From 9b9e4c1f5033d9d0952a3fe73552d768fb8bc8c4 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 20 Aug 2019 17:05:45 +0200 Subject: [PATCH] 50% chance for sandstone pyramids in v6 --- init.lua | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/init.lua b/init.lua index 7ed1f45..2848caa 100644 --- a/init.lua +++ b/init.lua @@ -6,6 +6,8 @@ dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua") dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua") dofile(minetest.get_modpath("tsm_pyramids").."/room.lua") +local mg_name = minetest.get_mapgen_setting("mg_name") + local chest_stuff = { {name="default:apple", max = 3}, {name="default:steel_ingot", max = 3}, @@ -255,9 +257,14 @@ minetest.register_on_generated(function(minp, maxp, seed) if math.random(0,10) > 7 then return end + if (mg_name == "v6" and math.random(1, 2) == 1) then + sand = "default:sand" + end if sand == "default:desert_sand" then + -- Desert sandstone pyramid minetest.after(0.8, make, p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert") else + -- Sandstone pyramid minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone") end end