From fd0d11df1cc8bdd73d95827e7fc8ed6965b4032f Mon Sep 17 00:00:00 2001 From: BlockMen Date: Tue, 14 Jan 2014 15:37:23 +0100 Subject: [PATCH] Fix crash with missing attacker position --- mummy.lua | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/mummy.lua b/mummy.lua index 8431898..0c4d611 100644 --- a/mummy.lua +++ b/mummy.lua @@ -319,14 +319,16 @@ MUMMY_DEF.on_step = function(self, dtime) if self.attacker ~= "" and minetest.setting_getbool("enable_damage") then local s = self.object:getpos() local p = self.attacker:getpos() - local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 + if (s ~= nil and p ~= nil) then + local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 - if dist < 2 and self.attacking_timer > 0.6 then - self.attacker:punch(self.object, 1.0, { - full_punch_interval=1.0, - damage_groups = {fleshy=1} - }) - self.attacking_timer = 0 + if dist < 2 and self.attacking_timer > 0.6 then + self.attacker:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=1} + }) + self.attacking_timer = 0 + end end end end