-- This file supplies all the code related to the airbrush local S = minetest.get_translator("unifieddyes") function unifieddyes.on_airbrush(itemstack, player, pointed_thing) local player_name = player:get_player_name() local painting_with = nil if unifieddyes.player_current_dye[player_name] then painting_with = unifieddyes.player_current_dye[player_name] end if not painting_with then minetest.chat_send_player(player_name, "*** You need to set a color first.") minetest.chat_send_player(player_name, "*** Right-click any random node to open the color selector,") minetest.chat_send_player(player_name, "*** or shift+right-click a colorized node to use its color.") minetest.chat_send_player(player_name, "*** Be sure to click \"Accept\", or the color you select will be ignored.") return end local pos = minetest.get_pointed_thing_position(pointed_thing) if not pos then local look_angle = player:get_look_vertical() if look_angle > -1.55 then minetest.chat_send_player(player_name, "*** No node selected") else local hexcolor = unifieddyes.get_color_from_dye_name(painting_with) if hexcolor then local r = tonumber(string.sub(hexcolor,1,2),16) local g = tonumber(string.sub(hexcolor,3,4),16) local b = tonumber(string.sub(hexcolor,5,6),16) player:set_sky({r=r,g=g,b=b,a=255},"plain") end end return end local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] if not def then return end if minetest.is_protected(pos, player_name) then minetest.chat_send_player(player_name, "*** Sorry, someone else owns that node.") return end if not (def.groups and def.groups.ud_param2_colorable and def.groups.ud_param2_colorable > 0) then minetest.chat_send_player(player_name, "*** That node can't be colored.") return end local palette = nil local fdir = 0 if not def or not def.palette then minetest.chat_send_player(player_name, "*** That node can't be colored -- it's either undefined or has no palette.") return elseif def.palette == "unifieddyes_palette_extended.png" then palette = "extended" elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then palette = "wallmounted" fdir = node.param2 % 8 elseif def.palette ~= "unifieddyes_palette_extended.png" and def.palette ~= "unifieddyes_palette_colorwallmounted.png" and string.find(def.palette, "unifieddyes_palette_") then palette = "split" fdir = node.param2 % 32 else minetest.chat_send_player(player_name, "*** That node can't be colored -- it has an invalid color mode.") return end local idx, hue = unifieddyes.getpaletteidx(painting_with, palette) local inv = player:get_inventory() if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then local suff = "" if not idx then suff = " Besides, "..string.sub(painting_with, 5).." can't be applied to that node." end minetest.chat_send_player(player_name, "*** You're in survival mode, and you're out of "..string.sub(painting_with, 5).."."..suff) return end if not idx then minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.") return end local oldidx = node.param2 - fdir local name = def.airbrush_replacement_node or node.name if palette == "split" then local modname = string.sub(name, 1, string.find(name, ":")-1) local nodename2 = string.sub(name, string.find(name, ":")+1) local oldcolor = "snozzberry" local newcolor = "razzberry" -- intentionally misspelled ;-) if def.ud_color_start and def.ud_color_end then oldcolor = string.sub(node.name, def.ud_color_start, def.ud_color_end) newcolor = string.sub(painting_with, 5) else if hue ~= 0 then newcolor = unifieddyes.HUES_EXTENDED[hue][1] else newcolor = "grey" end if def.airbrush_replacement_node then oldcolor = "grey" else local s = string.sub(def.palette, 21) oldcolor = string.sub(s, 1, string.find(s, "s.png")-1) end end name = modname..":"..string.gsub(nodename2, oldcolor, newcolor) if not minetest.registered_items[name] then minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.") return end elseif idx == oldidx then return end minetest.swap_node(pos, {name = name, param2 = fdir + idx}) if not creative or not creative.is_enabled_for(player_name) then inv:remove_item("main", painting_with) return end end local hps = 0.6 -- horizontal position scale local vps = 1.3 -- vertical position scale local vs = 0.1 -- vertical shift/offset local color_button_size = ";0.75,0.75;" local color_square_size = ";0.69,0.69;" function unifieddyes.make_readable_color(color) -- is this a low saturation color? local has_low_saturtation = string.find(color, "s50"); -- remove _s50 tag, we care about that later again local s = string.gsub(color, "_s50", "") -- replace underscores with spaces to make it look nicer local s = string.gsub(s, "_", " ") -- capitalize words, you know, looks nicer ;) s = string.gsub(s, "(%l)(%w*)", function(a,b) return string.upper(a)..b end) -- add the word dye, this is what the translations expect s = s.." Dye" -- if it is a low sat color, append an appropriate string if has_low_saturtation then s = s.." (low saturation)" end return s end function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) local dye = "dye:"..colorname local overlay = "" local colorize = minetest.formspec_escape("^[colorize:#"..hexcolor..":255") if not creative and inv:contains_item("main", dye) then overlay = "^unifieddyes_onhand_overlay.png" end local unavail_overlay = "" if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..colorname] or (explist and not explist[colorname]) then if overlay == "" then unavail_overlay = "^unifieddyes_unavailable_overlay.png" else unavail_overlay = "^unifieddyes_onhand_unavailable_overlay.png" end end local tooltip = "tooltip["..colorname..";".. S(unifieddyes.make_readable_color(colorname)).. "\n(dye:"..colorname..")]" if dye == painting_with then overlay = "^unifieddyes_select_overlay.png" selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..tooltip end local form if unavail_overlay == "" then form = "image_button[".. (hp*hps)..","..(v2*vps+vs).. color_button_size.. "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";".. colorname..";]".. tooltip else form = "image[".. (hp*hps)..","..(v2*vps+vs).. color_square_size.. "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]".. tooltip end return form, selindic end function unifieddyes.show_airbrush_form(player) if not player then return end local t = {} local player_name = player:get_player_name() local painting_with = unifieddyes.player_selected_dye[player_name] or unifieddyes.player_current_dye[player_name] local creative = creative and creative.is_enabled_for(player_name) local inv = player:get_inventory() local nodepalette = "extended" local showall = unifieddyes.player_showall[player_name] t[1] = "size[14.5,8.5]label[7,-0.3;"..S("Select a color:").."]" local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]" local last_right_click = unifieddyes.player_last_right_clicked[player_name] if last_right_click then if not last_right_click.def then last_right_click.def = {} last_right_click.undef = true elseif last_right_click.def.palette then if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then nodepalette = "wallmounted" elseif last_right_click.def.palette == "unifieddyes_palette_extended.png" then t[#t+1] = "label[0.5,8.25;"..S("(Right-clicked a node that supports all 256 colors, showing them all)").."]" showall = true elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" and last_right_click.def.palette ~= "unifieddyes_palette_colorwallmounted.png" and string.find(last_right_click.def.palette, "unifieddyes_palette_") then nodepalette = "split" end end end if last_right_click.undef then t[#t+1] = "label[0.5,8.25;"..S("(Right-clicked an undefined node, showing all colors)").."]" elseif not last_right_click.def.groups or not last_right_click.def.groups.ud_param2_colorable or not last_right_click.def.palette or not string.find(last_right_click.def.palette, "unifieddyes_palette_") then t[#t+1] = "label[0.5,8.25;"..S("(Right-clicked a node not supported by the Airbrush, showing all colors)").."]" end local explist = last_right_click.def.explist for v = 0, 6 do local val = unifieddyes.VALS_EXTENDED[v+1] local sat = "" local v2=(v/2) for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do local hue = h[1] local hp=hi-1 local r = h[2] local g = h[3] local b = h[4] local factor = 40 if v > 3 then factor = 75 v2 = (v-2) end local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) local hexcolor = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2) local f f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) t[#t+1] = f end if v > 3 then sat = "_s50" v2 = (v-1.5) for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do local hue = h[1] local hp=hi-1 local r = h[2] local g = h[3] local b = h[4] local factor = 75 local pr = 0.299 local pg = 0.587 local pb = 0.114 local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb) local r3 = math.floor(p+(r2-p)*0.5) local g3 = math.floor(p+(g2-p)*0.5) local b3 = math.floor(p+(b2-p)*0.5) local hexcolor = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3) local f f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) t[#t+1] = f end end end local v2=5 for y = 0, 15 do local hp=15-y local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17) local grey = "grey_"..y if y == 0 then grey = "black" elseif y == 4 then grey = "dark_grey" elseif y == 8 then grey = "grey" elseif y == 11 then grey = "light_grey" elseif y == 15 then grey = "white" end local f f, selindic = unifieddyes.make_colored_square(hexgrey, grey, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) t[#t+1] = f end if not creative then t[#t+1] = "image[10," t[#t+1] = (vps*5.55+vs) t[#t+1] = color_button_size t[#t+1] = "unifieddyes_onhand_overlay.png]label[10.7," t[#t+1] = (vps*5.51+vs) t[#t+1] = ";"..S("Dyes").."]" t[#t+1] = "label[10.7," t[#t+1] = (vps*5.67+vs) t[#t+1] = ";on hand]" end t[#t+1] = "image[10," t[#t+1] = (vps*5+vs) t[#t+1] = color_button_size t[#t+1] = selindic if painting_with then t[#t+1] = "label[10.7," t[#t+1] = (vps*4.90+vs) t[#t+1] = ";"..S("Your selection:").."]" t[#t+1] = "label[10.7," t[#t+1] = (vps*5.07+vs) t[#t+1] = ";" t[#t+1] = S(unifieddyes.make_readable_color(string.sub(painting_with, 5))) t[#t+1] = "]label[10.7," t[#t+1] = (vps*5.24+vs) t[#t+1] = ";(" t[#t+1] = painting_with t[#t+1] = ")]" else t[#t+1] = "label[10.7," t[#t+1] = (vps*5.07+vs) t[#t+1] = ";"..S("Your selection").."]" end t[#t+1] = "button_exit[10.5,8;2,1;cancel;"..S("Cancel").."]button_exit[12.5,8;2,1;accept;"..S("Accept").."]" if last_right_click and last_right_click.def and nodepalette ~= "extended" then if showall then t[#t+1] = "button[0,8;2,1;show_avail;"..S("Show Available").."]" t[#t+1] = "label[2,8.25;"..S("(Currently showing all 256 colors)").."]" else t[#t+1] = "button[0,8;2,1;show_all;"..S("Show All Colors").."]" t[#t+1] = "label[2,8.25;"..S("(Currently only showing what the right-clicked node can use)").."]" end end minetest.show_formspec(player_name, "unifieddyes:dye_select_form", table.concat(t)) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname == "unifieddyes:dye_select_form" then local player_name = player:get_player_name() local nodepalette = "extended" local showall = unifieddyes.player_showall[player_name] local last_right_click = unifieddyes.player_last_right_clicked[player_name] if last_right_click and last_right_click.def then if last_right_click.def.palette then if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then nodepalette = "wallmounted" elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" then nodepalette = "split" end end end if fields.show_all then unifieddyes.player_showall[player_name] = true unifieddyes.show_airbrush_form(player) return elseif fields.show_avail then unifieddyes.player_showall[player_name] = false unifieddyes.show_airbrush_form(player) return elseif fields.quit then if fields.accept then local dye = unifieddyes.player_selected_dye[player_name] if not dye then minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but no color was selected!") return elseif not showall and not unifieddyes.palette_has_color[nodepalette.."_"..string.sub(dye, 5)] then minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but the selected color can't be used on the") minetest.chat_send_player(player_name, "*** node that was right-clicked (and \"Show All\" wasn't in effect).") if unifieddyes.player_current_dye[player_name] then minetest.chat_send_player(player_name, "*** Ignoring it and sticking with "..string.sub(unifieddyes.player_current_dye[player_name], 5)..".") else minetest.chat_send_player(player_name, "*** Ignoring it.") end return else unifieddyes.player_current_dye[player_name] = dye unifieddyes.player_selected_dye[player_name] = nil minetest.chat_send_player(player_name, "*** Selected "..string.sub(dye, 5).." for the airbrush.") return end else -- assume "Cancel" or Esc. unifieddyes.player_selected_dye[player_name] = nil return end else local s1 = string.sub(minetest.serialize(fields), 11) local s3 = string.sub(s1,1, string.find(s1, '"')-1) local inv = player:get_inventory() local creative = creative and creative.is_enabled_for(player_name) local dye = "dye:"..s3 if (showall or unifieddyes.palette_has_color[nodepalette.."_"..s3]) and (minetest.registered_items[dye] and (creative or inv:contains_item("main", dye))) then unifieddyes.player_selected_dye[player_name] = dye unifieddyes.show_airbrush_form(player) end end end end) minetest.register_tool("unifieddyes:airbrush", { description = S("Dye Airbrush"), inventory_image = "unifieddyes_airbrush.png", use_texture_alpha = true, tool_capabilities = { full_punch_interval=0.1, }, range = 12, on_use = unifieddyes.on_airbrush, on_place = function(itemstack, placer, pointed_thing) local keys = placer:get_player_control() local player_name = placer:get_player_name() local pos = minetest.get_pointed_thing_position(pointed_thing) local node local def if pos then node = minetest.get_node(pos) end if node then def = minetest.registered_items[node.name] end unifieddyes.player_last_right_clicked[player_name] = {pos = pos, node = node, def = def} if not keys.aux1 then unifieddyes.show_airbrush_form(placer) elseif keys.aux1 then if not pos or not def then return end local newcolor = unifieddyes.color_to_name(node.param2, def) if newcolor and string.find(def.paramtype2, "color") then minetest.chat_send_player(player_name, "*** Switching to "..newcolor.." for the airbrush, to match that node.") unifieddyes.player_current_dye[player_name] = "dye:"..newcolor else minetest.chat_send_player(player_name, "*** That node is uncolored.") end elseif def.on_rightclick then return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) end end })