throwing/teleport_arrow.lua

93 lines
2.7 KiB
Lua

minetest.register_craftitem("throwing:arrow_teleport", {
description = "Teleport Arrow",
inventory_image = "throwing_arrow_teleport.png",
})
minetest.register_node("throwing:arrow_teleport_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_teleport_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
player = "",
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if not self.player then
self.object:remove()
end
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_teleport_entity" and obj:get_luaentity().name ~= "__builtin:item" then
self.object:remove()
if self.player ~= "" then
self.player:setpos(pos)
self.player:get_inventory():add_item("main", ItemStack("default:stick 2"))
end
end
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
if self.player ~= "" then
self.player:setpos(self.lastpos)
self.player:get_inventory():add_item("main", ItemStack("default:stick 2"))
end
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_teleport',
recipe = {
{'default:stick', 'default:stick', 'default:mese_crystal_fragment'}
}
})
minetest.register_craft({
output = 'throwing:arrow_teleport',
recipe = {
{'default:mese_crystal_fragment', 'default:stick', 'default:stick'}
}
})