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Fix crash if mummy dies in fire
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parent
61ebaab55e
commit
3fc59c9010
17
mummy.lua
17
mummy.lua
@ -228,20 +228,21 @@ MUMMY_DEF.on_step = function(self, dtime)
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self.envdmg_timer = self.envdmg_timer + dtime
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self.envdmg_timer = self.envdmg_timer + dtime
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if dmg > 0 then
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if dmg > 0 then
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if self.envdmg_timer >= 1 then
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if self.envdmg_timer >= 1 then
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self.envdmg_timer = 0
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local new_hp = self.object:get_hp() - dmg
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self.object:set_hp(self.object:get_hp()-dmg)
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if new_hp <= 0 then
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self.last_damage = {
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type = "environment",
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pos = current_pos,
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node = current_node,
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}
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if self.object:get_hp() <= 0 then
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if self.on_death then
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if self.on_death then
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self.on_death(self)
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self.on_death(self)
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end
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end
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self.object:remove()
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self.object:remove()
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return
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return
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else
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else
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self.envdmg_timer = 0
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self.object:set_hp(new_hp)
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self.last_damage = {
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type = "environment",
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pos = current_pos,
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node = current_node,
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}
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hit(self)
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hit(self)
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self.sound_timer = 0
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self.sound_timer = 0
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minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true)
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minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true)
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