Randomize spawner position (a bit)

This commit is contained in:
Wuzzy 2019-08-20 04:05:20 +02:00
parent 1d43f7c06e
commit 84a04cec27

View File

@ -133,7 +133,14 @@ local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
end
end
local ok, msg, flood_sand = tsm_pyramids.make_room(pos, ptype, room_id)
add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
local r = math.random(1,3)
if r == 1 then
add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
elseif r == 2 then
add_spawner({x=pos.x+17,y=pos.y+2, z=pos.z+11})
else
add_spawner({x=pos.x+5,y=pos.y+2, z=pos.z+11})
end
make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick, sand, flood_sand)
minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
return ok, msg