 1, on_use = function(itemstack, user, pointed_thing) stiffness = 16 reload = 1.6 if throwing_shoot_arrow(itemstack, user, pointed_thing) then reloading() if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/400) end end return itemstack end, }) minetest.register_craft({ output = 'throwing:bow_steel', recipe = { {'farming:string', 'default:steel_ingot', ''}, {'farming:string', '', 'default:steel_ingot'}, {'farming:string', 'default:steel_ingot', ''}, } }) minetest.register_craft({ output = 'throwing:bow_steel', recipe = { {'', 'default:steel_ingot', 'farming:string'}, {'default:steel_ingot', '', 'farming:string'}, {'', 'default:steel_ingot', 'farming:string'}, } }) minetest.register_tool("throwing:bow_composite", { description = "Composite Bow", inventory_image = "throwing_bow_composite.png", wield_scale = {x=1, y=1, z=0.5}, stack_max = 1, on_use = function(itemstack, user, pointed_thing) stiffness = 16 reload = 1.3 if throwing_shoot_arrow(itemstack, user, pointed_thing) then reloading() if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/150) end end return itemstack end, }) minetest.register_craft({ output = 'throwing:bow_composite', recipe = { {'farming:string', 'group:wood', ''}, {'farming:string', 'default:steel_ingot', 'default:steel_ingot'}, {'farming:string', 'group:wood', ''}, } }) minetest.register_craft({ output = 'throwing:bow_composite', recipe = { {'', 'group:wood', 'farming:string'}, {'default:steel_ingot', 'default:steel_ingot', 'farming:string'}, {'', 'group:wood', 'farming:string'}, } }) minetest.register_tool("throwing:bow_gold", { description = "Golden Bow", inventory_image = "throwing_bow_gold.png", wield_scale = {x=1, y=1, z=0.5}, stack_max = 1, on_use = function(itemstack, user, pointed_thing) stiffness = 16 reload = 1.6 if throwing_shoot_arrow(itemstack, user, pointed_thing) then reloading() if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/1000) end end return itemstack end, }) minetest.register_craft({ output = 'throwing:bow_gold', recipe = { {'farming:string', 'default:gold_ingot', ''}, {'farming:string', '', 'default:gold_ingot'}, {'farming:string', 'default:gold_ingot', ''}, } }) minetest.register_craft({ output = 'throwing:bow_gold', recipe = { {'', 'default:gold_ingot', 'farming:string'}, {'default:gold_ingot', '', 'farming:string'}, {'', 'default:gold_ingot', 'farming:string'}, } })