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				synced 2025-11-04 07:35:30 +01:00 
			
		
		
		
	Merge remote-tracking branch 'upstream/master'
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								.luacheckrc
									
									
									
									
									
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										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
				
			|||||||
 | 
					read_globals = {
 | 
				
			||||||
 | 
						-- Defined by Minetest
 | 
				
			||||||
 | 
						"minetest", "PseudoRandom", "VoxelArea", "string", "dump", "math"
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					globals = {"vector", "vector_extras_functions"}
 | 
				
			||||||
							
								
								
									
										165
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										165
									
								
								init.lua
									
									
									
									
									
								
							@@ -52,6 +52,7 @@ local function return_line(pos, dir, range) --range ~= length
 | 
				
			|||||||
	local num = 1
 | 
						local num = 1
 | 
				
			||||||
	local t_dir = get_used_dir(dir)
 | 
						local t_dir = get_used_dir(dir)
 | 
				
			||||||
	local dir_typ = t_dir[1]
 | 
						local dir_typ = t_dir[1]
 | 
				
			||||||
 | 
						local f_tab
 | 
				
			||||||
	if t_dir[3] == "+" then
 | 
						if t_dir[3] == "+" then
 | 
				
			||||||
		f_tab = {0, range, 1}
 | 
							f_tab = {0, range, 1}
 | 
				
			||||||
	else
 | 
						else
 | 
				
			||||||
@@ -314,7 +315,7 @@ function funcs.plane(ps)
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			|||||||
						nep = vector.normalize(ep)
 | 
											nep = vector.normalize(ep)
 | 
				
			||||||
						local angle_ABep = math.acos(vector.dot(nBA, nep))
 | 
											local angle_ABep = math.acos(vector.dot(nBA, nep))
 | 
				
			||||||
						local angle_CBep = math.acos(vector.dot(nBC, nep))
 | 
											local angle_CBep = math.acos(vector.dot(nBC, nep))
 | 
				
			||||||
						local angldif = angle_ABC - (angle_ABep+angle_CBep)
 | 
											angldif = angle_ABC - (angle_ABep+angle_CBep)
 | 
				
			||||||
						if math.abs(angldif) < 0.001 then
 | 
											if math.abs(angldif) < 0.001 then
 | 
				
			||||||
							table.insert(ps, vector.add(pos, p))
 | 
												table.insert(ps, vector.add(pos, p))
 | 
				
			||||||
						end
 | 
											end
 | 
				
			||||||
@@ -358,9 +359,9 @@ function funcs.inside(pos, minp, maxp)
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			|||||||
	return true
 | 
						return true
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function funcs.minmax(p1, p2)
 | 
					function funcs.minmax(pos1, pos2)
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			||||||
	local p1 = vector.new(p1)
 | 
						local p1 = vector.new(pos1)
 | 
				
			||||||
	local p2 = vector.new(p2)
 | 
						local p2 = vector.new(pos2)
 | 
				
			||||||
	for _,i in ipairs({"x", "y", "z"}) do
 | 
						for _,i in ipairs({"x", "y", "z"}) do
 | 
				
			||||||
		if p1[i] > p2[i] then
 | 
							if p1[i] > p2[i] then
 | 
				
			||||||
			p1[i], p2[i] = p2[i], p1[i]
 | 
								p1[i], p2[i] = p2[i], p1[i]
 | 
				
			||||||
@@ -390,7 +391,7 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
local adammil_fill = dofile(path .. "/adammil_flood_fill.lua")
 | 
					local adammil_fill = dofile(path .. "/adammil_flood_fill.lua")
 | 
				
			||||||
function funcs.search_2d(go_test, x0, y0, allow_revisit, give_map)
 | 
					function funcs.search_2d(go_test, x0, y0, allow_revisit, give_map)
 | 
				
			||||||
	marked_places = adammil_fill(go_test, x0, y0, allow_revisit)
 | 
						local marked_places = adammil_fill(go_test, x0, y0, allow_revisit)
 | 
				
			||||||
	if give_map then
 | 
						if give_map then
 | 
				
			||||||
		return marked_places
 | 
							return marked_places
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
@@ -406,7 +407,7 @@ end
 | 
				
			|||||||
local fallings_search = dofile(path .. "/fill_3d.lua")
 | 
					local fallings_search = dofile(path .. "/fill_3d.lua")
 | 
				
			||||||
local moves_touch = {
 | 
					local moves_touch = {
 | 
				
			||||||
	{x = -1, y = 0, z = 0},
 | 
						{x = -1, y = 0, z = 0},
 | 
				
			||||||
	{x = 0, y = 0, z = 0},
 | 
						{x = 0, y = 0, z = 0},  -- FIXME should this be here?
 | 
				
			||||||
	{x = 1, y = 0, z = 0},
 | 
						{x = 1, y = 0, z = 0},
 | 
				
			||||||
	{x = 0, y = -1, z = 0},
 | 
						{x = 0, y = -1, z = 0},
 | 
				
			||||||
	{x = 0, y = 1, z = 0},
 | 
						{x = 0, y = 1, z = 0},
 | 
				
			||||||
@@ -498,7 +499,8 @@ function funcs.explosion_perlin(rmin, rmax, nparams)
 | 
				
			|||||||
	nparams.spread = nparams.spread or vector.from_number(r*5)
 | 
						nparams.spread = nparams.spread or vector.from_number(r*5)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local pos = {x=math.random(-30000, 30000), y=math.random(-30000, 30000), z=math.random(-30000, 30000)}
 | 
						local pos = {x=math.random(-30000, 30000), y=math.random(-30000, 30000), z=math.random(-30000, 30000)}
 | 
				
			||||||
	local map = minetest.get_perlin_map(nparams, vector.from_number(r+r+1)):get3dMap_flat(pos)
 | 
						local map = minetest.get_perlin_map(nparams, vector.from_number(r+r+1)
 | 
				
			||||||
 | 
							):get3dMap_flat(pos)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local id = 1
 | 
						local id = 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -513,11 +515,11 @@ function funcs.explosion_perlin(rmin, rmax, nparams)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	local tab, n = {}, 1
 | 
						local tab, n = {}, 1
 | 
				
			||||||
	for z=-r,r do
 | 
						for z=-r,r do
 | 
				
			||||||
		local bare_dist = z*z
 | 
							local bare_dist_z = z*z
 | 
				
			||||||
		for y=-r,r do
 | 
							for y=-r,r do
 | 
				
			||||||
			local bare_dist = bare_dist+y*y
 | 
								local bare_dist_yz = bare_dist_z + y*y
 | 
				
			||||||
			for x=-r,r do
 | 
								for x=-r,r do
 | 
				
			||||||
				local bare_dist = bare_dist+x*x
 | 
									local bare_dist = bare_dist_yz + x*x
 | 
				
			||||||
				local add = bare_dist < bare_mindist
 | 
									local add = bare_dist < bare_mindist
 | 
				
			||||||
				local pval, distdiv
 | 
									local pval, distdiv
 | 
				
			||||||
				if not add
 | 
									if not add
 | 
				
			||||||
@@ -543,22 +545,19 @@ function funcs.explosion_perlin(rmin, rmax, nparams)
 | 
				
			|||||||
		end
 | 
							end
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	map = nil
 | 
					 | 
				
			||||||
	collectgarbage()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	-- change strange values
 | 
						-- change strange values
 | 
				
			||||||
	local pval_diff = pval_max - pval_min
 | 
						local pval_diff = pval_max - pval_min
 | 
				
			||||||
	pval_min = pval_min/pval_diff
 | 
						pval_min = pval_min/pval_diff
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for n,i in pairs(tab) do
 | 
						for k,i in pairs(tab) do
 | 
				
			||||||
		if i[2] then
 | 
							if i[2] then
 | 
				
			||||||
			local new_pval = math.abs(i[2]/pval_diff - pval_min)
 | 
								local new_pval = math.abs(i[2]/pval_diff - pval_min)
 | 
				
			||||||
			if i[3]+0.33 < new_pval then
 | 
								if i[3]+0.33 < new_pval then
 | 
				
			||||||
				tab[n] = {i[1]}
 | 
									tab[k] = {i[1]}
 | 
				
			||||||
			elseif i[3] < new_pval then
 | 
								elseif i[3] < new_pval then
 | 
				
			||||||
				tab[n] = {i[1], true}
 | 
									tab[k] = {i[1], true}
 | 
				
			||||||
			else
 | 
								else
 | 
				
			||||||
				tab[n] = nil
 | 
									tab[k] = nil
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
@@ -633,67 +632,6 @@ function funcs.ring(r)
 | 
				
			|||||||
	return tab2
 | 
						return tab2
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	--~ posy(t) = att + bt + c
 | 
					 | 
				
			||||||
	--~ vely(t) = 2at + b
 | 
					 | 
				
			||||||
	--~ accy(t) = 2a
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	--~ a = -0.5gravity
 | 
					 | 
				
			||||||
	--~ vely(0) = b = vel.y
 | 
					 | 
				
			||||||
	--~ posy(0) = c = pos.y
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	--~ posy(t) = -0.5 * gravity * t * t + vel.y * t + pos.y
 | 
					 | 
				
			||||||
	--~ vely(t) = -gravity*t + vel.y
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	--~ Scheitel:
 | 
					 | 
				
			||||||
	--~ vely(t) = 0 = -gravity*t + vel.y
 | 
					 | 
				
			||||||
	--~ t = vel.y / gravity
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	--~ 45°
 | 
					 | 
				
			||||||
	--~ vely(t)^2 = velx(t)^2 + velz(t)^2
 | 
					 | 
				
			||||||
	--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z
 | 
					 | 
				
			||||||
	--~ gravity^2 * t^2 + vel.y^2 - -2*gravity*t*vel.y = vel.x * vel.x + vel.z * vel.z
 | 
					 | 
				
			||||||
	--~ gravity^2 * t^2 - 2*gravity*vel.y * t + (vel.y^2 - vel.x^2 - vel.z^2) = 0
 | 
					 | 
				
			||||||
	--~ t = (2*gravity*vel.y .. rt((2*gravity*vel.y)^2 - 4*gravity^2*(vel.y^2 - vel.x^2 - vel.z^2))) / (2*gravity^2)
 | 
					 | 
				
			||||||
	--~ t = (2*gravity*vel.y .. rt(4*gravity^2*vel.y^2 - 4*gravity^2*(vel.y^2) + 4*gravity^2*(vel.x^2 + vel.z^2))) / (2*gravity^2)
 | 
					 | 
				
			||||||
	--~ t = (2*gravity*vel.y .. 2*gravity*rt(vel.x^2 + vel.z^2)) / (2*gravity^2)
 | 
					 | 
				
			||||||
	--~ t = (vel.y .. rt(vel.x^2 + vel.z^2)) / gravity
 | 
					 | 
				
			||||||
	--~ t1 = (vel.y - math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity
 | 
					 | 
				
			||||||
	--~ t2 = (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	--~ yswitch = posy(t1) (= posy(t2)) //links und rechts gleich
 | 
					 | 
				
			||||||
	--~ yswitch = -0.5 * gravity * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity)^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
 | 
					 | 
				
			||||||
	--~ yswitch = -0.5 * gravity * (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z))^2 / gravity^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
 | 
					 | 
				
			||||||
	--~ yswitch = -0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) / gravity + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
 | 
					 | 
				
			||||||
	--~ yswitch = (-0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)))) / gravity + pos.y
 | 
					 | 
				
			||||||
	--~ yswitch = (-0.5 * vel.y^2 - vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity + pos.y
 | 
					 | 
				
			||||||
	--~ yswitch = (-0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2) / gravity + pos.y
 | 
					 | 
				
			||||||
	--~ yswitch = (0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2) / gravity + pos.y
 | 
					 | 
				
			||||||
	--~ yswitch = -0.5 * (vel.x * vel.x + vel.z * vel.z - vel.y * vel.y) / gravity + pos.y
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	--~ 45° Zeitpunkte kleineres beim Aufstieg, größeres beim Fall
 | 
					 | 
				
			||||||
	--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z
 | 
					 | 
				
			||||||
	--~ -gravity*t + vel.y = ..math.sqrt(vel.x * vel.x + vel.z * vel.z)
 | 
					 | 
				
			||||||
	--~ t = (..math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
 | 
					 | 
				
			||||||
	--~ t_raise = (-math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
 | 
					 | 
				
			||||||
	--~ t_fall = (math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	--~ posy nach t umstellen
 | 
					 | 
				
			||||||
	--~ y = -0.5 * gravity * t * t + vel.y * t + pos.y
 | 
					 | 
				
			||||||
	--~ 0 = -0.5 * gravity * t * t + vel.y * t + pos.y - y
 | 
					 | 
				
			||||||
	--~ t = (-vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / (-gravity)
 | 
					 | 
				
			||||||
	--~ t = (vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
 | 
					 | 
				
			||||||
	--~ t_up = (vel.y - math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
 | 
					 | 
				
			||||||
	--~ t_down = (vel.y + math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	--~ posx(t) = vel.x * t + pos.x
 | 
					 | 
				
			||||||
	--~ posz(t) = vel.z * t + pos.z
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	--~ posx nach t umstellen
 | 
					 | 
				
			||||||
	--~ posx - pos.x = vel.x * t
 | 
					 | 
				
			||||||
	--~ t = (posx - pos.x) / vel.x
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount,
 | 
					local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount,
 | 
				
			||||||
		time)
 | 
							time)
 | 
				
			||||||
	local pointcount = 0
 | 
						local pointcount = 0
 | 
				
			||||||
@@ -703,9 +641,9 @@ local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount,
 | 
				
			|||||||
		/ gravity + pos.y
 | 
							/ gravity + pos.y
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	-- the times of the 45° angle point
 | 
						-- the times of the 45° angle point
 | 
				
			||||||
	local i = math.sqrt(vel.x^2 + vel.z^2)
 | 
						local vel_len = math.sqrt(vel.x^2 + vel.z^2)
 | 
				
			||||||
	local t_raise_end = (-i + vel.y) / gravity
 | 
						local t_raise_end = (-vel_len + vel.y) / gravity
 | 
				
			||||||
	local t_fall_start = (i + vel.y) / gravity
 | 
						local t_fall_start = (vel_len + vel.y) / gravity
 | 
				
			||||||
	if t_fall_start > 0 then
 | 
						if t_fall_start > 0 then
 | 
				
			||||||
		-- the right 45° angle point wasn't passed yet
 | 
							-- the right 45° angle point wasn't passed yet
 | 
				
			||||||
		if t_raise_end > 0 then
 | 
							if t_raise_end > 0 then
 | 
				
			||||||
@@ -834,11 +772,11 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time)
 | 
				
			|||||||
			-- get a list of possible positions between
 | 
								-- get a list of possible positions between
 | 
				
			||||||
			local diff = vector.subtract(p2, p)
 | 
								local diff = vector.subtract(p2, p)
 | 
				
			||||||
			local possible_positions = {}
 | 
								local possible_positions = {}
 | 
				
			||||||
			for i,v in pairs(diff) do
 | 
								for c,v in pairs(diff) do
 | 
				
			||||||
				if v ~= 0 then
 | 
									if v ~= 0 then
 | 
				
			||||||
					local p = vector.new(p)
 | 
										local pos_moved = vector.new(p)
 | 
				
			||||||
					p[i] = p[i] + v
 | 
										pos_moved[c] = pos_moved[c] + v
 | 
				
			||||||
					possible_positions[#possible_positions+1] = p
 | 
										possible_positions[#possible_positions+1] = pos_moved
 | 
				
			||||||
				end
 | 
									end
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
			-- test which one fits best
 | 
								-- test which one fits best
 | 
				
			||||||
@@ -849,12 +787,12 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time)
 | 
				
			|||||||
				z = vel.z * t + pos.z,
 | 
									z = vel.z * t + pos.z,
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			local d = math.huge
 | 
								local d = math.huge
 | 
				
			||||||
			for i = 1,2 do
 | 
								for k = 1,2 do
 | 
				
			||||||
				local pos = possible_positions[i]
 | 
									local pos_moved = possible_positions[k]
 | 
				
			||||||
				local dist = vector.distance(pos, near_p)
 | 
									local dist_current = vector.distance(pos_moved, near_p)
 | 
				
			||||||
				if dist < d then
 | 
									if dist_current < d then
 | 
				
			||||||
					p = pos
 | 
										p = pos_moved
 | 
				
			||||||
					d = dist
 | 
										d = dist_current
 | 
				
			||||||
				end
 | 
									end
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
			-- add it
 | 
								-- add it
 | 
				
			||||||
@@ -865,11 +803,11 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time)
 | 
				
			|||||||
				-- get a list of possible positions between
 | 
									-- get a list of possible positions between
 | 
				
			||||||
				local diff = vector.subtract(p2, p)
 | 
									local diff = vector.subtract(p2, p)
 | 
				
			||||||
				local possible_positions = {}
 | 
									local possible_positions = {}
 | 
				
			||||||
				for i,v in pairs(diff) do
 | 
									for c,v in pairs(diff) do
 | 
				
			||||||
					if v ~= 0 then
 | 
										if v ~= 0 then
 | 
				
			||||||
						local p = vector.new(p)
 | 
											local pos_moved = vector.new(p)
 | 
				
			||||||
						p[i] = p[i] + v
 | 
											pos_moved[c] = pos_moved[c] + v
 | 
				
			||||||
						possible_positions[#possible_positions+1] = p
 | 
											possible_positions[#possible_positions+1] = pos_moved
 | 
				
			||||||
					end
 | 
										end
 | 
				
			||||||
				end
 | 
									end
 | 
				
			||||||
				-- test which one fits best
 | 
									-- test which one fits best
 | 
				
			||||||
@@ -881,12 +819,12 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time)
 | 
				
			|||||||
				}
 | 
									}
 | 
				
			||||||
				local d = math.huge
 | 
									local d = math.huge
 | 
				
			||||||
				assert(#possible_positions == 4-k, "how, number positions?")
 | 
									assert(#possible_positions == 4-k, "how, number positions?")
 | 
				
			||||||
				for i = 1,4-k do
 | 
									for j = 1,4-k do
 | 
				
			||||||
					local pos = possible_positions[i]
 | 
										local pos_moved = possible_positions[j]
 | 
				
			||||||
					local dist = vector.distance(pos, near_p)
 | 
										local dist_current = vector.distance(pos_moved, near_p)
 | 
				
			||||||
					if dist < d then
 | 
										if dist_current < d then
 | 
				
			||||||
						p = pos
 | 
											p = pos_moved
 | 
				
			||||||
						d = dist
 | 
											d = dist_current
 | 
				
			||||||
					end
 | 
										end
 | 
				
			||||||
				end
 | 
									end
 | 
				
			||||||
				-- add it
 | 
									-- add it
 | 
				
			||||||
@@ -907,9 +845,9 @@ function funcs.chunkcorner(pos)
 | 
				
			|||||||
	return {x=pos.x-pos.x%16, y=pos.y-pos.y%16, z=pos.z-pos.z%16}
 | 
						return {x=pos.x-pos.x%16, y=pos.y-pos.y%16, z=pos.z-pos.z%16}
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function funcs.point_distance_minmax(p1, p2)
 | 
					function funcs.point_distance_minmax(pos1, pos2)
 | 
				
			||||||
	local p1 = vector.new(p1)
 | 
						local p1 = vector.new(pos1)
 | 
				
			||||||
	local p2 = vector.new(p2)
 | 
						local p2 = vector.new(pos2)
 | 
				
			||||||
	local min, max, vmin, vmax, num
 | 
						local min, max, vmin, vmax, num
 | 
				
			||||||
	for _,i in ipairs({"x", "y", "z"}) do
 | 
						for _,i in ipairs({"x", "y", "z"}) do
 | 
				
			||||||
		num = math.abs(p1[i] - p2[i])
 | 
							num = math.abs(p1[i] - p2[i])
 | 
				
			||||||
@@ -926,21 +864,20 @@ function funcs.point_distance_minmax(p1, p2)
 | 
				
			|||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function funcs.collision(p1, p2)
 | 
					function funcs.collision(p1, p2)
 | 
				
			||||||
	local clear, node_pos, collision_pos, max, dmax, dcmax, pt
 | 
						local clear, node_pos = minetest.line_of_sight(p1, p2)
 | 
				
			||||||
	clear, node_pos = minetest.line_of_sight(p1, p2)
 | 
					 | 
				
			||||||
	if clear then
 | 
						if clear then
 | 
				
			||||||
		return false
 | 
							return false
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	collision_pos = {}
 | 
						local collision_pos = {}
 | 
				
			||||||
	min, max = funcs.point_distance_minmax(node_pos, p2)
 | 
						local _, max = funcs.point_distance_minmax(node_pos, p2)
 | 
				
			||||||
	if node_pos[max] > p2[max] then
 | 
						if node_pos[max] > p2[max] then
 | 
				
			||||||
		collision_pos[max] = node_pos[max] - 0.5
 | 
							collision_pos[max] = node_pos[max] - 0.5
 | 
				
			||||||
	else
 | 
						else
 | 
				
			||||||
		collision_pos[max] = node_pos[max] + 0.5
 | 
							collision_pos[max] = node_pos[max] + 0.5
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	dmax = p2[max] - node_pos[max]
 | 
						local dmax = p2[max] - node_pos[max]
 | 
				
			||||||
	dcmax = p2[max] - collision_pos[max]
 | 
						local dcmax = p2[max] - collision_pos[max]
 | 
				
			||||||
	pt = dcmax/dmax
 | 
						local pt = dcmax / dmax
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for _,i in ipairs({"x", "y", "z"}) do
 | 
						for _,i in ipairs({"x", "y", "z"}) do
 | 
				
			||||||
		collision_pos[i] = p2[i] - (p2[i] - node_pos[i]) * pt
 | 
							collision_pos[i] = p2[i] - (p2[i] - node_pos[i]) * pt
 | 
				
			||||||
@@ -1037,9 +974,9 @@ function funcs.triangle(pos1, pos2, pos3)
 | 
				
			|||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	-- https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/rasterization-stage
 | 
						-- https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/rasterization-stage
 | 
				
			||||||
	local function edgefunc(p1, p2, pos)
 | 
						local function edgefunc(vert1, vert2, pos)
 | 
				
			||||||
		return (pos[1] - p1[1]) * (p2[2] - p1[2])
 | 
							return (pos[1] - vert1[1]) * (vert2[2] - vert1[2])
 | 
				
			||||||
			- (pos[2] - p1[2]) * (p2[1] - p1[1])
 | 
								- (pos[2] - vert1[2]) * (vert2[1] - vert1[1])
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	-- eps is used to prevend holes in neighbouring triangles
 | 
						-- eps is used to prevend holes in neighbouring triangles
 | 
				
			||||||
	-- It should be smaller than the smallest possible barycentric value
 | 
						-- It should be smaller than the smallest possible barycentric value
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -94,15 +94,15 @@ function vector.meta.complete_node_table(pos, name) --neccesary because tab[1] w
 | 
				
			|||||||
	if not tmp then
 | 
						if not tmp then
 | 
				
			||||||
		vector.meta.nodes[pos.x] = {}
 | 
							vector.meta.nodes[pos.x] = {}
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	local tmp = vector.meta.nodes[pos.x][pos.y]
 | 
						tmp = vector.meta.nodes[pos.x][pos.y]
 | 
				
			||||||
	if not tmp then
 | 
						if not tmp then
 | 
				
			||||||
		vector.meta.nodes[pos.x][pos.y] = {}
 | 
							vector.meta.nodes[pos.x][pos.y] = {}
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z]
 | 
						tmp = vector.meta.nodes[pos.x][pos.y][pos.z]
 | 
				
			||||||
	if not tmp then
 | 
						if not tmp then
 | 
				
			||||||
		vector.meta.nodes[pos.x][pos.y][pos.z] = {}
 | 
							vector.meta.nodes[pos.x][pos.y][pos.z] = {}
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name]
 | 
						tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name]
 | 
				
			||||||
	if not tmp then
 | 
						if not tmp then
 | 
				
			||||||
		vector.meta.nodes[pos.x][pos.y][pos.z][name] = {}
 | 
							vector.meta.nodes[pos.x][pos.y][pos.z][name] = {}
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
@@ -117,12 +117,12 @@ function vector.meta.get_node(pos, name)
 | 
				
			|||||||
	or table_empty(tmp) then
 | 
						or table_empty(tmp) then
 | 
				
			||||||
		return false
 | 
							return false
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	local tmp = vector.meta.nodes[pos.x][pos.y]
 | 
						tmp = vector.meta.nodes[pos.x][pos.y]
 | 
				
			||||||
	if not tmp
 | 
						if not tmp
 | 
				
			||||||
	or table_empty(tmp) then
 | 
						or table_empty(tmp) then
 | 
				
			||||||
		return false
 | 
							return false
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z]
 | 
						tmp = vector.meta.nodes[pos.x][pos.y][pos.z]
 | 
				
			||||||
	if not tmp
 | 
						if not tmp
 | 
				
			||||||
	or table_empty(tmp) then
 | 
						or table_empty(tmp) then
 | 
				
			||||||
		return false
 | 
							return false
 | 
				
			||||||
@@ -133,7 +133,7 @@ function vector.meta.get_node(pos, name)
 | 
				
			|||||||
		return true
 | 
							return true
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name]
 | 
						tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name]
 | 
				
			||||||
	if not tmp
 | 
						if not tmp
 | 
				
			||||||
	or table_empty(tmp) then
 | 
						or table_empty(tmp) then
 | 
				
			||||||
		return false
 | 
							return false
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user