--[[ Unified Dyes This mod provides an extension to the Minetest 0.4.x dye system ============================================================================== Copyright (C) 2012-2013, Vanessa Ezekowitz Email: vanessaezekowitz@gmail.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ============================================================================== --]] --===================================================================== unifieddyes = {} local creative_mode = minetest.setting_getbool("creative_mode") -- Boilerplate to support localized strings if intllib mod is installed. local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s) return s end end -- helper functions for other mods that use this one local HUES = { "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "skyblue", "blue", "violet", "magenta", "redviolet" } -- the names of the various colors here came from http://www.procato.com/rgb+index/ local HUES_EXTENDED = { { "red", 0xff, 0x00, 0x00 }, { "vermilion", 0xff, 0x40, 0x00 }, { "orange", 0xff, 0x80, 0x00 }, { "amber", 0xff, 0xbf, 0x00 }, { "yellow", 0xff, 0xff, 0x00 }, { "lime", 0xbf, 0xff, 0x00 }, { "chartreuse", 0x80, 0xff, 0x00 }, { "harlequin", 0x40, 0xff, 0x00 }, { "green", 0x00, 0xff, 0x00 }, { "malachite", 0x00, 0xff, 0x40 }, { "spring", 0x00, 0xff, 0x80 }, { "turquoise", 0x00, 0xff, 0xbf }, { "cyan", 0x00, 0xff, 0xff }, { "cerulean", 0x00, 0xbf, 0xff }, { "azure", 0x00, 0x80, 0xff }, { "sapphire", 0x00, 0x40, 0xff }, { "blue", 0x00, 0x00, 0xff }, { "indigo", 0x40, 0x00, 0xff }, { "violet", 0x80, 0x00, 0xff }, { "mulberry", 0xbf, 0x00, 0xff }, { "magenta", 0xff, 0x00, 0xff }, { "fuchsia", 0xff, 0x00, 0xbf }, { "rose", 0xff, 0x00, 0x80 }, { "crimson", 0xff, 0x00, 0x40 } } for _, i in ipairs(HUES_EXTENDED) do print("[\""..i[1].."\"] =,") end local SATS = { "", "_s50" } local VALS = { "", "medium_", "dark_" } local VALS_EXTENDED = { "faint_", "pastel_", "light_", "bright_", "", "medium_", "dark_" } local GREYS = { "white", "light_grey", "grey", "dark_grey", "black" } local default_dyes = { "black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow" } -- this tiles the "extended" palette sideways and then crops it to 256x1 -- to convert it from human readable to something the engine can use as a palette. -- -- in machine-readable form, the selected color is: -- [hue] - [shade]*24 for the light colors, or -- [hue] + [saturation]*24 + [shade]*48 for the dark colors, or -- 240 + [shade] for the greys, 0 = white. -- code borrowed from homedecor -- call this function to reset the rotation of a "wallmounted" object on place function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) local yaw = placer:get_look_yaw() local dir = minetest.yaw_to_dir(yaw-1.5) local pitch = placer:get_look_vertical() local fdir = minetest.dir_to_wallmounted(dir) if pitch < -(math.pi/8) then fdir = 0 elseif pitch > math.pi/8 then fdir = 1 end minetest.swap_node(pos, { name = node.name, param2 = fdir }) end -- use this when you have a "wallmounted" node that should never be oriented -- to floor or ceiling... function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) local yaw = placer:get_look_yaw() local dir = minetest.yaw_to_dir(yaw) local fdir = minetest.dir_to_wallmounted(dir) minetest.swap_node(pos, { name = node.name, param2 = fdir }) end -- ... and use this one to force that kind of node off of floor/ceiling -- orientation after the screwdriver rotates it. function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2) local new_fdir = new_param2 % 8 local color = new_param2 - new_fdir print(new_fdir) if new_fdir < 2 then new_fdir = 2 minetest.swap_node(pos, { name = node.name, param2 = new_fdir + color }) return true end end function unifieddyes.select_node(pointed_thing) local pos = pointed_thing.under local node = minetest.get_node_or_nil(pos) local def = node and minetest.registered_nodes[node.name] if not def or not def.buildable_to then pos = pointed_thing.above node = minetest.get_node_or_nil(pos) def = node and minetest.registered_nodes[node.name] end return def and pos, def end function unifieddyes.is_buildable_to(placer_name, ...) for _, pos in ipairs({...}) do local node = minetest.get_node_or_nil(pos) local def = node and minetest.registered_nodes[node.name] if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then return false end end return true end function unifieddyes.get_hsv(name) -- expects a node/item name local hue = "" local a,b for _, i in ipairs(HUES) do a,b = string.find(name, "_"..i) if a and not ( string.find(name, "_redviolet") and i == "red" ) then hue = i break end end if string.find(name, "_light_grey") then hue = "light_grey" elseif string.find(name, "_lightgrey") then hue = "light_grey" elseif string.find(name, "_dark_grey") then hue = "dark_grey" elseif string.find(name, "_darkgrey") then hue = "dark_grey" elseif string.find(name, "_grey") then hue = "grey" elseif string.find(name, "_white") then hue = "white" elseif string.find(name, "_black") then hue = "black" end local sat = "" if string.find(name, "_s50") then sat = "_s50" end local val = "" if string.find(name, "dark_") then val = "dark_" end if string.find(name, "medium_") then val = "medium_" end if string.find(name, "light_") then val = "light_" end return hue, sat, val end -- code partially borrowed from cheapie's plasticbox mod -- in the function below, color is just a color string, while -- palette_type can be: -- -- false/nil = standard 89 color palette -- true = 89 color palette split into pieces for colorfacedir -- "wallmounted" = 32-color abridged palette -- "extended" = 256 color palette function unifieddyes.getpaletteidx(color, palette_type) local origcolor = color local aliases = { ["pink"] = "light_red", ["brown"] = "dark_orange", } local grayscale = { ["white"] = 1, ["light_grey"] = 2, ["grey"] = 3, ["dark_grey"] = 4, ["black"] = 5, } local grayscale_extended = { ["white"] = 0, ["grey_14"] = 1, ["grey_13"] = 2, ["grey_12"] = 3, ["light_grey"] = 3, ["grey_11"] = 4, ["grey_10"] = 5, ["grey_9"] = 6, ["grey_8"] = 7, ["grey"] = 7, ["grey_7"] = 8, ["grey_6"] = 9, ["grey_5"] = 10, ["grey_4"] = 11, ["dark_grey"] = 11, ["grey_3"] = 12, ["grey_2"] = 13, ["grey_1"] = 14, ["black"] = 15, } local grayscale_wallmounted = { ["white"] = 0, ["light_grey"] = 1, ["grey"] = 2, ["dark_grey"] = 3, ["black"] = 4, } local hues = { ["red"] = 1, ["orange"] = 2, ["yellow"] = 3, ["lime"] = 4, ["green"] = 5, ["aqua"] = 6, ["cyan"] = 7, ["skyblue"] = 8, ["blue"] = 9, ["violet"] = 10, ["magenta"] = 11, ["redviolet"] = 12, } local hues_extended = { ["red"] = 0, ["vermilion"] = 1, ["orange"] = 2, ["amber"] = 3, ["yellow"] = 4, ["lime"] = 5, ["chartreuse"] = 6, ["harlequin"] = 7, ["green"] = 8, ["malachite"] = 9, ["spring"] = 10, ["turquoise"] = 11, ["cyan"] = 12, ["cerulean"] = 13, ["azure"] = 14, ["sapphire"] = 15, ["blue"] = 16, ["indigo"] = 17, ["violet"] = 18, ["mulberry"] = 19, ["magenta"] = 20, ["fuchsia"] = 21, ["rose"] = 22, ["crimson"] = 23, } local hues_wallmounted = { ["red"] = 0, ["orange"] = 1, ["yellow"] = 2, ["green"] = 3, ["cyan"] = 4, ["blue"] = 5, ["violet"] = 6, ["magenta"] = 7 } local shades = { [""] = 1, ["s50"] = 2, ["light"] = 3, ["medium"] = 4, ["mediums50"] = 5, ["dark"] = 6, ["darks50"] = 7, } local shades_extended = { ["faint"] = 0, ["pastel"] = 1, ["light"] = 2, ["bright"] = 3, [""] = 4, ["s50"] = 5, ["medium"] = 6, ["mediums50"] = 7, ["dark"] = 8, ["darks50"] = 9 } local shades_wallmounted = { [""] = 1, ["medium"] = 2, ["dark"] = 3 } if string.sub(color,1,4) == "dye:" then color = string.sub(color,5,-1) elseif string.sub(color,1,12) == "unifieddyes:" then color = string.sub(color,13,-1) else return end if palette_type == "wallmounted" then if grayscale_wallmounted[color] then return (grayscale_wallmounted[color] * 8), 0 end elseif palette_type == true then if grayscale[color] then return (grayscale[color] * 32), 0 end elseif palette_type == "extended" then if grayscale_extended[color] then return grayscale_extended[color]+240, 0 end else if grayscale[color] then return grayscale[color], 0 end end local shade = "" -- assume full if string.sub(color,1,6) == "faint_" then shade = "faint" color = string.sub(color,7,-1) elseif string.sub(color,1,7) == "pastel_" then shade = "pastel" color = string.sub(color,8,-1) elseif string.sub(color,1,6) == "light_" then shade = "light" color = string.sub(color,7,-1) elseif string.sub(color,1,7) == "bright_" then shade = "bright" color = string.sub(color,8,-1) elseif string.sub(color,1,7) == "medium_" then shade = "medium" color = string.sub(color,8,-1) elseif string.sub(color,1,5) == "dark_" then shade = "dark" color = string.sub(color,6,-1) end if string.sub(color,-4,-1) == "_s50" then shade = shade.."s50" color = string.sub(color,1,-5) end if palette_type == "wallmounted" then if color == "brown" then return 48,1 elseif color == "pink" then return 56,7 elseif color == "blue" and shade == "light" then return 40,5 elseif hues_wallmounted[color] and shades_wallmounted[shade] then return (shades_wallmounted[shade] * 64 + hues_wallmounted[color] * 8), hues_wallmounted[color] end else if color == "brown" then color = "orange" shade = "dark" elseif color == "pink" then color = "red" shade = "light" end if palette_type == true then -- it's colorfacedir if hues[color] and shades[shade] then return (shades[shade] * 32), hues[color] end elseif palette_type == "extended" then if hues_extended[color] and shades_extended[shade] then return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color] end else -- it's the 89-color palette -- If using this palette, translate new color names back to old. if shade == "" then if color == "spring" then color = "aqua" elseif color == "azure" then color = "skyblue" elseif color == "rose" then color = "redviolet" end end if hues[color] and shades[shade] then return (hues[color] * 8 + shades[shade]), hues[color] end end end end function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger) local prevdye if oldmetadata and oldmetadata.fields then prevdye = oldmetadata.fields.dye end local inv = digger:get_inventory() if prevdye and not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then if inv:room_for_item("main", prevdye) then inv:add_item("main", prevdye) else minetest.add_item(pos, prevdye) end end end function unifieddyes.on_use(itemstack, player, pointed_thing) if pointed_thing and pointed_thing.type == "object" then pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities()) return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it end if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye not on a node local pos = minetest.get_pointed_thing_position(pointed_thing) local node = minetest.get_node(pos) local nodedef = minetest.registered_nodes[node.name] local playername = player:get_player_name() -- if the node has an on_punch defined, bail out and call that instead, unless "sneak" is pressed. if not player:get_player_control().sneak then local onpunch = nodedef.on_punch(pos, node, player, pointed_thing) if onpunch then return onpunch end end -- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then minetest.chat_send_player(playername, "That node can't be colored.") return end local newnode = nodedef.ud_replacement_node local palette_type if nodedef.paramtype2 == "color" then if nodedef.palette == "unifieddyes_palette_extended.png" then palette_type = "extended" else palette_type = false end elseif nodedef.paramtype2 == "colorfacedir" then palette_type = true elseif nodedef.paramtype2 == "colorwallmounted" then palette_type = "wallmounted" end if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then minetest.record_protection_violation(pos, playername) return end local stackname = itemstack:get_name() local pos2 = unifieddyes.select_node(pointed_thing) local paletteidx, hue = unifieddyes.getpaletteidx(stackname, palette_type) if paletteidx then local meta = minetest.get_meta(pos) local prevdye = meta:get_string("dye") local inv = player:get_inventory() if not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then if inv:room_for_item("main", prevdye) then inv:add_item("main", prevdye) else minetest.add_item(pos, prevdye) end end meta:set_string("dye", stackname) if prevdye == stackname then local a,b = string.find(stackname, ":") minetest.chat_send_player(playername, "That node is already "..string.sub(stackname, a + 1).."." ) return elseif not creative_mode then itemstack:take_item() end node.param2 = paletteidx local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, palette_type) local oldnode = minetest.get_node(pos) local oldhue = nil for _, i in ipairs(HUES) do if string.find(oldnode.name, "_"..i) and not ( string.find(oldnode.name, "_redviolet") and i == "red" ) then oldhue = i break end end if newnode then -- this path is used when the calling mod want to supply a replacement node if palette_type == "wallmounted" then node.param2 = paletteidx + (minetest.get_node(pos).param2 % 8) elseif palette_type == true then -- it's colorfacedir if oldhue ~=0 then -- it's colored, not grey if oldhue ~= nil then -- it's been painted before if hue ~= 0 then -- the player's wielding a colored dye newnode = string.gsub(newnode, "_"..oldhue, "_"..HUES[hue]) else -- it's a greyscale dye newnode = string.gsub(newnode, "_"..oldhue, "_grey") end else -- it's never had a color at all if hue ~= 0 then -- and if the wield is greyscale, don't change the node name newnode = string.gsub(newnode, "_grey", "_"..HUES[hue]) end end else if hue ~= 0 then -- greyscale dye on greyscale node = no hue change newnode = string.gsub(newnode, "_grey", "_"..HUES[hue]) end end node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32) else -- it's the 89-color palette, or the extended palette node.param2 = paletteidx end node.name = newnode minetest.swap_node(pos, node) if palette_type == "extended" then meta:set_string("palette", "ext") end if not creative_mode then return itemstack end else -- this path is used when you're just painting an existing node, rather than replacing one. newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name. if palette_type == "wallmounted" then newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 8) elseif palette_type == true then -- it's colorfacedir if oldhue then if hue ~= 0 then newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..HUES[hue]) else newnode.name = string.gsub(newnode.name, "_"..oldhue, "_grey") end elseif string.find(minetest.get_node(pos).name, "_grey") and hue ~= 0 then newnode.name = string.gsub(newnode.name, "_grey", "_"..HUES[hue]) end newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32) else -- it's the 89-color palette, or the extended palette newnode.param2 = paletteidx end minetest.swap_node(pos, newnode) if palette_type == "extended" then meta:set_string("palette", "ext") end if not creative_mode then return itemstack end end else local a,b = string.find(stackname, ":") if a then minetest.chat_send_player(playername, "That node can't be colored "..string.sub(stackname, a + 1).."." ) end end end -- re-define default dyes slightly, to add on_use for _, color in ipairs(default_dyes) do minetest.override_item("dye:"..color, { on_use = unifieddyes.on_use }) end -- build a table to convert from classic/89-color palette to extended palette unifieddyes.convert_classic_palette = {} for hue = 0, 11 do -- light local paletteidx = unifieddyes.getpaletteidx("dye:light_"..HUES[hue+1], false) unifieddyes.convert_classic_palette[paletteidx] = hue*2 + 48 for sat = 0, 1 do for val = 0, 2 do -- all other shades local paletteidx = unifieddyes.getpaletteidx("dye:"..VALS[val+1]..HUES[hue+1]..SATS[sat+1], false) unifieddyes.convert_classic_palette[paletteidx] = hue*2 + sat*24 + (val*48+96) end end end for grey = 0, 4 do local paletteidx = unifieddyes.getpaletteidx("dye:"..GREYS[grey+1], false) unifieddyes.convert_classic_palette[paletteidx] = 240 + grey end -- Generate all dyes that are not part of the default minetest_game dyes mod for _, h in ipairs(HUES_EXTENDED) do local hue = h[1] local r = h[2] local g = h[3] local b = h[4] for v = 0, 6 do local val = VALS_EXTENDED[v+1] local factor = 40 if v > 4 then factor = 75 end local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) -- full-sat color local desc = hue:gsub("%a", string.upper, 1).." Dye" if val ~= "" then desc = val:sub(1, -2):gsub("%a", string.upper, 1) .." "..desc end if not minetest.registered_items["dye:"..val..hue] then local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2) minetest.register_craftitem(":dye:"..val..hue, { description = S(desc), inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200", -- groups = { dye=1, not_in_creative_inventory=1 }, on_use = unifieddyes.on_use }) minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue) end if v > 4 then -- also register the low-sat version local pr = 0.299 local pg = 0.587 local pb = 0.114 local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb) local r3 = math.floor(p+(r2-p)*0.5) local g3 = math.floor(p+(g2-p)*0.5) local b3 = math.floor(p+(b2-p)*0.5) local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3) minetest.register_craftitem(":dye:"..val..hue.."_s50", { description = S(desc.." (low saturation)"), inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200", -- groups = { dye=1, not_in_creative_inventory=1 }, on_use = unifieddyes.on_use }) minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50") end end end -- register the greyscales too :P for y = 1, 14 do -- colors 0 and 15 are black and white, default dyes if y ~= 4 and y ~= 7 then -- dark grey and regular grey, default dyes local rgb = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17) local name = "grey_"..y local desc = "Grey Dye #"..y minetest.register_craftitem(":dye:"..name, { description = S(desc), inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200", -- groups = { dye=1, not_in_creative_inventory=1 }, on_use = unifieddyes.on_use }) minetest.register_alias("unifieddyes:"..name, "dye:"..name) end end -- Lime minetest.register_craft( { type = "shapeless", output = "dye:lime 2", recipe = { "dye:yellow", "dye:green", }, }) -- Aqua minetest.register_craft( { type = "shapeless", output = "dye:spring 2", recipe = { "dye:cyan", "dye:green", }, }) -- Sky blue minetest.register_craft( { type = "shapeless", output = "dye:azure 2", recipe = { "dye:cyan", "dye:blue", }, }) -- Red-violet minetest.register_craft( { type = "shapeless", output = "dye:rose 2", recipe = { "dye:red", "dye:magenta", }, }) -- Light grey minetest.register_craft( { type = "shapeless", output = "dye:light_grey 2", recipe = { "dye:grey", "dye:white", }, }) -- Extra craft for black dye minetest.register_craft( { type = "shapeless", output = "dye:black 4", recipe = { "default:coal_lump", }, }) -- Extra craft for dark grey dye minetest.register_craft( { type = "shapeless", output = "dye:dark_grey 3", recipe = { "dye:black", "dye:black", "dye:white", }, }) -- Extra craft for light grey dye minetest.register_craft( { type = "shapeless", output = "dye:light_grey 3", recipe = { "dye:black", "dye:white", "dye:white", }, }) -- Extra craft for green dye minetest.register_craft( { type = "shapeless", output = "dye:green 4", recipe = { "default:cactus", }, }) -- ================================================================= -- generate recipes for i = 1, 12 do local hue = HUES[i] local hue2 = HUES[i]:gsub("%a", string.upper, 1) if hue == "skyblue" then hue2 = "Sky Blue" elseif hue == "redviolet" then hue2 = "Red-violet" end minetest.register_craft( { type = "shapeless", output = "unifieddyes:dark_" .. hue .. "_s50 2", recipe = { "dye:" .. hue, "dye:dark_grey", }, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:dark_" .. hue .. "_s50 4", recipe = { "dye:" .. hue, "dye:black", "dye:black", "dye:white" }, }) if hue == "green" then minetest.register_craft( { type = "shapeless", output = "dye:dark_green 3", recipe = { "dye:" .. hue, "dye:black", "dye:black", }, }) else minetest.register_craft( { type = "shapeless", output = "unifieddyes:dark_" .. hue .. " 3", recipe = { "dye:" .. hue, "dye:black", "dye:black", }, }) end minetest.register_craft( { type = "shapeless", output = "unifieddyes:medium_" .. hue .. "_s50 2", recipe = { "dye:" .. hue, "dye:grey", }, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:medium_" .. hue .. "_s50 3", recipe = { "dye:" .. hue, "dye:black", "dye:white", }, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:medium_" .. hue .. " 2", recipe = { "dye:" .. hue, "dye:black", }, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:" .. hue .. "_s50 2", recipe = { "dye:" .. hue, "dye:grey", "dye:white", }, }) minetest.register_craft( { type = "shapeless", output = "unifieddyes:" .. hue .. "_s50 4", recipe = { "dye:" .. hue, "dye:white", "dye:white", "dye:black", }, }) if hue ~= "red" then minetest.register_craft( { type = "shapeless", output = "unifieddyes:light_" .. hue .. " 2", recipe = { "dye:" .. hue, "dye:white", }, }) end end minetest.register_alias("unifieddyes:light_red", "dye:pink") minetest.register_alias("unifieddyes:dark_green", "dye:dark_green") minetest.register_alias("unifieddyes:black", "dye:black") minetest.register_alias("unifieddyes:darkgrey", "dye:dark_grey") minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey") minetest.register_alias("unifieddyes:grey", "dye:grey") minetest.register_alias("unifieddyes:lightgrey", "dye:light_grey") minetest.register_alias("unifieddyes:light_grey", "dye:light_grey") minetest.register_alias("unifieddyes:white", "dye:white") minetest.register_alias("unifieddyes:grey_0", "dye:black") minetest.register_alias("unifieddyes:grey_4", "dye:dark_grey") minetest.register_alias("unifieddyes:grey_7", "dye:grey") minetest.register_alias("unifieddyes:grey_15", "dye:white") minetest.register_alias("unifieddyes:white_paint", "dye:white") minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white") minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey") minetest.register_alias("unifieddyes:grey_paint", "dye:grey") minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey") minetest.register_alias("unifieddyes:carbon_black", "dye:black") -- aqua -> spring, skyblue -> azure, and redviolet -> rose aliases -- note that technically, lime should be aliased, but can't be (there IS -- lime in the new color table, it's just shifted up a bit) minetest.register_alias("unifieddyes:aqua", "unifieddyes:spring") minetest.register_alias("unifieddyes:skyblue", "unifieddyes:azure") minetest.register_alias("unifieddyes:redviolet", "unifieddyes:rose") print(S("[UnifiedDyes] Loaded!"))