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http://repo.or.cz/minetest_pyramids/tsm_pyramids.git
synced 2024-12-23 07:50:18 +01:00
Make indentation consistent
This commit is contained in:
parent
be2bc3f0fe
commit
ee8c87470e
60
init.lua
60
init.lua
@ -74,38 +74,40 @@ local function underground(pos)
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end
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end
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local function make_entrance(pos)
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local function make_entrance(pos)
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local gang = {x=pos.x+10,y=pos.y, z=pos.z}
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local gang = {x=pos.x+10,y=pos.y, z=pos.z}
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for iy=2,3,1 do
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for iy=2,3,1 do
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for iz=0,6,1 do
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for iz=0,6,1 do
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minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
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minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
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if iz >=3 and iy == 3 then
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if iz >=3 and iy == 3 then
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minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
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minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
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minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
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minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
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minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
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minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
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end
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end
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end
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end
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end
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end
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end
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end
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local function make(pos)
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local function make(pos)
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minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
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minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
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for iy=0,10,1 do
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for iy=0,10,1 do
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for ix=iy,22-iy,1 do
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for ix=iy,22-iy,1 do
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for iz=iy,22-iy,1 do
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for iz=iy,22-iy,1 do
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if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
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if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
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minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="default:sandstonebrick"})
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minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="default:sandstonebrick"})
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for yy=1,10-iy,1 do
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for yy=1,10-iy,1 do
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local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
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local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
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if n and n.name and n.name == "default:desert_stone" then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"}) end
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if n and n.name and n.name == "default:desert_stone" then
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end
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minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"})
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end
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end
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end
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end
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end
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end
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end
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end
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pyramids.make_room(pos)
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pyramids.make_room(pos)
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minetest.after(2, pyramids.make_traps, pos)
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minetest.after(2, pyramids.make_traps, pos)
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add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
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add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
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make_entrance({x=pos.x,y=pos.y, z=pos.z})
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make_entrance({x=pos.x,y=pos.y, z=pos.z})
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end
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end
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local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
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local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
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@ -140,7 +142,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
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local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
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if noise1 > 0.25 or noise1 < -0.26 then
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if noise1 > 0.25 or noise1 < -0.26 then
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local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
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local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
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local p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
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local p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
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while p2 == nil and cnt < 5 do
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while p2 == nil and cnt < 5 do
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@ -169,9 +171,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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p2.y = p2.y - 3
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p2.y = p2.y - 3
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if p2.y < 0 then p2.y = 0 end
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if p2.y < 0 then p2.y = 0 end
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if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil then return end
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if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil then
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return
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end
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if math.random(0,10) > 7 then return end
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if math.random(0,10) > 7 then
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return
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end
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minetest.after(0.8,make,p2)
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minetest.after(0.8,make,p2)
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end
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end
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end)
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end)
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44
mummy.lua
44
mummy.lua
@ -365,31 +365,31 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
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sounds = spawnersounds,
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sounds = spawnersounds,
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})
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})
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if not minetest.setting_getbool("only_peaceful_mobs") then
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if not minetest.setting_getbool("only_peaceful_mobs") then
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"tsm_pyramids:spawner_mummy"},
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nodenames = {"tsm_pyramids:spawner_mummy"},
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interval = 2.0,
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interval = 2.0,
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chance = 20,
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chance = 20,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos, node, active_object_count, active_object_count_wider)
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local player_near = false
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local player_near = false
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local mobs = 0
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local mobs = 0
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, spawner_range)) do
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, spawner_range)) do
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if obj:is_player() then
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if obj:is_player() then
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player_near = true
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player_near = true
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else
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else
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if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then
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if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then
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mobs = mobs + 1
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mobs = mobs + 1
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end
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end
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end
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if player_near then
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if mobs < spawner_max_mobs then
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pos.x = pos.x+1
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local p = minetest.find_node_near(pos, 5, {"air"})
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minetest.env:add_entity(p,"tsm_pyramids:mummy")
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end
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end
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end
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end
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end
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end
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if player_near then
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})
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if mobs < spawner_max_mobs then
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pos.x = pos.x+1
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local p = minetest.find_node_near(pos, 5, {"air"})
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minetest.env:add_entity(p,"tsm_pyramids:mummy")
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end
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end
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end
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})
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end
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end
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if minetest.get_modpath("awards") then
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if minetest.get_modpath("awards") then
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38
room.lua
38
room.lua
@ -48,31 +48,31 @@ local function replace2(str,iy)
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end
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end
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function pyramids.make_room(pos)
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function pyramids.make_room(pos)
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local loch = {x=pos.x+7,y=pos.y+5, z=pos.z+7}
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local loch = {x=pos.x+7,y=pos.y+5, z=pos.z+7}
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for iy=0,4,1 do
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for iy=0,4,1 do
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for ix=0,8,1 do
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for ix=0,8,1 do
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for iz=0,8,1 do
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for iz=0,8,1 do
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local n_str = room[tonumber(ix*9+iz+1)]
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local n_str = room[tonumber(ix*9+iz+1)]
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local p2 = 0
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local p2 = 0
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if n_str == "c" then
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if n_str == "c" then
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if ix < 3 then p2 = 1 else p2 = 3 end
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if ix < 3 then p2 = 1 else p2 = 3 end
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pyramids.fill_chest({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz})
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pyramids.fill_chest({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz})
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end
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minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace(n_str,iy), param2=p2})
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end
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end
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minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace(n_str,iy), param2=p2})
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end
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end
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end
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end
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end
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end
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end
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function pyramids.make_traps(pos)
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function pyramids.make_traps(pos)
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local loch = {x=pos.x+7,y=pos.y, z=pos.z+7}
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local loch = {x=pos.x+7,y=pos.y, z=pos.z+7}
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for iy=0,4,1 do
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for iy=0,4,1 do
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for ix=0,8,1 do
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for ix=0,8,1 do
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for iz=0,8,1 do
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for iz=0,8,1 do
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local n_str = trap[tonumber(ix*9+iz+1)]
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local n_str = trap[tonumber(ix*9+iz+1)]
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local p2 = 0
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local p2 = 0
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minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace2(n_str,iy), param2=p2})
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minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace2(n_str,iy), param2=p2})
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end
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end
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end
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end
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end
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end
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end
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end
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