mirror of
http://repo.or.cz/minetest_pyramids/tsm_pyramids.git
synced 2024-11-19 08:00:19 +01:00
133 lines
4.3 KiB
Lua
133 lines
4.3 KiB
Lua
local S = minetest.get_translator("tsm_pyramids")
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local img = {
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"eye", "men", "sun",
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"ankh", "scarab", "cactus"
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}
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local desc = {
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S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving"),
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S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving")
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}
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local decodesc = ""
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if minetest.get_modpath("doc_items") then
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decodesc = doc.sub.items.temp.deco
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end
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for i=1, #img do
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local sandstone_img, basenode
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if i > 3 then
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sandstone_img = "default_desert_sandstone.png"
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basenode = "default:desert_sandstone"
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else
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sandstone_img = "default_sandstone.png"
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basenode = "default:sandstone"
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end
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minetest.register_node("tsm_pyramids:deco_stone"..i, {
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description = desc[i],
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_doc_items_longdesc = decodesc,
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is_ground_content = false,
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tiles = {sandstone_img, sandstone_img, sandstone_img.."^tsm_pyramids_"..img[i]..".png"},
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groups = minetest.registered_nodes[basenode].groups,
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sounds = minetest.registered_nodes[basenode].sounds,
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})
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end
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local trap_on_timer = function(pos, elapsed)
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local n = minetest.get_node(pos)
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if not (n and n.name) then
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return true
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end
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-- Drop trap stone when player is nearby
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local objs = minetest.get_objects_inside_radius(pos, 2)
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for i, obj in pairs(objs) do
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if obj:is_player() then
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if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
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-- 70% chance to ignore player to make the time of falling less predictable
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if math.random(1, 10) >= 3 then
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return true
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end
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if n.name == "tsm_pyramids:trap" then
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minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
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minetest.check_for_falling(pos)
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elseif n.name == "tsm_pyramids:desert_trap" then
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minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
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minetest.check_for_falling(pos)
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end
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return true
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end
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end
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end
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return true
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end
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minetest.register_node("tsm_pyramids:trap", {
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description = S("Cracked Sandstone Brick"),
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_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
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tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
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is_ground_content = false,
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groups = {crumbly=3,cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(0.1)
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end,
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_tsm_pyramids_crack = 1,
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on_timer = trap_on_timer,
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drop = {
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items = {
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{ items = { "default:sand" }, rarity = 1 },
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{ items = { "default:sand" }, rarity = 2 },
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},
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}
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})
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minetest.register_node("tsm_pyramids:trap_2", {
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description = S("Falling Cracked Sandstone Brick"),
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_doc_items_longdesc = S("This old porous brick falls under its own weight."),
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tiles = {"default_sandstone_brick.png^tsm_pyramids_crack2.png"},
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is_ground_content = false,
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groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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drop = {
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items = {
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{ items = { "default:sand" }, rarity = 1 },
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{ items = { "default:sand" }, rarity = 2 },
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},
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}
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})
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minetest.register_node("tsm_pyramids:desert_trap", {
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description = S("Cracked Desert Sandstone Brick"),
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_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
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tiles = {"default_desert_sandstone_brick.png^tsm_pyramids_crack.png"},
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is_ground_content = false,
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groups = {crumbly=3,cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(0.1)
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end,
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_tsm_pyramids_crack = 1,
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on_timer = trap_on_timer,
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drop = {
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items = {
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{ items = { "default:desert_sand" }, rarity = 1 },
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{ items = { "default:desert_sand" }, rarity = 2 },
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},
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}
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})
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minetest.register_node("tsm_pyramids:desert_trap_2", {
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description = S("Falling Cracked Desert Sandstone Brick"),
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_doc_items_longdesc = S("This old porous brick falls under its own weight."),
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tiles = {"default_desert_sandstone_brick.png^tsm_pyramids_crack2.png"},
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is_ground_content = false,
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groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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drop = {
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items = {
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{ items = { "default:desert_sand" }, rarity = 1 },
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{ items = { "default:desert_sand" }, rarity = 2 },
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},
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}
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})
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