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Improve mummy spawner behaviour
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parent
56277166d3
commit
4fde7b9091
42
mummy.lua
42
mummy.lua
@ -402,12 +402,42 @@ if not minetest.settings:get_bool("only_peaceful_mobs") then
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end
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if player_near then
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if mobs < spawner_max_mobs then
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pos.x = pos.x+1
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local p = minetest.find_node_near(pos, 5, {"air"})
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local p2 = {x=pos.x, y=pos.y+1, z=pos.z}
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local n2 = minetest.get_node(p2)
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if n2.name == "air" then
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tsm_pyramids.spawn_mummy(p, 1)
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local offset = {x=5,y=2,z=5}
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local nposses = minetest.find_nodes_in_area(vector.subtract(pos, offset), vector.add(pos,offset), "air")
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local tries = math.max(6, #nposses)
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for i=1, tries do
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local r = math.random(1, #nposses)
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local npos = nposses[r]
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-- Check if mummy has 2 nodes of free space
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local two_space = false
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-- Check if mummy has something to walk on
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local footing = false
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-- Find the lowest node
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for y=-1, -5, -1 do
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npos.y = npos.y - 1
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local below = minetest.get_node(npos)
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if below.name ~= "air" then
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if y < -1 then
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two_space = true
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end
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npos.y = npos.y + 1
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footing = true
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break
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end
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end
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local light = minetest.get_node_light(npos, 0.5)
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if not two_space then
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local above = minetest.get_node({x=npos.x, y=npos.y+1, z=npos.z})
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if above.name == "air" then
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two_space = true
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end
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end
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if footing and two_space and light < 15 then
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tsm_pyramids.spawn_mummy(npos, 1)
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break
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else
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table.remove(nposses, r)
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end
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end
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end
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end
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