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Remove useless node sets in make_entrance
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init.lua
2
init.lua
@ -135,7 +135,7 @@ local function make_entrance(pos, rot, brick, sand, flood_sand)
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minetest.remove_node(way_dir)
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minetest.remove_node(way_dir)
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end
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end
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-- build decoration above entrance
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-- build decoration above entrance
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if ie >=3 and iy == 3 then
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if ie == 3 and iy == 3 then
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local deco = {x=way_dir.x, y=way_dir.y+1,z=way_dir.z}
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local deco = {x=way_dir.x, y=way_dir.y+1,z=way_dir.z}
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minetest.set_node(deco, {name=brick})
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minetest.set_node(deco, {name=brick})
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if rot == 0 or rot == 2 then
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if rot == 0 or rot == 2 then
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