From 0d00a7eae601ad554662a5302b00577628e8f816 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Fri, 24 Aug 2018 11:13:42 -0400 Subject: [PATCH] workaround for placing nodes with no color info in itemstack --- init.lua | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/init.lua b/init.lua index 5619199..37d3572 100644 --- a/init.lua +++ b/init.lua @@ -153,6 +153,36 @@ local default_dyes = { "yellow" } +-- if a node with a palette is placed in the world, +-- but the itemstack used to place it has no palette_index (color byte), +-- create something appropriate to make it officially white. + +minetest.register_on_placenode( + function(pos, newnode, placer, oldnode, itemstack, pointed_thing) + local def = minetest.registered_items[newnode.name] + if not def or not def.palette then return false end + if string.find(itemstack:to_string(), "palette_index") then + minetest.swap_node(pos, {name = newnode.name, param2 = newnode.param2}) + return + end + + local param2 = 0 + local color = 0 + + if def.palette == "unifieddyes_palette_extended.png" then + param2 = 240 + color = 240 + elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then + param2 = newnode.param2 % 8 + elseif def.palette ~= "unifieddyes_palette.png" then -- it's a split palette + param2 = newnode.param2 % 32 + end + + minetest.swap_node(pos, {name = newnode.name, param2 = param2}) + minetest.get_meta(pos):set_int("palette_index", color) + end +) + -- just stubs to keep old mods from crashing when expecting auto-coloring -- or getting back the dye on dig.