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Mummies drop papyrus again
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parent
19c81a9b4f
commit
fe4ff2025c
18
mummy.lua
18
mummy.lua
@ -143,9 +143,7 @@ MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili
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self.attacker = puncher
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self.attacker = puncher
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if puncher ~= nil then
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if puncher ~= nil then
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local sound = sound_hit
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minetest.sound_play(sound_hit, {pos = self.object:get_pos(), loop = false, max_hear_distance = 10, gain = 0.4})
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if self.object:get_hp() == 0 then sound = sound_dead end
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minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.4})
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if time_from_last_punch >= 0.45 then
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if time_from_last_punch >= 0.45 then
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hit(self)
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hit(self)
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self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z}
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self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z}
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@ -158,9 +156,16 @@ MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili
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end
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end
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end
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end
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end
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end
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end
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if self.object:get_hp() == 0 then
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MUMMY_DEF.on_death = function(self, killer)
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local obj = minetest.add_item(self.object:get_pos(), mummy_drop.." "..math.random(0,3))
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minetest.sound_play(sound_dead, {pos = self.object:get_pos(), max_hear_distance = 10 , gain = 0.3})
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-- Drop item on death
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local count = math.random(0,3)
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if count > 0 then
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local pos = self.object:get_pos()
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pos.y = pos.y + 1.0
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minetest.add_item(pos, mummy_drop .. " " .. count)
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end
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end
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end
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end
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@ -182,7 +187,6 @@ MUMMY_DEF.on_step = function(self, dtime)
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end
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end
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if self.object:get_hp() == 0 then
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if self.object:get_hp() == 0 then
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minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
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self.object:remove()
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self.object:remove()
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end
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end
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local def = minetest.registered_nodes[current_node.name]
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local def = minetest.registered_nodes[current_node.name]
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@ -211,7 +215,7 @@ MUMMY_DEF.on_step = function(self, dtime)
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self.object:set_hp(self.object:get_hp()-dmg)
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self.object:set_hp(self.object:get_hp()-dmg)
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hit(self)
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hit(self)
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self.sound_timer = 0
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self.sound_timer = 0
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minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3})
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minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4})
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end
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end
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else
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else
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self.time_passed = 0
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self.time_passed = 0
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