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Fix various flood_sand bugs
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parent
6fc1d927f8
commit
6a43244322
2
init.lua
2
init.lua
@ -44,7 +44,7 @@ function tsm_pyramids.fill_chest(pos, stype, flood_sand)
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local stacks = {}
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-- Fill with sand in sand-flooded pyramids
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if flood_sand then
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table.insert(stacks, {name=sand, count = math.random(1,25)})
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table.insert(stacks, {name=sand, count = math.random(1,32)})
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end
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-- Add treasures
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if math.random(1,10) >= 7 then
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11
room.lua
11
room.lua
@ -630,12 +630,13 @@ function tsm_pyramids.make_room(pos, stype, room_id)
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else
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minetest.log("error", "Invalid pyramid room style! room type ID="..r)
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end
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local sanded = room.flood_sand ~= false and math.random(1,8) == 1
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if #chests > 0 then
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-- Make at least 8 attempts to fill chests
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local filled = 0
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while filled < 8 do
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for c=1, #chests do
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tsm_pyramids.fill_chest(chests[c], stype, room.flood_sand ~= false)
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tsm_pyramids.fill_chest(chests[c], stype, sanded)
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filled = filled + 1
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end
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end
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@ -643,12 +644,8 @@ function tsm_pyramids.make_room(pos, stype, room_id)
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if room.traps then
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tsm_pyramids.make_traps(pos, stype)
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end
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local sanded = false
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if room.flood_sand ~= false then
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if math.random(1,8) == 1 then
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tsm_pyramids.flood_sand(pos, stype)
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sanded = true
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end
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if sanded then
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tsm_pyramids.flood_sand(pos, stype)
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end
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return true, nil, sanded
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end
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