--[[ Unified Dyes This mod provides an extension to the Minetest 0.4.x dye system ============================================================================== Copyright (C) 2012-2013, Vanessa Ezekowitz Email: vanessaezekowitz@gmail.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ============================================================================== --]] --===================================================================== unifieddyes = {} -- Boilerplate to support localized strings if intllib mod is installed. local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s) return s end end -- helper functions for other mods that use this one local HUES = { "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "skyblue", "blue", "violet", "magenta", "redviolet" } local HUES2 = { "Red", "Orange", "Yellow", "Lime", "Green", "Aqua", "Cyan", "Sky-blue", "Blue", "Violet", "Magenta", "Red-violet" } -- code borrowed from homedecor function unifieddyes.select_node(pointed_thing) local pos = pointed_thing.under local node = minetest.get_node_or_nil(pos) local def = node and minetest.registered_nodes[node.name] if not def or not def.buildable_to then pos = pointed_thing.above node = minetest.get_node_or_nil(pos) def = node and minetest.registered_nodes[node.name] end return def and pos, def end function unifieddyes.is_buildable_to(placer_name, ...) for _, pos in ipairs({...}) do local node = minetest.get_node_or_nil(pos) local def = node and minetest.registered_nodes[node.name] if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then return false end end return true end -- code borrowed from cheapie's plasticbox mod function unifieddyes.getpaletteidx(color, colorfdir) local origcolor = color local aliases = { ["pink"] = "light_red", ["brown"] = "dark_orange", } local grayscale = { ["white"] = 1, ["light_grey"] = 2, ["grey"] = 3, ["dark_grey"] = 4, ["black"] = 5, } local hues = { ["red"] = 1, ["orange"] = 2, ["yellow"] = 3, ["lime"] = 4, ["green"] = 5, ["aqua"] = 6, ["cyan"] = 7, ["skyblue"] = 8, ["blue"] = 9, ["violet"] = 10, ["magenta"] = 11, ["redviolet"] = 12, } local shades = { [""] = 1, ["s50"] = 2, ["light"] = 3, ["medium"] = 4, ["mediums50"] = 5, ["dark"] = 6, ["darks50"] = 7, } if string.sub(color,1,4) == "dye:" then color = string.sub(color,5,-1) elseif string.sub(color,1,12) == "unifieddyes:" then color = string.sub(color,13,-1) else return end color = aliases[color] or color local idx if grayscale[color] then if colorfdir then return (grayscale[color] * 32), 0 else return grayscale[color], 0 end end local shade = "" if string.sub(color,1,6) == "light_" then shade = "light" color = string.sub(color,7,-1) elseif string.sub(color,1,7) == "medium_" then shade = "medium" color = string.sub(color,8,-1) elseif string.sub(color,1,5) == "dark_" then shade = "dark" color = string.sub(color,6,-1) end if string.sub(color,-4,-1) == "_s50" then shade = shade.."s50" color = string.sub(color,1,-5) end if hues[color] and shades[shade] then if not colorfdir then return (hues[color] * 8 + shades[shade]), hues[color] else return (shades[shade] * 32), hues[color] end end end function unifieddyes.on_destruct(pos) local meta = minetest.get_meta(pos) local prevdye = meta:get_string("dye") if minetest.registered_items[prevdye] then minetest.add_item(pos,prevdye) end end function unifieddyes.on_rightclick(pos, node, player, stack, pointed_thing, newnode, colorfdir) local name = player:get_player_name() if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass=true}) then minetest.record_protection_violation(pos,name) return stack end local name = stack:get_name() local pos2 = unifieddyes.select_node(pointed_thing) local paletteidx, hue = unifieddyes.getpaletteidx(name, colorfdir) if paletteidx then local meta = minetest.get_meta(pos) local prevdye = meta:get_string("dye") if minetest.registered_items[prevdye] then local inv = player:get_inventory() if inv:room_for_item("main",prevdye) then inv:add_item("main",prevdye) else minetest.add_item(pos,prevdye) end end meta:set_string("dye",name) stack:take_item() node.param2 = paletteidx local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, colorfdir) local oldnode = minetest.get_node(pos) local oldhue = nil for _, i in ipairs(HUES) do if string.find(oldnode.name, "_"..i) and not ( string.find(oldnode.name, "_redviolet") and i == "red" ) then oldhue = i break end end if newnode then if colorfdir then -- we probably need to change the hue of the node too if oldhue ~=0 then -- it's colored, not grey if oldhue ~= nil then -- it's been painted before if hue ~= 0 then -- the player's wielding a colored dye newnode = string.gsub(newnode, "_"..oldhue, "_"..HUES[hue]) else -- it's a greyscale dye newnode = string.gsub(newnode, "_"..oldhue, "_grey") end else -- it's never had a color at all if hue ~= 0 then -- and if the wield is greyscale, don't change the node name newnode = string.gsub(newnode, "_grey", "_"..HUES[hue]) end end else if hue ~= 0 then -- greyscale dye on greyscale node = no hue change newnode = string.gsub(newnode, "_grey", "_"..HUES[hue]) end end end node.name = newnode minetest.swap_node(pos, node) else newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name. if colorfdir then print("prevdye = "..dump(prevdye)) print("hue = "..dump(hue).." "..dump(HUES[hue])) print("newnode.name = "..newnode.name) if oldhue then newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..HUES[hue]) end end newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32) minetest.set_node(pos, newnode) end else if unifieddyes.is_buildable_to(player:get_player_name(), pos2) and minetest.registered_nodes[name] then local placeable_node = minetest.registered_nodes[stack:get_name()] minetest.set_node(pos2, placeable_node) print(minetest.get_node(pos).name) stack:take_item() return stack end end end -- Items/recipes needed to generate the few base colors that are not -- provided by the standard dyes mod. -- Lime minetest.register_craftitem(":dye:lime", { description = S("Lime Dye"), inventory_image = "unifieddyes_lime.png", groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 } }) minetest.register_craft( { type = "shapeless", output = "dye:lime 2", recipe = { "dye:yellow", "dye:green", }, }) -- Aqua minetest.register_craftitem(":dye:aqua", { description = S("Aqua Dye"), inventory_image = "unifieddyes_aqua.png", groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 } }) minetest.register_craft( { type = "shapeless", output = "dye:aqua 2", recipe = { "dye:cyan", "dye:green", }, }) -- Sky blue minetest.register_craftitem(":dye:skyblue", { description = S("Sky-blue Dye"), inventory_image = "unifieddyes_skyblue.png", groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 } }) minetest.register_craft( { type = "shapeless", output = "dye:skyblue 2", recipe = { "dye:cyan", "dye:blue", }, }) -- Red-violet minetest.register_craftitem(":dye:redviolet", { description = S("Red-violet Dye"), inventory_image = "unifieddyes_redviolet.png", groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 } }) minetest.register_craft( { type = "shapeless", output = "dye:redviolet 2", recipe = { "dye:red", "dye:magenta", }, }) -- Light grey minetest.register_craftitem(":dye:light_grey", { description = S("Light Grey Dye"), inventory_image = "unifieddyes_lightgrey.png", groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 } }) minetest.register_craft( { type = "shapeless", output = "dye:light_grey 2", recipe = { "dye:grey", "dye:white", }, }) -- Extra craft for black dye minetest.register_craft( { type = "shapeless", output = "dye:black 4", recipe = { "default:coal_lump", }, }) -- Extra craft for dark grey dye minetest.register_craft( { type = "shapeless", output = "dye:dark_grey 3", recipe = { "dye:black", "dye:black", "dye:white", }, }) -- Extra craft for light grey dye minetest.register_craft( { type = "shapeless", output = "dye:light_grey 3", recipe = { "dye:black", "dye:white", "dye:white", }, }) -- Extra craft for green dye minetest.register_craft( { type = "shapeless", output = "dye:green 4", recipe = { "default:cactus", }, }) -- ================================================================= -- Generate all of additional variants of hue, saturation, and -- brightness. -- "s50" in a file/item name means "saturation: 50%". -- Brightness levels in the textures are 33% ("dark"), 66% ("medium"), -- 100% ("full", but not so-named), and 150% ("light"). for i = 1, 12 do local hue = HUES[i] local hue2 = HUES2[i] minetest.register_craft( { type = "shapeless", output = "unifieddyes:dark_" .. hue .. "_s50 2", recipe = { "dye:" .. hue, "dye:dark_grey", }, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:dark_" .. hue .. "_s50 4", recipe = { "dye:" .. hue, "dye:black", "dye:black", "dye:white" }, }) if hue == "green" then minetest.register_craft( { type = "shapeless", output = "dye:dark_green 3", recipe = { "dye:" .. hue, "dye:black", "dye:black", }, }) else minetest.register_craft( { type = "shapeless", output = "unifieddyes:dark_" .. hue .. " 3", recipe = { "dye:" .. hue, "dye:black", "dye:black", }, }) end minetest.register_craft( { type = "shapeless", output = "unifieddyes:medium_" .. hue .. "_s50 2", recipe = { "dye:" .. hue, "dye:grey", }, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:medium_" .. hue .. "_s50 3", recipe = { "dye:" .. hue, "dye:black", "dye:white", }, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:medium_" .. hue .. " 2", recipe = { "dye:" .. hue, "dye:black", }, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:" .. hue .. "_s50 2", recipe = { "dye:" .. hue, "dye:grey", "dye:white", }, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:" .. hue .. "_s50 4", recipe = { "dye:" .. hue, "dye:white", "dye:white", "dye:black", }, }) if hue ~= "red" then minetest.register_craft( { type = "shapeless", output = "unifieddyes:light_" .. hue .. " 2", recipe = { "dye:" .. hue, "dye:white", }, }) end minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", { description = S("Dark " .. hue2 .. " Dye (low saturation)"), inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png", groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 } }) if hue ~= "green" then minetest.register_craftitem("unifieddyes:dark_" .. hue, { description = S("Dark " .. hue2 .. " Dye"), inventory_image = "unifieddyes_dark_" .. hue .. ".png", groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 } }) end minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", { description = S("Medium " .. hue2 .. " Dye (low saturation)"), inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png", groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 } }) minetest.register_craftitem("unifieddyes:medium_" .. hue, { description = S("Medium " .. hue2 .. " Dye"), inventory_image = "unifieddyes_medium_" .. hue .. ".png", groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 } }) minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", { description = S(hue2 .. " Dye (low saturation)"), inventory_image = "unifieddyes_" .. hue .. "_s50.png", groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 } }) if hue ~= "red" then minetest.register_craftitem("unifieddyes:light_" .. hue, { description = S("Light " .. hue2 .. " Dye"), inventory_image = "unifieddyes_light_" .. hue .. ".png", groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 } }) end minetest.register_alias("unifieddyes:"..hue, "dye:"..hue) minetest.register_alias("unifieddyes:pigment_"..hue, "dye:"..hue) end minetest.register_alias("unifieddyes:light_red", "dye:pink") minetest.register_alias("unifieddyes:dark_green", "dye:dark_green") minetest.register_alias("unifieddyes:black", "dye:black") minetest.register_alias("unifieddyes:darkgrey", "dye:dark_grey") minetest.register_alias("unifieddyes:grey", "dye:grey") minetest.register_alias("unifieddyes:lightgrey", "dye:light_grey") minetest.register_alias("unifieddyes:white", "dye:white") minetest.register_alias("unifieddyes:white_paint", "dye:white") minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white") minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey") minetest.register_alias("unifieddyes:grey_paint", "dye:grey") minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey") minetest.register_alias("unifieddyes:carbon_black", "dye:black") print(S("[UnifiedDyes] Loaded!"))