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Reacivate desert stone pyramids ... for now
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parent
76bd636df2
commit
9af486611c
31
init.lua
31
init.lua
@ -254,29 +254,38 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if noise1 > 0.25 or noise1 < -0.26 then
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local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
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-- TODO: Re-activate desert stone pyramid
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local sands = {"default:sand", "default:desert_sand", --[["default:desert_stone"]]}
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local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
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local p2
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local psand = {}
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local sand
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local cnt = 0
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local cnt_min = 100
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local sand_cnt_max = 0
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local sand_cnt_max_id
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for s=1, #sands do
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cnt = 0
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local sand_cnt = 0
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sand = sands[s]
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psand[s] = minetest.find_node_near(mpos, 25, sand)
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while psand == nil and cnt < 5 do
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while cnt < 5 do
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cnt = cnt+1
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mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
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psand[s] = minetest.find_node_near(mpos, 25, sand)
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end
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if psand[s] ~= nil then
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if cnt < cnt_min then
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cnt_min = cnt
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local spos = minetest.find_node_near(mpos, 25, sand)
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if spos ~= nil then
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sand_cnt = sand_cnt + 1
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if psand[s] == nil then
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psand[s] = spos
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end
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end
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if sand_cnt > sand_cnt_max then
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sand_cnt_max = sand_cnt
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sand_cnt_max_id = s
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p2 = psand[s]
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end
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end
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end
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if sand_cnt_max_id then
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sand = sands[sand_cnt_max_id]
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end
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if p2 == nil then return end
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if p2.y < 0 then return end
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@ -347,8 +356,7 @@ minetest.register_chatcommand("spawnpyramid", {
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end
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local pos = player:get_pos()
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pos = vector.round(pos)
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-- TODO: Enable desert stone pyramid
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local s = math.random(1,2)
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local s = math.random(1,3)
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local r = tonumber(param)
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local room_id
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if r then
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@ -364,7 +372,6 @@ minetest.register_chatcommand("spawnpyramid", {
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ok, msg = make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone", room_id)
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else
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-- Desert stone
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-- XXX: Currently unused
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ok, msg = make(pos, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone", room_id)
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end
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if ok then
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