Changelog: 2012-07-16 (a bit later): fixed a minor error in generation of medium grey. 2012-07-16: Added a new set of colors, "light" (brightness of 150% versus the 'full' shade), for a total of 89. No 50% saturation version of this set. Added a palette image showing the full set of colors. 2012-07-13: Fixed some missing commas. 2012-07-13: Added a script to aid in the generation of new textures for mods that depend on unifieddyes. Moved this changelog from the forum into the distribution directory. Rewrote the README to contain everything from the forum post, and expanded it to document the new generation script. 2012-07-12 (a bit later): added groups = {dye=1}, to each register_craftitem call, to make it easier for other mods to identify the dyes and categorize them. 2012-07-12: moved project to github. 2012-07-11 (continuing): Tweaked the script to remove titanium dioxide from the output, since it isn't intended to be directly used as a dye/paint (but rather, to make paint that can then be used). Regenerated colors.txt. 2012-07-11 (immediately after): The script was reading the wrong pixel from the image, resulting in lighter-than-correct colors. Fixed it and regenerated the colors.txt file. 2012-07-11: Added a script to list all of the colors and their RGB values and texture filenames, and a text file containing the output thereof. 2012-07-08 (a bit later): deleted a few unused files (copy&paste error). 2012-07-08: Major boost in the number of available colors - was 8, now 77. Should cover pretty much the entire spectrum of colors one might use in this game. 2012-07-02: Deleted a few redundant files (leftovers from when I wanted to merge in flowers and then changed my mind). 2012-06-26: Initial upload.