check if pointed thing actually works in on_use

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Vanessa Dannenberg 2018-08-03 09:22:17 -04:00
父节点 cd130cf8de
当前提交 da24c09f62
共有 1 个文件被更改,包括 1 次插入1 次删除

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@ -564,7 +564,7 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
local stackname = itemstack:get_name()
local playername = player:get_player_name()
if pointed_thing and pointed_thing.type == "node" then
if pointed_thing and pointed_thing.type == "node" and unifieddyes.select_node(pointed_thing) then
if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
and not minetest.check_player_privs(playername, "protection_bypass") then
minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")