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http://repo.or.cz/minetest_pyramids/tsm_pyramids.git
synced 2025-01-03 13:00:23 +01:00
Merge branch 'desert_stone'
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commit
e40a41e473
38
init.lua
38
init.lua
@ -35,7 +35,7 @@ end
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function tsm_pyramids.fill_chest(pos, stype, flood_sand)
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minetest.after(2, function()
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local sand = "default:sand"
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if stype == "desert" then
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if stype == "desert_sandstone" or stype == "desert_stone" then
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sand = "default:desert_sand"
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end
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local n = minetest.get_node(pos)
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@ -123,7 +123,7 @@ local function make_entrance(pos, rot, brick, sand, flood_sand)
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for iy=2,3,1 do
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-- dig hallway
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local way_dir = vector.add(vector.add(way, {x=0,y=iy,z=0}), vector.multiply(roffset, ie))
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if flood_sand and iy <= sand_height and ie >= 3 then
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if flood_sand and sand ~= "ignore" and iy <= sand_height and ie >= 3 then
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minetest.set_node(way_dir, {name=sand})
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else
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minetest.remove_node(way_dir)
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@ -156,10 +156,12 @@ local function make_pyramid(pos, brick, sandstone, stone, sand)
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make_foundation_part({x=pos.x+ix,y=pos.y,z=pos.z+iz}, set_to_stone)
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end
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table.insert(set_to_brick, {x=pos.x+ix,y=pos.y+iy,z=pos.z+iz})
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for yy=1,10-iy,1 do
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local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
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if n and n.name and n.name == stone then
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table.insert(set_to_sand, {x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
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if sand ~= "ignore" then
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for yy=1,10-iy,1 do
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local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
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if n and n.name and n.name == stone then
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table.insert(set_to_sand, {x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
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end
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end
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end
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end
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@ -167,7 +169,9 @@ local function make_pyramid(pos, brick, sandstone, stone, sand)
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end
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minetest.bulk_set_node(set_to_stone , {name=stone})
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minetest.bulk_set_node(set_to_brick, {name=brick})
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minetest.bulk_set_node(set_to_sand, {name=sand})
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if sand ~= "ignore" then
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minetest.bulk_set_node(set_to_sand, {name=sand})
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end
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end
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local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
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@ -235,7 +239,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if noise1 > 0.25 or noise1 < -0.26 then
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local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
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local sands = {"default:sand", "default:desert_sand"}
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local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
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local p2
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local psand = {}
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local sand
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@ -288,15 +292,18 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if math.random(0,10) > 7 then
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return
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end
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if (mg_name == "v6" and math.random(1, 2) == 1) then
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if (mg_name == "v6" and sand == "default:desert_sand" and math.random(1, 2) == 1) then
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sand = "default:sand"
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end
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if sand == "default:desert_sand" then
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-- Desert sandstone pyramid
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minetest.after(0.8, make, p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert")
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else
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minetest.after(0.8, make, p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone")
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elseif sand == "default:sand" then
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-- Sandstone pyramid
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minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
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else
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-- Desert stone pyramid
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minetest.after(0.8, make, p2, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "default:desert_sand", "desert_stone")
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end
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end
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end)
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@ -326,7 +333,7 @@ minetest.register_chatcommand("spawnpyramid", {
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end
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local pos = player:get_pos()
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pos = vector.round(pos)
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local s = math.random(1,2)
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local s = math.random(1,3)
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local r = tonumber(param)
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local room_id
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if r then
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@ -335,9 +342,14 @@ minetest.register_chatcommand("spawnpyramid", {
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local ok, msg
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pos = vector.add(pos, {x=-11, y=-1, z=0})
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if s == 1 then
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-- Sandstone
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ok, msg = make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone", room_id)
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elseif s == 2 then
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-- Desert sandstone
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ok, msg = make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone", room_id)
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else
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ok, msg = make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert", room_id)
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-- Desert stone
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ok, msg = make(pos, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone", room_id)
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end
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if ok then
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return true, S("Pyramid generated at @1.", minetest.pos_to_string(pos))
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88
room.lua
88
room.lua
@ -544,49 +544,54 @@ local layout_traps_template = {
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local code_sandstone = {
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[" "] = "air",
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["s"] = "sandstone",
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["S"] = "sandstonebrick",
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["1"] = "deco_stone1",
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["2"] = "deco_stone2",
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["3"] = "deco_stone3",
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["^"] = "chest",
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["<"] = "chest",
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[">"] = "chest",
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["v"] = "chest",
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["~"] = "lava_source",
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["t"] = "trap",
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["s"] = "default:sandstone",
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["S"] = "default:sandstonebrick",
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["1"] = "tsm_pyramids:deco_stone1",
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["2"] = "tsm_pyramids:deco_stone2",
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["3"] = "tsm_pyramids:deco_stone3",
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["^"] = "default:chest",
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["<"] = "default:chest",
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[">"] = "default:chest",
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["v"] = "default:chest",
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["~"] = "default:lava_source",
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["t"] = "tsm_pyramids:trap",
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}
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local code_desert = table.copy(code_sandstone)
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code_desert["s"] = "desert_sandstone"
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code_desert["1"] = "deco_stone4"
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code_desert["2"] = "deco_stone5"
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code_desert["3"] = "deco_stone6"
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code_desert["S"] = "desert_sandstone_brick"
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code_desert["t"] = "desert_trap"
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local code_desert_sandstone = table.copy(code_sandstone)
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code_desert_sandstone["s"] = "default:desert_sandstone"
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code_desert_sandstone["1"] = "tsm_pyramids:deco_stone4"
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code_desert_sandstone["2"] = "tsm_pyramids:deco_stone5"
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code_desert_sandstone["3"] = "tsm_pyramids:deco_stone6"
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code_desert_sandstone["S"] = "default:desert_sandstone_brick"
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code_desert_sandstone["t"] = "tsm_pyramids:desert_trap"
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local code_desert_stone = table.copy(code_sandstone)
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code_desert_stone["s"] = "default:desert_stone_block"
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code_desert_stone["1"] = "default:desert_stone_block"
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code_desert_stone["2"] = "default:desert_stone_block"
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code_desert_stone["3"] = "default:desert_stone_block"
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code_desert_stone["S"] = "default:desert_stonebrick"
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-- TODO: Add desert stone trap?
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code_desert_stone["t"] = "air"
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local function replace(str, iy, code_table, deco, column_style)
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local out = "default:"
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if iy < 4 and (str == "<" or str == ">" or str == "^" or str == "v") then str = " " end
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if column_style == 1 or column_style == 2 then
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if iy == 0 and str == "s" then out = "tsm_pyramids:" str = deco[1] end
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if iy == 3 and str == "s" then out = "tsm_pyramids:" str = deco[2] end
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if iy == 0 and str == "s" then str = deco[1] end
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if iy == 3 and str == "s" then str = deco[2] end
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elseif column_style == 3 then
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if iy == 0 and str == "s" then out = "tsm_pyramids:" str = deco[1] end
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if iy == 2 and str == "s" then out = "tsm_pyramids:" str = deco[2] end
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if iy == 0 and str == "s" then str = deco[1] end
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if iy == 2 and str == "s" then str = deco[2] end
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elseif column_style == 4 then
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if iy == 2 and str == "s" then out = "tsm_pyramids:" str = deco[1] end
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if iy == 2 and str == "s" then str = deco[1] end
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end
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if str == " " then out = "" end
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return out..code_table[str]
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return code_table[str]
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end
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local function replace2(str, iy, code_table)
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local out = "default:"
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if iy == 0 and str == "~" then out = "tsm_pyramids:" str = "t"
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if iy == 0 and str == "~" then str = "t"
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elseif iy < 3 and str == "~" then str = " " end
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if str == " " then out = "" end
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return out..code_table[str]
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return code_table[str]
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end
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local function get_flat_index(x, y, width)
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@ -629,8 +634,10 @@ end
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-- rotations: Number of times to rotate the room (0-3)
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function tsm_pyramids.make_room(pos, stype, room_id, rotations)
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local code_table = code_sandstone
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if stype == "desert" then
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code_table = code_desert
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if stype == "desert_sandstone" then
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code_table = code_desert_sandstone
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elseif stype == "desert_stone" then
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code_table = code_desert_stone
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end
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-- Select random deco block
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local deco_ids = {"1", "2", "3"}
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@ -650,8 +657,13 @@ function tsm_pyramids.make_room(pos, stype, room_id, rotations)
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end
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local room = table.copy(room_types[room_id])
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local chests = {}
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local column_style = math.random(0,4)
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local column_style
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local layout = rotate_layout(room.layout, ROOM_WIDTH, rotations)
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if stype == "desert_stone" then
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column_style = 0
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else
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column_style = math.random(0,4)
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end
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if room.style == "yrepeat" then
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for iy=0,4,1 do
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for ix=0,8,1 do
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@ -679,7 +691,7 @@ function tsm_pyramids.make_room(pos, stype, room_id, rotations)
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else
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minetest.log("error", "Invalid pyramid room style! room type ID="..r)
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end
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local sanded = room.flood_sand ~= false and math.random(1,8) == 1
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local sanded = room.flood_sand ~= false and stype ~= "desert_stone" and math.random(1,8) == 1
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if #chests > 0 then
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-- Make at least 8 attempts to fill chests
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local filled = 0
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@ -714,8 +726,10 @@ end
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function tsm_pyramids.make_traps(pos, stype, rotations)
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local code_table = code_sandstone
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if stype == "desert" then
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code_table = code_desert
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if stype == "desert_sandstone" then
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code_table = code_desert_sandstone
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elseif stype == "desert_stone" then
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code_table = code_desert_stone
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end
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shuffle_traps(math.random(10,100))
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local hole = {x=pos.x+7,y=pos.y, z=pos.z+7}
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@ -734,7 +748,7 @@ end
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function tsm_pyramids.flood_sand(pos, stype)
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local set_to_sand = {}
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local nn = "default:sand"
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if stype == "desert" then
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if stype == "desert_sandstone" or stype == "desert_stone" then
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nn = "default:desert_sand"
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end
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local hole = {x=pos.x+7,y=pos.y+1, z=pos.z+7}
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